[quote who="Tripularity" reply="723" id="2330636"]Yep, for whatever reason sometimes I can get lucky and get this mod to get along with large (300-400+ planet, 4-5+ star) maps, but most of the time it minidumps after 10 minutes or so. [/quote] You're doing better than I am. I havne't gotten more than maybe 3 minutes into any game without it minidumping :(
Glitch
The problem is that it's really hard to tell the die-hard true believers from well-intentioned users, and if you don't fight the die-hards then they might start being able to make their views law (such as it is on the internet :P). I'm all for ending piracy, but not if it comes at the cost of anonymity or freedom.
Shut down the piracy sites. Excellent idea. While we're at it we should shut down all the sites that offend people. Personally I find all religious sites intolerable - those get to go first. No one will object to that, they're offensive! These sites are illegal, so the government should shut them down. No, they're not illegal, and no t
Then why would they be under the Installer section? Another program that does this kind of thing is the Microsoft Office suite - perhaps not the same section, but the same idea. I find it annoying too :(
I'm a newbie to Twilight, so when I first tried to start a game with a custom race the 'Tech Tree' dropdown confused me. I opened up Galactopedia, but it's really hard to tell which tech tree would be best of my play-style. I'm assuming that all of the trees have access to the core stuff (economy and cultural planet upgrades, miniaturization, weapons, defences, engines, hulls) at some point, but the factory and research stuff is race-specific. Are there any massive difference
Ok, one more time [quote]I'm guessing you were too busy calling me an idiot to actually read. Maybe the holier then thou shit they feed you on linux forums went to your head, and you don't understand basic english. It's simple. Linux has become what people use to make themselves feel secure.[/quote] True, some people are like that. I am not one of them. I know that my system probably isn't locked down as tightly as it should be, but a blanket declaration that people use it
[quote]Linux is for people with no hardware firewalls, who turn to linux for security after their own personal failures making their own pc secure.[/quote] You sir, are an idiot. I have a hardware firewall, but I also run a software firewall on my Linux boxes. The fact that you don't see security as important makes you even more of a fool. [quote]It's obvious in the fact anything not connected thru ethernet has serious problems with most linux machines. Linux is generally us
The stickies really should be updated...
Seconding the extra GBs of RAM and 64-bit Vista, it really does make a difference. Another point that's worth making is that Vista and DX10 are slower than XP and DX9. Might be worth finding out how to run the game in DX9 mode, or switching to XP, just to see what that does for your performance. For the record, I'm running the game in 32-bit XP on 2.2Ghz Core2Duo with 2GB RAM and an NVidia 8600GT, and I run fine at 1280x800 on Medium settings.
There seem to be a number of low-numbered accounts reserved too - no usernames, and no access to anything. Makes sense to keep some 'high' ranking numbers for SD staff :P
That's why I go to Metacritic. At least you get a good number of different reviews there, plus user-generated stuff too.
[quote]Glitch, see section 4, bulletpoint 1 in the instructions[/quote] Yup, saw that. But then I don't get the stuff listed in 2.1, 2.2 and 2.3. Normally I'd just do it myself, but the files are all compiled, which makes it impossible to get just the changes I want.
This looks cool, but I strongly dislike the gameplay changes you've made. Is there a way we could get all the same visual effects changes (even the ones marked with a (1)) *without* the gameplay changes?
Send your fleet to the start, just like a normal move. Assuming there's a path to the current system's star they should find their way there.
I've just noticed a bug in the Empire Tree when paused: It happens when I pause the game and have a large number of planets (I had 24) colonized, or otherwise in your empire tree. In that case the bar works, but the new items (the ones that were offscreen initially) do not appear. I don't quite know where to post this, so here it is. In ASCII art: Start: - A B C D - Paused and scrolled up: - B C D [BLANK] - Paused and scrolled back d
It's got something to do with the version flag in the map. If it's set to 1 I get that error as well, if it's a 0 then the editor works fine. You'll just have to wait for a new version if you need it to happen automatically. Either that or chnage the thing manually.
[quote]And feel good knowing they use a fraction of the memory that they did back when they were ugly.[/quote] Good to see a dev team with a sense of humor :D
I'm all for large games, but holy crap - Immense might almost be *too* big! I look forward to trying it :D
Mine does this too sometimes, and also with different games. I'm thinking it's crappy hardware - the headphones whine too. It's a Realtek HD audio device, running under XP SP2 and Vista x64.
I can confirm the manual scan - I've got the same things listed, including 'Galactic Miniaturization'. I've had the game since initial release and I don't remember ever seeing it. Therefore, I don't think it ever made it into the game named 'Galactic Shrinker' - more likely the devs renamed it to Hyperion Shrinker before release.
Darn, thanks Kryo. Sorry, my comment really doesn't apply to your issue. But I have to applaud your choice of migration direction because it reinforces my own personal opinion of Vista. Had I installed the 32 bit version I might have stayed, but I needed signed 64bit drivers to mou
I recently switched from Vista to XP, and I kept a copy of the game files from the Vista install (ie, copied the whole GC2 folder onto an external drive, installed XP, and then copied the folder back). Is there a way to get SDC to see the existing install and do its validation thing? I've tried setting the install path for GC2 to C:\Games\, as well as C:\Games\GC2 (with the latter being where the game files are located) but it just doesn't seem to see the files - there's a box labelled 'Instal
So do we lose the Terror Star when we destroy a system? Any shockwave that's strong enough to destroy the planets orbiting the start will most *certainly* flatten a ship/station... What about other ships in the system (say 3 squares from the sun)? Will they be destroyed too?
1 research lab and 20 coordinators--> a) 5 labs worth of research or 1 x (1.25)^20 = 86 labs? Not quite, since you can only build 1 coordination center per planet Both the power plants and coord centers are worth it, but you need to have an existing manufacturing/research base on the planet first. Keep in mind that my numbers here do *not* take
Well I can think of an easy (for the devs, at least) way of doing it: the onboard coordinate system. The game already keeps track of where everything is in a x,y plane, they just need to make that accessible to the screen reading program. Unfortunately, this is the kind of thing that really does need to be done by the developers - we don't have access to that kind of low-level detail. Thinking about it, I somehow doubt you're going to want to try and keep track of a 256x256 grid in