whismerhill

whismerhill

Joined Member # 2432212
55 Posts 691 Replies 1,393 Reputation

yeah well this mission is a little counter intuitive in terms of AI the thing is : the dread lords are supposed to be immensely powerful which is why they are so "good" (heavy starting bonuses only in fact) and the difficulty level defines all AIs including your allies... so what you probably should do is actually increase the difficulty so that your allies are better able to defend themselves...

10 Replies 5,815 Views

is this : https://forums.stardock.com/328255 what you're searching for ? I'm not sure... mind you... If I was you, I would make sure that my game is updated though, since a lot of fixes were done (said that because you said you were on dial-up, so maybe you didn't update yet due to time constraints)

4 Replies 4,827 Views

ho I don't think I ever said the only valid reason of why I only play singleplayer 90% of the time except with very few selected friends in LAN only Lately I borrowed COD4 Modern Warfare from a friend, great game ! (yeah I know, I'll probably buy it once I get the budget sometime). I just loved the single player experience. A few frustrating moments with a very scripted campaign. So I was considering going to play online but first I searched for "online cheats Call of Duty 4" and here

616 Replies 3,185,067 Views

[quote who="Myrkator" reply="8" id="2042470"]I start getting Out of Memory errors when I try to save. I am using 32 bit Vista and I have 2048 MB RAM.[/quote][quote who="Sole Soul" reply="10" id="2045073"]You're probably getting the OOM errors because you're reaching GC2's 2GB limit (it's a 32-bit application), but as for why you're getting that much RAM usage, I don't know.[/quote] there's a few things I can think of to improve the situation : -1st if playing on gigantic

11 Replies 10,820 Views

[quote who="Charvel1" reply="4" id="2044737"]GC2 has a great story and along with the campaign you get a good feel for the races.[/quote] hum... I don't agree on this one while I find the races "fun", some poor tech descriptions + very average videos + number of videos quite on the low side + average story, meant that I didn't really enter gc2 world in the campaigns The best "stories" on gc2 were when some stardock members (probably frogboy) told us some elements

8 Replies 8,376 Views

[quote]Granted, I didn't yet test this "cheat-MP" out, nor do I know if it still works with the expansion packs (hopefully it does) ... But still:[/quote]too buggy & "glitched", to be playable as far as I'm concerned Also... as I recall, stardock made it clear that no further meaningful patches will get released now for gc2 so don't get your hopes up !

616 Replies 3,185,067 Views

well given the content of your post, I have as a individual browsing the forums not enough information to know or see what's happening Since I'm not going the guess route, and throwing in random solutions, I will only advise that you either : -1 provide more information to the community here (after all, the community found a registry bug lately after a specific update, and then the "solution" was adopted by stardock [e digicons]:rofl:[/e] ) -2 wait for the devs to an

10 Replies 8,551 Views

unfortunately XP home is a rather limited edition of XP 32 bits and as such (AFAIK) it doesn't support the /3GB switch necessary for the OS to handle memory amounts up to 3GB for a single process (in other words, if you modify galciv2 to access more than 2GB, XP home will ignore the setting and allow only up to 2GB the documentation on this subject is rather sparse (and most people don't realize that the switch itself is not enough and

30 Replies 135,836 Views

nice, without poking my head into a dictionnary, I more or less grasped the meaning of this sentence given the context I'm the best [e digicons]^_^[/e] [e digicons];P[/e] (said that because in french you wouldn't use the equivalent of "angular" in such a context/meaning) anyway thanks for the quote, dictionary.com is now bookmarked (yeah I know could have found it myself but ... ho well)

10 Replies 27,010 Views

*whismerhill applauds the awesome support & going as far as refunding the user* [e digicons]k6[/e] hey I know what I talk about, some company (which did Pristontale a while back, not the current one) stole me money when the majority of users got compensations when a game became free to play with shop, ho and I dare them to read this and assign me to justice for saying that! I'll get back my money then (problem being, you can't contact anyone, or rarely someone who speaks "english

38 Replies 86,514 Views

[quote who="galacticdoom" reply="6" id="2037449"]Terrans are neutral to start out. I always research a tech before colonizing my first planet (when the moral choices start popping up). The 'evil' looking Terran robot was showing up when I was neutral, as well as when I later was 'leaning evil' and when I 'became evil'. I've also had the neutral looking robot appear in the beginning of the game for Terrans, which stayed there even when I have become evil. [/quote]

