[quote who="awuffleablehedgie" reply="853" id="3507694"] Wait are you saying that she had a completed QSS by 7 minutes (before pacov hit 6). Now that is fed! Remember that QSS also cleanses DoTs so if Peter had ER'd then he literally would basically be a support in terms of damage. Anyway, Pacov, you probably only would have had, what, a Spirit Stone? Red buff helps but it's not "that" huge damage... [/quote] He was playing la
Krazikarl
[quote who="pacov" reply="850" id="3507632"] But with everything I had and even with a qss on akali, I really don't see her getting away or getting a kill. [/quote] Because the lane was so far pushed, Pete could bait her to the mid point of the lane at best. So he blows his ult, she hits QSS. You do a flash in, she shrouds. Now, best case scenario here is that she has to flash back (you weren't 6, so you couldn't knock out of shroud). &n
[quote who="pacov" reply="844" id="3507559"] An example from last night - Pete's mid lane gets pushed and he's up against a hyper aggressive akali (but with fairly low kill potential), so I camp mid to setup for a gank. We know akali is aggressive and it pete moves into a risky position, she will take the bait and dbl buff pacov will hop on her as xin with my flash up (eg she's dead). [/quote] Well, your general point about Peter is, of course, correc
Skarner actually seems pretty amusing with the new items in the new jungle. I did Juggernaut upgrade, Swiftness boots, the new Righteous Glory item. Then I just ran around the map REALLY fast and was pretty tanky and if anything got near me they were REALLY slowed. Some fool Kalista/Braum tried to kite me. It did not work. To be fair I was playing with a Veiger, and using Skarner ult to drag people into Event Horizon is one of the more fun things you can
My favorite part of that build is how much gold you have left over. I also liked how he had the damn charm all game long. I mean, if you are going to do a dead end mana item, at least get a Ring (which wouldn't be absolutely terrible on Ezreal).
[quote who="awuffleablehedgie" reply="821" id="3506833"] The bottom line is that it isn't hard to detect somebody who is consistently doing something faster than is humanly possible if you put effort into it. That's sort of an undecidable problem for Turing machines. Which means that you have to design a bunch of heuristics that check for known-behavior. Which ends up becoming an
[quote who="Thundercles" reply="806" id="3506662"] I don't know nothing about nothing but it would seem to me that unless Riot has some way to find out one of these asshats has altered their program, how would they know? All you would have to do is make a 'Near Perfect Smite' script that RNG's how close you make the timing right? [/quote] No. Because statistics. Yes, using a RNG to vary how "perfectly" you are smiting will mean that
Scripts like dodging skillshots would be reasonably easy to detect if Riot cared. So I assume that such people would be caught reasonably quickly. Perfect Smite scripts and the like are even easier to detect.
Eh, I think that I called that WW would be a problem in jungle and that he would get nerfed about 5 seconds after I heard about the changes. He is already strongish in solo queue, and pretty much all of the changes benefit him unless counter jungling gets super strong (and it never does). With that being said, the build in the video is terrible. I don't have a problem with FF (or its new version)+BotRK. But throwing WE on top of that is just stupid. A lot o
But the thing is that it really is that bad if you play top 3 junglers. At least if you want to win. If you look at high playrate/banrate champions, the top 3 are Kha, Lee, and Rengar. 2 of those 3 are at 45% winrate, which is strikingly low even for flavor of the month champions (Lee is more of flavor of the last 3 years, but you get the point). Kha actually makes it up to 50% winrate! With a lot of these champions you get to feel good because you dominate the
Um, Skarner is incredibly non fun to play. Have you played him recently? He might have been ok for a while, but right now he can't get to enemies well (mobility creep issues), his passive is pretty hard to be use well(mobility creep issues), and his itemization has been nerfed to hell repeatedly. Its not fun to run at somebody at somebody, not make it because they are too mobile, and die pretty fast because your items are really inefficient. But hey, you have one m
Well, Morello has had to apologize for the state of jungle after literally every season. So I don't really give him credit for it after like the 4th time. And the thing is that hes actually getting worse at doing these things. He wants to increase diversity, and diversity becomes worse than ever. He has an explicit goal of farming junglers, and its probably worse than ever at many levels. At some point you have to just say that whoever is in charge of this at
The other big question is whether or not Riot has ever really done a good job accomplishing their jungle goals. Well, lets look at them. 1) One goal they have had pretty much every season is to work on carry/farm junglers. Other than about 1 month of silliness with FF, that has never happened, so thats a big fail. I remember a classic post where Morello/Jatt basically said something along the lines of "well, we can't have a jungler just sit in the jungle for 20
Well, part of the problem here is that Morello can't even identify exactly what makes a top jungler. Its not all about early ganking. Junglers have to be good gankers eventually, and early ganking might help, but its not all that necessary. After all, WW has high playrate and winrate (usually an indicator of a good champion), but he notoriously sucks at early ganking. No, the key to being a good jungler, ESPECIALLY in competitive play, is to have a good combinati
Well, we all knew this was coming. From Morello in today's Q&A: "The pill to swallow is that jungling will be riskier, harder, and less dominant than Season 4. Jungler game impact in S4 was of-the-charts high (junglers run games, right now) and it will feel like a knee-capping. It's relative as there's new ways to succeed in the jungle and new classes of junglers to bring.The pill to swallow is that jungling will be riskier, harder, and less dominant than Season
You expected a substantial patch a week before the season ends?
