Glitch

Glitch

Joined Member # 2446932
11 Posts 169 Replies 3,800 Reputation

There are more recent Omega drivers available, and GCII detects them just fine. Make sure you really do have the most recent, and make sure it's a clean install too (no older drivers left). I've also run into this bug (or at least a very similar one) when a Precursor ship event happens. It seem like sometimes the game can't find the appropriate ship class to create a ship, so it dumps you to the desktop.

7 Replies 11,125 Views

Nope, straight up notepad. That's what just about everyone is using since the devs haven't released a mod kit w/ tools. Nor do I expect them to, they've got better things to do. Also the ability bonus limit is going to change to 6

85 Replies 243,441 Views

I don't know if the devs are still reading this thread, but I've noticed an error in the docs. When talking about modding Ability Bonuses it says that the maximum number of options is six. I've updated my game to 1.20.035, and the max I can get the game to display is four. Is this an error in the docs, or has the code just not changed to reflect them (the docs)? Edit: Emailing CariElf too.

85 Replies 243,441 Views

As to the max pop thing, have you tried building way too many farms on a planet? Planets have their own cap - you would not be able to get the pop to grow to 100B on a class 4 planet, even if you could build enough farms. Maybe that's what that number means... For your second point, you do realise that you can change existing structures into other ones right? Just build your planet according to the way it is now, and change it afterwards if you need to. I agree this would be a use

6 Replies 5,040 Views

I've ended up with several of my planets as capitals/homeworlds. Usually their names are Dratha, Earth and Drengi I don't know how to do it with a mod tho, sorry.

7 Replies 5,640 Views

Remember that, in the communications screen, you can't trade a tech to the other side that they already have. So if I'm Terran and I'm talking to the Korx, I can't trade them Advanced Trade if they have it already. Therefor, if the other race has a massive lead in technology then you don't have anything to trade to them.

4 Replies 5,651 Views

Also you could find a race that's at war with your target, and then trade an attack on the target for something. It's lots of fun to trade a declaration of war (on a civ much weaker than your own) for stuff from one race, and then trade a peace treaty for more stuff from the target

4 Replies 2,741 Views

Methinks you may have: [ ]Virus/Virii [ ]Spyware [ ]Rootkit(s) [ ]Bad Drivers since you don't seem able to install the game via SDC and the hardcopy CDs. Might make sense to make sure your system is clean before returning the CDs.

13 Replies 7,498 Views

Following CariElf's guide at https://www.galciv2.com/mods/gc2modsdoc.htm#ModdingAbilityBonuses I tried to modify my Ability points to include negative values as well. Here's what I came up with: {?xml version="1.0" encoding="utf-8" ?} {AbilityBonuses} {DataChecksum NoParse="1"} {Ignore}Name, Option0Text, Option1Text, Option2Text, Option3Text, Option4Text, Option5Text{/Ignore} {/DataChecksum} {Ability Name="Economics"} {AbilityIndex

0 Replies 2,929 Views

Bump: Also, I've noticed in the Political parties xml file that some of the parties have negative bonuses that don't appear in any of the game's docs. Are they applied? Or are they just ignored?

5 Replies 5,100 Views

Have you ever been choosing your race's abilities and needed just 1 more point for that bonus? What if we add negative modifiers to the abilities screen as well? For example, you're short by 1 point to get the top PQ bonus so you take a hit in something you don't care about. So you could take a -10% Espionage to get that last point and get a 10% bonus to your PQ! I don't know if this is a terribly good idea, or even possible, but I'd like to try. Does anyone know if this is moddable, or is

5 Replies 5,100 Views

I can't seem to get the bug to happen again, although I ran into another Precursor Corvette event :/ The ship that I sold to the Terrans has the following specs: FlitterClass.xml {?xml version="1.0" encoding="UTF-8" standalone="yes"?} {GC2Ships} {Ship Name="FlitterClass"} {Component}MediumHull1{/Component} {Componen

15 Replies 6,941 Views

I don't have a save with them alive unfortunately. I'll try and get it to do it again. If I get it to happen again I'll send it to the e-mail you posted with a reference to this thread. The line you pointed out always appears when the Precursor ship events happen. This time it only wrote it out once, most times it's closer to ten times.

15 Replies 6,941 Views