9 Replies 9,758 Views

[quote who="prozombe" reply="4" id="2036367"]Thanks highlander. Was that a random install problem?[/quote] if you want to know more about what happened, here is more information https://forums.stardock.com/332877 [e digicons];)[/e]

6 Replies 8,880 Views

as I said, it's not random, just depends on your alignment and whether or not your race is terran and there's not a single terran robot, there is 3 (again depending on alignment) if you want to verify anything I'm telling here then you can go there to download the bink video player : http://www.radgametools.com/bnkdown.htm and watch the vids independently of the game

9 Replies 9,758 Views

hu [e digicons]o_O[/e] ... isn't the news tech robot the same for all races except maybe for humans where there is specific bik files ? maybe you're talking about other races appearance in the diplomacy windows ? overall there is 6 bik files which are for : evil human, neutral human, good human and evil alien, neutral alien, good alien and that's all, either "drath" or "yor" should be irrelevant even though evil alien animation "could" be taken f

9 Replies 9,758 Views

[quote who="dmantione" reply="21" id="2035817"] ho ok thanks for the explanation, I'm not used to working with pointers, well it seems to work either way but maybe I just got lucky It is very likely a modification would appear to function correctly, because a pointer subtraction (or a comparison of pointers) over the signed/unsigned boundary is extremely rare and can only occur if the program actually uses more than 2GB of memory. However, cannot be ruled out it happens. That means

30 Replies 135,836 Views

[quote who="dmantione" reply="16" id="2035344"]...[/quote] ho ok thanks for the explanation, I'm not used to working with pointers, well it seems to work either way but maybe I just got lucky [e digicons];)[/e] And I didn't know that the "EU software directive explicitely allows to modify a program to make it interoperable to your hardware" Seems like if it's really applicable in france then it's a hole against those new laws that forbid going against integra

30 Replies 135,836 Views

[quote who="Freeman43" reply="14" id="2035298"]well i don't care i just can't save my game could some one help...[/quote] why do you even post that here is beyond my comprehension... this thread is about enabling more than 2GB of memory for galciv2, if you want to do it, read this thread to understand all the prerequisites & such ... then read on civfanatics thread (which is linked in one post here already) and you'll see how to do it. (I won't relink it on purpose since o

30 Replies 135,836 Views

you could try the HP ones, though in any case (whether HP or laptopvideo2go) it's only a question of customized .inf installation files to take into account specific model numbers... (which are only text based files) and the HP ones might not be as frequently updated as laptopvideo2go... constructors are usually quite "lazy" in this department, mainly because of limited budget/mantime

11 Replies 9,634 Views

[quote who="DethAdder" reply="7" id="2035376"]I watch TM in a second monitor and a while back on 1.96 I experienced something in this realm. The game shot from around 750MB of usage up to 2.2GB in a couple of minutes for seemingly no reason and proceeded to crash. [/quote] that's why I suggested patching the executable to be able to address more than 2GB of total memory, which really works fine here with 1.96 (did not try out impulse mainly because I'm still in the middle of a game).

12 Replies 9,588 Views

[quote who="jtvols16" reply="2" id="2033838"]Did that game installed, now everytime I try to start the game it doesn't work for the same reason[/quote]I will add that unlike most games you don't need the CDs to play. And this means using the CD's autoruns just an unecessary waste of time (since inserting, and reading a CD is way longer than double clicking a shortcut)

4 Replies 2,634 Views

I'm not 100% sure but I seem to remember seeing a similar error upon saving a game when using extreme settings (largest map, largest amount of planets) after a long time playing and alt-tabbing to windows durring the game session My analysis of it was that somehow there was not enough memory available to galciv2 application (since by default it's limited to a maximum of 2GB) depending on your hardware/software, it may be possible to increase the amount of memory available to g

12 Replies 9,588 Views

[quote who="DT1" reply="6" id="2018437"]Yes it is, I think UL is a typo. I just downloaded and they say it's ~18MB. It's hard to tell because Impulse doesn't have a download meter. [/quote]AFAIK ! UL is not a typo kryo said in a previous post a few month ago that UL is their internal "code" for kalypso gc2 UL timate edition otherwise you might confuse between gc2 UE and gc2 EU (Ultimate Edition and Endless Universe)</

93 Replies 150,241 Views

I'm not sure if some point was answered or even needed an answer so I just wanted to say that : even if you install all 3 at once(base game + 2 expansions) you can still play each engine and set of rules separately

7 Replies 5,346 Views