Glitch

Glitch

Joined Member # 2446932
11 Posts 169 Replies 3,800 Reputation

That's similar to the card I've got, try Link . They work *better* than the stock ATi drivers for me, although that could just be my card. I'm running on a 2Ghz Pentium M, double your RAM and my card has 2x the texture memory but I run this game at 1400x1050 and I have not run into any problems.

11 Replies 8,493 Views

I've just run into this as well. Exact symptom: The traded ships should have had 6 movement points/week. After 3 months they had not moved - and every time I checked they said they had 0/6 moves left. Debug: Debug Message: Version v1.11 last updated on: Mon May 8 11:15:04 2006 Debug Message: Could not find a TGN Serial No. Debug Message: *********DXDiag info follows.********* System Info Time: 5/23/2006, 19:24:09 DirectX Version: Di

15 Replies 6,941 Views

It would also be neat if the racial bonuses could be negative too. For example, you take a -10% in social production (adding two points to your pool), and then take a +10% in military production. That way you could have a race that's really boosted in some things, but really weak in others.

9 Replies 6,866 Views

It should be in your drivers. Where in the drivers depends on your card type and the drivers themselves. I'm running an ATi card with Omega drivers, and those numbers are controlled in the options.

3 Replies 3,120 Views

Minor races that show up after the game starts usually colonize otherwise uninhabitable worlds; in my games they are almost always on gas giant looking planets. Or perhaps you've researched a tech that will give you more space to play with (Neutral ethics choice, terraforming etc.). Or it could be a bug

6 Replies 2,997 Views

Maybe a combination of all three, depending on the engine's ability to do this kind of thing. I don't know if it can handle starbases producing things on their own...

22 Replies 13,107 Views

I've run into a few fleets, your best bet is to steer clear of them if at all possible. That is, unless you have some bonuses, 2 fully upgraded military mining bases worked for me. Then it's killing time

17 Replies 6,568 Views

You can't zoom out far enough on a gigantic map... I see the OP's point, but I think the devs have more important things to do than printouts. Besides, the planets in range for colonization are going to be visible when zoomed all the way out, and the ones that need invading have colours around them on the mini map.

4 Replies 3,514 Views

My laptop's LCD has a native res of 1400x1050, and that's the res I'm playing at. None of the drivers, be they ATi or Omega, report the screen res properly - they only report the default VGA out res... My pagefile is 1.5 GB, with RAM totaling 1 GB. I'll get that SmartException thing, now I just have to play until the random event spawns again. Aw, shucks... <img src="http://images.stardock.com/gc2/T_DL/smiles/Laugh.gif" border=

3 Replies 5,479 Views

It's in the graphics config section afaik. I haven't had the problems you are refering to, but then my machine is more powerful. I worry about your video card tho - I'm surprised that the game can run on 128k of graphics memory. Methinks the unit you want it MB, not kB

8 Replies 9,581 Views

Happened again. Don't know if this post made the main page the first time, so here it is again. Different game, different setup but the same error - crash on a Corvette event. Debug Message: Version v1.1 BETA 4B last updated on: Thu Apr 20 15:53:54 2006 Debug Message: Could not find a TGN Serial No. Debug Message: *********DXDiag info follows.********* System Info Time: 4/23/2006, 20:19:23 DirectX Version: Direc

3 Replies 5,479 Views

Yeah, you have to have the Universal Translator, but it does work even with races that you haven't (and couldn't) have seen yet. I was hoping you could contact races that weren't even on the map, ie: the 10th race that's left out when you play as a custom civ, but it doesn't work Sure is useful tho <img src="http://images.stardock.com/gc2/T_DL/smiles/

7 Replies 7,007 Views

Just for fun I was going through the manual, and I noticed that there are hotkeys to contact the other races (ctrl+0-9). I tried them out and, surprise, I was able to contact everyone. The bug comes in when it's the first turn and you haven't even moved your ships yet - and you can still talk and trade with the AI! I don't know if this is a bug or not, come to think of it. It sure is useful though, you can trade with the other civs for their starti

7 Replies 7,007 Views

If I remember correctly the stated chances are 5-10%. That's pretty low, and it depends on how it's calculated. If the game selects 5-10% of the total tiles on a planet, you have a pretty good chance (depending on the planet size and how built up it is) of not hitting anything. If it takes that 5-10% from the built tiles, then we have a bug. For the record I have not had minis destroy anything afaik.

14 Replies 9,164 Views

I've noticed this too, they seem to have this 'convert the heathens' attitude towards those who are not of the good alignment. Best bet is to beat the crap out of them when they get around to you, and either finish them off or let them go. I've noticed that you only have to beat them once and then give them peace and they should leave you alone, assuming that you aren't allied with someone else that they're going to attack <img src="http://images.sta

10 Replies 8,140 Views

I agree w/ Draginol; while it is nice to have multiplayer for those who want it, a 4X game should concentrate on single player. I, personally, don't play multiplayer because of my experiences with other games - none of which were positive. Plus, the way this game is designed it would be a real drag to play, waiting while the other player finished off his ship in the shipyard <img src="http://images.stardock.com/gc2/T_DL/smiles/Laugh.gif" border=0 A

91 Replies 138,616 Views