doc martin : I suggest starting a new thread for your problem since it seems very different but look at this if there's not the solution to your problem there : https://esupport.stardock.com/index.php?_m=knowledgebase&_a=view&parentcategoryid=234&pcid=0&nav=0 allgamelord your thread is old, but in any case I suggest reading around here if it's still not solved : https://esupport.stardock.com/index.php?_m=knowledgebase&_a=viewarticle&kbarticleid=2
whismerhill
arf silly me it's a month old post. sorry guys noooooo I'm not a necromancer I promise ! [e digicons]:pout:[/e]
also choose the same side as them : that is "evil alignment",gives a + too I say this but I'm in the same boat but maybe because I cheated everything [e digicons]}:)[/e] (backstory : I'm not really interested in playing campaigns, just knowing what happens)
Just a suggestion since you seem to have problems with your website : Why don't you just contribute your things to galciv.wikia.com ? Which is, as far as I know, the official galciv2 wiki source of information.Don't take this bad though it's nice to open a fansite, and I don't want to discourage you from it, just suggesting since it seems you have some difficulties.
new game only I'm afraid [e digicons]:\[/e]
[quote who="Loupdinour" reply="9" id="1782398"]I'll be confirming that later, but as far as I remember, +espionage only allows you to SPEND more money, thus getting spies faster. So for example, figuring the exact same incomes for all 3 races: -the Yor with +0 would spend, lets say 1,000bc when set at 25% spending -the Kyrnn with their +50 would spend 1,500bc when set at 25% spending -the Iconians with their +100 would spend 2,000bc when set at 25% spending <br
hum well you can change your base color when tweaking your race at the beginning of a new game, other than that ... I don't know but there's also a few things you can try before changing those colors... first and foremost depending on you specific screen and graphic card and settings, the actual color shown can differ by quite a bit For example, if you use AA (antialiasing located ni video options) and if you have an Nvidia graphic card, y
ho ok lol I got it now lol there's so much expectations from the not-MoM game that I fear we're a little disappointed at the final result whatever it is
well most actually improve a planet quality upon completion (even if the building disappear after use) . My starting planet got from 10 to 11 with soil enhancement then from 11 to 12 with habitat improvement and on another start building terraforming on the planet made it go up from 10 to 11 only (should go to twelve with 20%) !!! so I guess it's true that this number does nothing at all which is confirmed by my test with the thalan gaia device which only add the 10%PQ ability t
[quote who="kryo" reply="3" id="1873092"]GC3 will use not-MoM's engine.[/quote] MoM ???
hello a few glitches I did note : (downloaded the application a few minutes ago from main link) -version 1.7.5 written in readme/changelog but not in about dialog -assembly version of executable : 1.7.4.33295 -gaia vortex (Thalan Planetary Improvement) also give 10% to the planet PQ it is built upon according to the xml data (in addition to the 10% ability bonus to PQ) -all terraforming improvements don't seem to show up the PQ improvement (like terrafo
I don't know about impulse.I use Stardock Central and things are easy there: -first install stardock central -second go to "Tools" then register product, enter serial number and choose related product -third download application or updates as necessary my guess is that impulse is rather new and needs some finetuning but hey ... what do I know...
arf seems like I can't edit my post [e digicons]X|[/e] (FF3 here, don't know if it's related)
Hi I must say I'm pretty impressed with what I just read the gamer bill of rights is just a FANTASTIC IDEA !!! It's been a while since I came on this website, I hope someone from stardock will see my comment... I have to add something to the examples that Brad Wardell gave : when I was young (12 year old exactly), I started to have a "decent" computer... (Pentium 75 [e digicons]:D[/e] ) Relativ
ha ! I did exactly the same thing I launched the game, then read the manual and relaunched the game too !
Hum I'm ok with such a limit It appears there's a problem here though because my game did not last 1 hour at all I did not check about years though edit: just checked a savegame I made at the end the date was "9 february 3300"
Well, The game looks good so I downloaded the demo (thanks to the announcement on the galciv2 forums) 1GB download, and I could play only 5 minutes ... I did not even complete the training how can I test a game with a 5 minute try on such a big gigantic game ? whatever I will probably buy this game from stardock, as I said, it looks good, it's cheap, it's stardock and there's no starforce... these are all good reasons to buy it sooner or later <br
no, there's no way to undo an obsolete command of course it's normal that a delete command can't be undone but in case of the obsolete it's too bad I would have liked something ala Moo3 that is : you can obsolete & undo and you can also check a box to see obsoleted designs Currently I have a very long list of ships because some times I want to keep a design but not the ship in itself for future upgrade if anyone would like this idea please make a short
savegame problem fixed in 1.31 minor influence display problem after loading a savegame which should not be that much of a bother
there's a few points missed in these thread first the flip is not decided by any race but directly by people it's somewhat of a revolt against the original owner in favor of the new owner I don't see how could one leader (either side) have any power on that directly (other than by propaganda & such I agree though that races who have alliances and very close relations shouldn't flip that easily to each other (what's the point for people to revolt to a friendly race
If I remember correctly, the AI in galciv2 was not designed with a "I want to win" way of thinking it will try to win but not at any cost for its people, its way of thinking is rather : "I am the ruler of a race, how will I handle this?" in Moo3, the AI (despite the fact that it cheated) was designed like a player and did in fact "want to win" which was really bad because whatever you did you would ALWAYS end up at war with every computer given enough time (because at a poi
while playing on a gigantic map with slowest tech & abundant everything, here's my order which means I have the use for "galactic guide book" 1)colonize & grow & research by the time I get galactic guide book & eyes of the universe I change to : 2)colonize less & grow & build ultra speed survey vessels there's still a lot of anomalies to survey another option is to start a custom map without flagships
ok I updated with a newer debug information at the start of the thread to prevent people being mislead... let me reexplain what happened in the correct chronological order: -1) the problem is very old and started to happen at the very beginning that I got the game or something very close to that -2) I tried to sort it out but there was still so much other problems in the game that I waited for newer versions -3) I updated to 1.2 -4) I updated to 1.31 -5) the prob
thanks for answering, -v1.31 is installed -throttle is activated since a long time but changes nothing in my case I don't think my card is overheating as it's no longer summer here... moreover when my radeon 9700pro overheats "VPU recover" kicks in OR the computer crashes if it's really too hot -tried recently to disable sound from the galciv2 interface but this changed nothing -the "problem" happen more and more frequently once
I waited for a while upgraded to 1.31... but still have the same problem I still have to disable sound to try to see if that's the problem but I don't have much time to test meanwhile if someone comes up with any idea ...