BE is pretty bad right now, but I'm sure that it will improve. Civ5 was quite bad at release, but it improved quite a bit afterwards so its decent now. Elemental was quiet bad at release, but the LH:FE is decent now. etc. These games nowadays just seem to usually release in a bad state then get improved. The developers seem to like to concentrate on shiny, not-so-important things that sound sexy in preview articles, but don't spend
[quote who="pacov" reply="698" id="3500952"] Now that I think of it... its actually pretty difficult to classify supports like this because it really depends on overall team composition and what you need at the time. [/quote] Sure. But the point was that teams essentially never want inconsistent assassins from the support slot. Just not something thats desirable. The extra vision from boxes is nice, don't get me wrong. But there are a lot of
[quote who="psychoak" reply="689" id="3500792"] His gold amounts are pretty close between the 5-8 kill games and the 1 and 2 kill games. [/quote] Comparing gold amounts across games isn't very meaningful since it will be hugely affected by things like "how many towers were taken", and "how many dragons were taken", and "how many barons were taken", especially for a support. The original topic was his gold with respect to teammates. Since all the teammates w
[quote who="psychoak" reply="687" id="3500782"] 2 kills in a game isn't getting gold by kill stealing. His gold revenue is pretty normal for a support that builds up their farm item early and puts it to decent use. Being 2k gold behind the farmers at the end of a game is a pretty typical result for a decent support. You wont keep up with whoever ends up carrying most of the kills, but you keep with the rest of the team pretty well. An AP support can do signifi
[quote who="pacov" reply="681" id="3500717"] heh... take a look at my stats and itemization, though (scroll about half way down). http://na.op.gg/summoner/userName=pacov or look at the details and see what my gold amt is at relative to the other players. [/quote] Teambuilder means nothing - those games are what people do when they are goofing around or trying out new crap. Easily the lowest quality games. And the way that support Shaco
Cons: Lategame, you are playing a low gold AP Shaco. Nobody thinks to themselves "man, what this team really needs is a low gold AP Shaco!".
[quote who="awuffleablehedgie" reply="636" id="3499196"] Usually the burden of proof is on the person who is making the conjecture, not the person who disagrees with it. [/quote] Its actually a bit stronger than this. He is claiming the existence of specific statistical trends in Nunu. I claim that they don't exist. He is then asking me to prove the non-existence of such things. In general, proving the non-existence of things is logically impos
[quote who="pacov" reply="627" id="3498997"] It was a couple weeks before nunu hit that should be banned status. Think I had a like a 2 week window where I could get him consistently in ranked. If I remember right, he had some sort of change and ended up seeing like a 2-3% increase in win rate and I dug in from there (it didn't sky rocket him, I just saw a decent sized power increase and I was curious why). Kudos if you have the inclination or the stats available to
[quote who="pacov" reply="625" id="3498872"] At any rate, I think the only time I was really able to pull off picking up on a trend before it took full effect was with nunu. [/quote] Except there was never even a statistical case for Nunu that I'm aware of. His winrate was never that high (he has always been right around 50% as far as I'm aware), and its not like there was ever a major trend toward Nunu play. Sure he got a slight uptick in play when