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Galactic Civilizations II
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Recently Active Posts
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Title
Author
Category
Replies
Last Reply
Just some small ideas
BulenW
Ideas
0
Replies
Mar 18, 2006
Suggestion about ships module
Tekinette
Ideas
0
Replies
Mar 18, 2006
Economics Question
OmniusALX
Economics
2
Replies
Mar 17, 2006
Additional Weapons and Armor
Saber Cherry
Warfare
8
Replies
Mar 17, 2006
Dragable Rally Point Idea!
Evil Druid
Ideas
8
Replies
Mar 17, 2006
Some ideas for this game.
Killrot6
Ideas
0
Replies
Mar 17, 2006
suggestions
rory02
Ideas
0
Replies
Mar 17, 2006
Need help... Warfare
Cody H
Warfare
8
Replies
Mar 17, 2006
New types of ships
IceManHG
Warfare
14
Replies
Mar 17, 2006
Twisted Borders, and Captured Trade Goods
Evil Muppet
Trade
0
Replies
Mar 17, 2006
tradegoods
AdmiralZ
Trade
11
Replies
Mar 17, 2006
Econ starbase - Trade modules
Joshua Alexander
Trade
0
Replies
Mar 17, 2006
Ship Skeletons
taltamir
Ideas
2
Replies
Mar 17, 2006
[suggestion] Tech Trading - reduce micro - what would make this work?
Yyrkroon
Diplomacy
2
Replies
Mar 17, 2006
RESEARCH
lkomarci
Research
0
Replies
Mar 17, 2006
Hide extras in current component list
taltamir
Ideas
1
Replies
Mar 17, 2006
Weapons Research - idea for cost of different tracks
ProudCanadian
Research
7
Replies
Mar 17, 2006
Question about Economic Starbases
JoHud
Economics
4
Replies
Mar 17, 2006
Expanding the known galaxy.
MrBuzzard
Ideas
11
Replies
Mar 16, 2006
Suggestions on how research should be
Stochastic
Research
6
Replies
Mar 16, 2006
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