Have updated my FE to the newest version of 1.01, and I notice the "Weakness" trait is gone, I really liked using this trait and don't understand its gone, if its a decision from the game, fine by me. BUT.
Why is there still units using a removed trait? (Scouts), and why can I still edit scouts, and re-use the weakness trait? If you want to remove it, shouldn't you remove it from those same scouts?
Lets take an example (both for why I liked it, and how I can still use it, even though it was artificially removed.
I have my current scouts:
These possess the "Weak" trait, but is still editable.
Now I go do my own thing with them, because I know the standard weapon "Club" was made terrible by mistake, so I go make a unit that is far superior to the normal militia in almost every way.
I go click "Edit" on the scout, equips it with a spear, and removes the "Scout" ability.
I wonder why I cant edit out the "Weak" trait even if I wanted, but that doesn't matter.
I then proceed and save my unit by the name of "Spear Militia".
Voila, now I have a militia that is 27 production, 6 attack, and 20 initiative (and all other stats the same), instead of 30 production, 5 attack, 16 initiative.
I lose "Bash", but gain "Immune to Counterattack" and "Ignores 50% Defense"...
Sorry, the post ended out a bit 2 sided, but if nothing else, focus on the silly-ness that they half-way removed the "Weak" trait...
Sincerely
~ Kongdej