There are more recent Omega drivers available, and GCII detects them just fine. Make sure you really do have the most recent, and make sure it's a clean install too (no older drivers left). I've also run into this bug (or at least a very similar one) when a Precursor ship event happens. It seem like sometimes the game can't find the appropriate ship class to create a ship, so it dumps you to the desktop.
Glitch
Nope, straight up notepad. That's what just about everyone is using since the devs haven't released a mod kit w/ tools. Nor do I expect them to, they've got better things to do. Also the ability bonus limit is going to change to 6
Correct, as of yet there is no way to trade whole fleets. You just have to break them up and trade the individual ships.
I don't know if the devs are still reading this thread, but I've noticed an error in the docs. When talking about modding Ability Bonuses it says that the maximum number of options is six. I've updated my game to 1.20.035, and the max I can get the game to display is four. Is this an error in the docs, or has the code just not changed to reflect them (the docs)? Edit: Emailing CariElf too.
True enough, but they could at least give us a method a sorting the components (price, size, damage/defence)...
But he wants the AI not to build it at all. The tech thing sounds like the best option to me.
I've noticed this too, although my machine doesn't get that hot. Maybe you need to check your cooling fans?
#3 is correct. Makes sense if you think about it. If it added tiles to every planet, especially those you capture, you would end up with an infinite upper limit.
Link
Edit: Sorry, wrong thread. Great idea, going to be bloody hard tho
As to the max pop thing, have you tried building way too many farms on a planet? Planets have their own cap - you would not be able to get the pop to grow to 100B on a class 4 planet, even if you could build enough farms. Maybe that's what that number means... For your second point, you do realise that you can change existing structures into other ones right? Just build your planet according to the way it is now, and change it afterwards if you need to. I agree this would be a use
I've ended up with several of my planets as capitals/homeworlds. Usually their names are Dratha, Earth and Drengi I don't know how to do it with a mod tho, sorry.
Remember that, in the communications screen, you can't trade a tech to the other side that they already have. So if I'm Terran and I'm talking to the Korx, I can't trade them Advanced Trade if they have it already. Therefor, if the other race has a massive lead in technology then you don't have anything to trade to them.
Also you could find a race that's at war with your target, and then trade an attack on the target for something. It's lots of fun to trade a declaration of war (on a civ much weaker than your own) for stuff from one race, and then trade a peace treaty for more stuff from the target
Methinks you may have: [ ]Virus/Virii [ ]Spyware [ ]Rootkit(s) [ ]Bad Drivers since you don't seem able to install the game via SDC and the hardcopy CDs. Might make sense to make sure your system is clean before returning the CDs.
Following CariElf's guide at https://www.galciv2.com/mods/gc2modsdoc.htm#ModdingAbilityBonuses I tried to modify my Ability points to include negative values as well. Here's what I came up with: {?xml version="1.0" encoding="utf-8" ?} {AbilityBonuses} {DataChecksum NoParse="1"} {Ignore}Name, Option0Text, Option1Text, Option2Text, Option3Text, Option4Text, Option5Text{/Ignore} {/DataChecksum} {Ability Name="Economics"} {AbilityIndex
Wow! Is it heresy to like the mod interface _better_ than the normal one? Great job team, looking forward to b2
Wow, we need a 56K warning on this thread!
I agree with all of your pronounciations except for the Drath, which I would pronounce D'wrath.
The building is called the Galactic Guide Book. To build the survey module (which you can then mount on a custom ship) you need the first Sensors tech.
Bump: Also, I've noticed in the Political parties xml file that some of the parties have negative bonuses that don't appear in any of the game's docs. Are they applied? Or are they just ignored?
Have you ever been choosing your race's abilities and needed just 1 more point for that bonus? What if we add negative modifiers to the abilities screen as well? For example, you're short by 1 point to get the top PQ bonus so you take a hit in something you don't care about. So you could take a -10% Espionage to get that last point and get a 10% bonus to your PQ! I don't know if this is a terribly good idea, or even possible, but I'd like to try. Does anyone know if this is moddable, or is
I can't seem to get the bug to happen again, although I ran into another Precursor Corvette event :/ The ship that I sold to the Terrans has the following specs: FlitterClass.xml {?xml version="1.0" encoding="UTF-8" standalone="yes"?} {GC2Ships} {Ship Name="FlitterClass"} {Component}MediumHull1{/Component} {Componen
I don't have a save with them alive unfortunately. I'll try and get it to do it again. If I get it to happen again I'll send it to the e-mail you posted with a reference to this thread. The line you pointed out always appears when the Precursor ship events happen. This time it only wrote it out once, most times it's closer to ten times.