Akka

Akka

Joined Member # 2473912
3 Posts 41 Replies 358 Reputation

To be very honest, I'd rather like to have a MoM upgrade instead - what EWoM was supposed to be at first. Like, the exact same game, just with today's graphics (but keeping the graphical design), more options and some rebalance and AI fixes. I'd pay a full-price AAA rate for this.

206 Replies 1,573,294 Views

[quote who="LordCobol" reply="6" id="3633750"] Sorry for the thread-o-mancy, but... ... I'm one of the original WoM beta testers, so entitled to free upgrades to FE & Fe:LH, but I passed on FE:LH because of Steam. Recently found out it is available on GOG, so I plan to buy it there and kiss of my free steam key for it. Just want Stardock to know that their Steam deal is not universally popular. [/quote] I'm exactly in the same boat - I

8 Replies 54,303 Views

[quote who="charon2112" reply="399" id="3268644"]Essentially every complaint in this thread about Steam involves something that isn't true...intrusive DRM, Steam controlling when, how you play, etc...[/quote] Actually all of it is true, so I will believe facts over fanboyish blindness, TYVM.

464 Replies 2,508,400 Views

I hate Steam with passion, and I feel murderous urges rising in me each time I see a game being developped on it. I loathe intrusive DRM, I abhor forced online connection when I don't do something that SHOULD require connection and I hate programs that have control over my games. Steam is the number one reason I don't buy many games lately. Give me GoG or Impulse any day, something that allows digital distribution without forcing me to install some dirty spyware that h

464 Replies 2,508,400 Views

Well, nearly everything is in the title. It'd been a while since I launched a GC2, but I suddendly got my crave moment of sci-fi Civ-like game, and I went back to play. But my memories were a bit foggy, so I didn't really remembered what "surrender" option allowed. I mixed it with the "allow vassal" in Civ game. Sadly, the "surrender" option doesn't make a civ the vassal of another, it makes it give its assets and disappear. I really doesn't like this, but I&#3

4 Replies 9,535 Views

[quote who="GW Swicord" reply="1" id="2910727"]The timescale thing for Civ-type games has never been ideal. No one's managed to come up with a good 'temporal transmission' mechanic that lets you both manage the rise and fall of a civilization while also managing specific battles and construction projects. [/quote] Well, actually yes someone has. It's Paradox and their "Europa Universalis" games, but they're not turn-based so they can afford to go fast-

8 Replies 10,005 Views

[quote who="psychoravin" reply="246" id="2790021"]Well in all fairness when War of the Lance came out it had JOYSTICK support. haha But, yes a 21 year old game will require you to play using the KEYBOARD (oh my sacreligious one has to use the keyboard to play a game). I grew up using keyboard only or joystick and keyboard so it's no issue for me. But, todays gamer is a LAZY gamer and doesn't want to use the keyboard anymore except for hotkeys and all be told I'd bet many would rather not use

276 Replies 677,489 Views

[quote who="cpl_rk" reply="241" id="2788260"]The AI stinks in so many games & game types that it's not even funny anymore. It would probably be best just to list strategy games that have a good AI. There are a couple of them floating around in space & time.[/quote] Civ4 and GalCiv 2 are the only two that spring spontaneously to my mind.

276 Replies 677,489 Views

You bring an interesting point, as this game seems to have been overlooked. Though I'd have to say, the way you present it makes me somehow doubtfull, because it feels more like "fanboyist" than simply "fan wishing to share his passion". And also it's based on Dragonlance, which is a bad case of fail right from the start :p Seriously though, I'll have a look, if only for objectivity sake.

276 Replies 677,489 Views

[quote who="Robert Hentschke" reply="29" id="2768940"] The MoM AI won't suddenly become "very good" but it's far less exploitable with these loopholes fixed. Right now, the MoM AI is still better than the "no AI" in WoM but this lead isn't going to last.[/quote] The important part is : is the AI able to actually use diplomacy this time, or is it still just auto-attacking you randomly ? [quote who="Vladesch" reply="30" id="2769037"] People worry too much ab

53 Replies 217,846 Views

Yes, MoM had horrid balance and AI. And you know what ? That's probably the extent of its flaws - well, it was probably buggy too, but I'm lucky enough to never have experienced this part, just like I've never had a crash in Elemental. Everything else is pure gold. Sure, the flaws you pointed ARE significant, but the qualities of the game and the amount of features and immersion are STAGGERING. The flaws hamper the playability, but not the awesomeness of the game. You

53 Replies 217,846 Views
Reply to Why MoM? in War of Magic

[quote who="Habadacus" reply="31" id="2761896"]One thing I like about MoM over WoM is that there was never any doubt as to what you're supposed to do with your 'sovereign', whereas Elemental still hasn't quite figured out if you're supposed to use them as a hero, or keep them in a city, or what.[/quote] I really LOVED the concept of "sorcerer-god-king", that was holed in his tower, far from everyone, launching spells over the whole planet and worshiped by his people (you gained mana t

88 Replies 285,594 Views

Simply having an advanced search would be a great boon for starter... Except if I missed something, we can't even use parameters for the search function, it just looks for a word and randomly display the results. It's totally unusable in its current implementation.

