Glitch

Glitch

Joined Member # 2446932
11 Posts 169 Replies 3,800 Reputation

Well good-bye then. I remember the devs hinting that it *might* be present in the GC3, but with your attitude I hope they never implement it. Some of us like the way the system works right now (although I think some of the suggestions here are a good idea), but I don't want tactical combat - at least not without a major re-working of the tech trees.

37 Replies 16,874 Views

I don't have the beta, but I'm assuming that we're still supposed to have the newest drivers we can get. Yours are quite old for both the video and sound. Might want to update those, especially the sound, if possible.

11 Replies 6,680 Views

Problem is that the AI can't (at this point) develop their planets as well as a human can (ie: manufacturing planet, research planet). They tend to go with a more generalized approach that, while still working, isn't as powerful as what a human can do. In any case, I do agree that it's better with higher PQ worlds. Anyone know if we can mod this?

19 Replies 7,229 Views

What I don't get is why they removed the old site... It used to have forums and a trailer, now there's just the one page that I can find

15 Replies 60,170 Views

It would be cool, but I cant count the number of time I've seen the AI fill their planets with ships and then leave them there, never moving them! This also keeps them from building more from that planet. Now imagine what would happen if they tried to help you 'defend' your main shipyard...

5 Replies 6,373 Views

It is: Choose the custom civ as your own, select randomize for opponents and then enable all of them. They all show up on the map, every single time. I think SD has known about this for a while, but they're haven't patched it for some reason. It is very nice to be able to play against all of those races, and it doesn't cause crashes (at least for me), so hopefully they just fix the string tables.

5 Replies 4,516 Views

Another expansion for GalCiv I?! Colour me shocked I honestly have no idea how it's going to turn out, but I hope you guys do really well. As much as I don't like digital-only stuff (Steam) it is much more convenient for all, so long as the authentication servers don't disappear. At least you guys will ship hardcopy too <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 A

84 Replies 52,288 Views

Are we going to be able to make arbitrary points rotate? Or are we going to have to rely on the modeler's (you) taste as to which will rotate and which won't? Excellent work either way, I've been waiting for this kind of thing ever since I realized that none of the ship bits moved

32 Replies 20,269 Views

I like being able to play with all of the races! Note that this isn't the mods fault either: anyone can do it by being the custom race, selecting a random number of opponents and then enabling all of the races. I agree that the string no found errors are annoying however

3 Replies 4,730 Views

I never noticed the Yor flash until I updated to 1.3. Now I get it constantly - very annoying. Never seen the farm bug those, sorry.

3 Replies 1,981 Views

You sure you're using a legit copy of SDC? Could there be a trojan dropper in the wild? I hanve't heard of any, but you never know. That would explain the reboot since there's no reason to have to reboot when updating GalCiv...

22 Replies 14,249 Views