[1.02]Bugs

Playing 1.02, I've noticed a couple of bugs that I thought had been fixed:

 

Casting haste still sometimes gives a unit two turns in a row - and this has been in a combat where there are about 15 units.  And some of the other units are already hasted.  There is no way they should be getting two turns naturally.

 

Reloading a saved game I've still noticed an opponent completing a world building when they shouldn't be.  If I reload a couple turns earlier and progress past that turn, the enemy doesn't actually construct the world building for another 20-30 turns.

 

Some things that would make the game better:

  • Show the number of movement points as a decimal so that I know how far I can move when on a road
  • During diplomacy discussions, let me remove an item in a trade.  I can't seem to remove something once I have offered it.
  • Units still exit cities in random spots requiring me to select a fixed spot just outside the city before I can move them to my required destination.
  • Units never path through other faction's territory.  Even though it might take two steps to get to my destination, and I have 2 or more movement points, the automatic pathing will circumvent me around their entire territory to reach my destination.

 

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