7 Replies 7,817 Views
Reply to Why MoM? in War of Magic

MoM had simply a purely unbelievable amount of features in a single game. Yes there were severe balance and AI problems, but the game overflowed with ideas and things to do. Even listing them is going to take all the day, so just consider that if something could be imagined in a fantasy strategy game, then it IS included in MoM, and probably in fifty variations. Add to this that it had a very immersive ambiance. The graphics were very low-quality because of technical limitations of th

88 Replies 285,594 Views

[quote who="Tridus" reply="66" id="2757325"] Yeah, I do realize what you were saying. But you left out part of my post. Anything called MoM2 has to be better then MoM, as judged by the fans of MoM. Or else. Considering that the flaws in MoM aren't something you could get away with in MoM 2, you have to get EVERYTHING right. It's a very tall order.[/quote] Not that much. I agree, the hardest part would be the ambiance - something that is more akin an art than a science, and req

76 Replies 300,795 Views

[quote who="JamesMoriarty123" reply="3" id="2757040"]Am I alone is thinking this game would have been better if they just blatantly ripped the best parts out of Gal Civ / Age of Wonders / MoM / Master of Orion and just compiled it and streamlined it into the new engine? I for one, would have been a happier bunny.[/quote] Same here.

14 Replies 13,182 Views

[quote who="tetleytea" reply="67" id="2756501"]Another observation: Before this news of layoffs broke out, Stardock wasn't doing Elemental for the money. The bulk of SD's revenue comes from non-game products, and Elemental was more of a hobby, a work of art, and a gift to the community that they were going to evolve on an ongoing basis. Now with this new news, the layoffs were caused by a reduced budget outlook due to a lackluster launch of Elemental.<b

200 Replies 788,040 Views

[quote who="Tridus" reply="53" id="2755083"] Nobody has done it because it's incredibly dangerous. MoM at this point has a ton of nostalgia tainted love where its numerous and glaring flaws are completely ignored. If you actually released something with bugs and poor AI like MoM itself has in a sequel? You'd be bashed into the ground by the same rabid fans that put MoM on a pedastil despite those same things.[/quote] You realize that half my message was about fixing the f

76 Replies 300,795 Views

[quote who="kapeman" reply="47" id="2754693"] I'll tell you why. Because the gaming industry, for the most part, Stardock being a major exception, has fallen into the hands of the corporate morons. The same ones that run the movie business. Innovation is anathema to them. They will not take a chance on something new. [/quote] God, We don't even want them to be innovative on this on ! Just clone MoM and remove the dust (new graphics, better AI, better bal

76 Replies 300,795 Views

[quote who="Kuriostone" reply="2" id="2753215"]There is a short answer and a long answer. Since this entire forum is essentially the long answer, I'll just give you the short one: MoM.[/quote] This.

76 Replies 300,795 Views

[quote who="falconne2" reply="177" id="2753369"] Sounds like someone needs to try Fall From Heaven 2... and a couple of days off work [/quote] I concur... While looking for MoM informations on the Web, I found FFH2 tuesday in the morning... I basically spent the whole two next days playing, and going to sleep at 4 in the morning. I just finished the first game yesterday around midnight. Wow, that was great. And now I hear there is "add-ons" for it ?<

276 Replies 677,489 Views

[quote who="searro" reply="123" id="2749163"]Btw Roland the Paladin could move very fast !! ware the units with him going the same speed ? I don't remember... [/quote] You had magic to make sure of that :D Some spell would allow the whole stack to move at the speed of the hero. Yeah, there was an incredibly amount of spells ^^

139 Replies 454,498 Views

I still disagree with your reasoning. Basically you are saying that tactics and variety hang on the fact that a unit can enter [i]mélée[/i] without armor and come out unscathed. This simply doesn't compute. I think that, on the contrary, tactics enter more in the equation when you have to take this into account - and it allows the game to be more logical, seriously, who would expect to fight toe-to-toe without defense and still survive ? - and to actually maneuver in ord

45 Replies 37,177 Views