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Rock Paper Shotgun reviews Fallen Enchantress

A review on one of the big sites (IMO anyway). Not a resounding endorsement, but not overly critical either - I can mostly see where he's coming from.

 

http://www.rockpapershotgun.com/2012/10/29/wot-i-think-elemental-fallen-enchantress/

 

45,987 views 40 replies
Reply #26 Top

Quoting seanw3, reply 16
What score? I don't see a score.
End of seanw3's quote

 

They don't give scores on that website - their reviews are just an opinion. At least it wont affect the meta-critic rating.

These guys are the writers of PC Gamer magazine in the UK. Personally their reviews often seem more like a student trying to impress in an English literature assignment rather than a game review, they try so hard to sound intelligent. I know some people like that style of writing but it doesn't work for me.

Reply #27 Top

Quoting Mmrnmhrm, reply 14
The comment about Warlock sums it up. If you are looking for a game you consume in a few weeks, FE isn't for you. 

Which game do you think people will still be playing in a year? Warlock or FE?

It's a shame that reviewers are rewarding games like XCOM, which come and in 20 to 30 hours of play but are critical of games that have a lot of pieces available. If you play as one faction, some pieces of the world aren't very relevant. 

I understand what he's saying in his review. I just don't agree.  What he wants in his games seems to be every trend I am disliking in modern gaming. The shift towards tight, focused pieces of entertainment consumption. 
End of Mmrnmhrm's quote

I love 4x games. I played one game of FE after version 1.0, took me about 5h to finish one medium map with 3 AI on challenging. I don't feel any need to come back and play more.

X-com I finished once on ironman classic, I almost finished another time on non-ironman classic and started 4-5 more games. I cannot wait for bug patch to finally come out so I can play more. I love tactical squad based games (including such rpgs) as much as 4x games. 

Overall winner by far in fun and challenging department is X-com:EU.

Reply #28 Top

Quoting The_Biz, reply 25

Quoting Mmrnmhrm, reply 14What he wants in his games seems to be every trend I am disliking in modern gaming. The shift towards tight, focused pieces of entertainment consumption. 

if I was a professional game reviewer and was forced to play new games instead of whatever I'm finding fun, I'd want the same thing

But honestly, that's exactly what RPS and its readers value the most. If you can't see why they view Half Life 2 as the greatest gift to gaming, you will never be able to understand anything they write.
End of The_Biz's quote

I would not call it the greatest gift to gaming but at the time it was a mind blower with its physics engine. Just like HL1 was a mind blower with its realistic graphics (for that time). 

And both HL games will be forever remembered in the same group of FPS games like Doom or Duke Nukem3d or Crysis (mind blowing graphics) and Far Cry(first true free roaming FPS)

Reply #29 Top

XCOM was fun for a couple of hours and then it got boring. It was more like a choose your own adventure book than a good strategy game. You got to do X and Y by choice, but you had to do Z eventually. The tactical battles were just the game grueling thing over and over and it broke up the action with so many little cut scenes that the game just felt disjointed. It wasn't a bad game, but it isn't something I would enjoy doing over again.

 

FE is different. Last night I picked up my first game I had started playing (played to midgame and stopped) and I decided to finish it. 3 hours later I look up and 2 inches of snow had accumulated and I had just finished my first game by Quest victory. I didn't get bored after that three hours. I want to go back and try to play with a different kind of Sov and use a different strategy. The thing is that XCOM doesn't have that option. I can't play the game a different way than I did my first play through. 

Reply #30 Top

Quoting forthright55, reply 26



Quoting seanw3,
reply 16
What score? I don't see a score.


 

They don't give scores on that website - their reviews are just an opinion. At least it wont affect the meta-critic rating.

These guys are the writers of PC Gamer magazine in the UK. Personally their reviews often seem more like a student trying to impress in an English literature assignment rather than a game review, they try so hard to sound intelligent. I know some people like that style of writing but it doesn't work for me.
End of forthright55's quote

Would you have said the same thing had they given a glowing review.....I think not. 

Reply #31 Top

Quoting Emperor_Nero, reply 30
XCOM was fun for a couple of hours and then it got boring. It was more like a choose your own adventure book than a good strategy game. You got to do X and Y by choice, but you had to do Z eventually. The tactical battles were just the game grueling thing over and over and it broke up the action with so many little cut scenes that the game just felt disjointed. It wasn't a bad game, but it isn't something I would enjoy doing over again.

 

FE is different. Last night I picked up my first game I had started playing (played to midgame and stopped) and I decided to finish it. 3 hours later I look up and 2 inches of snow had accumulated and I had just finished my first game by Quest victory. I didn't get bored after that three hours. I want to go back and try to play with a different kind of Sov and use a different strategy. The thing is that XCOM doesn't have that option. I can't play the game a different way than I did my first play through. 
End of Emperor_Nero's quote

Not true. My first longer play was with Snipers which by late game became OP. So I started a new game and played without snipers and got a completely different experience. 

It seems from your post you expected some awesome base management part of the game. Even old xcom was primarily about tactical combat. If you don't find tactical combat in new x-com fun then the game does not offer anything new for you.

Reply #32 Top

Quoting TorinReborn, reply 32

Quoting Emperor_Nero, reply 30XCOM was fun for a couple of hours and then it got boring. It was more like a choose your own adventure book than a good strategy game. You got to do X and Y by choice, but you had to do Z eventually. The tactical battles were just the game grueling thing over and over and it broke up the action with so many little cut scenes that the game just felt disjointed. It wasn't a bad game, but it isn't something I would enjoy doing over again.

 

FE is different. Last night I picked up my first game I had started playing (played to midgame and stopped) and I decided to finish it. 3 hours later I look up and 2 inches of snow had accumulated and I had just finished my first game by Quest victory. I didn't get bored after that three hours. I want to go back and try to play with a different kind of Sov and use a different strategy. The thing is that XCOM doesn't have that option. I can't play the game a different way than I did my first play through. 

Not true. My first longer play was with Snipers which by late game became OP. So I started a new game and played without snipers and got a completely different experience. 

It seems from your post you expected some awesome base management part of the game. Even old xcom was primarily about tactical combat. If you don't find tactical combat in new x-com fun then the game does not offer anything new for you.
End of TorinReborn's quote

 

I was expecting a game that kept me guessing and made that each battle was different. By the 12th or so tactical battle it had became a chore to play because you just did the same thing over and over. I mean I admit the bomb defusal and the citizen escorts added a nice spice to it, but those were fairly few and far between. The game just became tedious and gave you few options. If I wanted to play a game like that I would pick up a FPS and try and play it. I like variety in a game and it just didn't provide all that much of a variety. One playthrough was good enough for me. It didn't draw me back in. 

 

Playing through without snipers doesn't mean a playstyle change. There are few play styles in this game in my opinion. I am not disputing that the game is well made and fun, I am disputing the fact that the game is highly replayable. It isn't. There isn't nothing in the second playthrough that I couldn't get in the first playthrough. I could say I want to play a harder version of the game, but there isn't anything that is added besides the difficulty. In FE I can go in and play turtle one game, expand super fast the next, find a happy medium. I can build a sov that is melee or that can sit back and cast spells, hell he could just sit in a city and command everything from there. I can design troops to strike a hole in the opponents armor or I can build up a champion death stack. There are more than just a couple of ways to play the game.

Reply #33 Top

This is a good example for illustrating the different tastes people have in games.

By the 12th or so tactical battle it had became a chore to play because you just did the same thing over and over.
End of quote

I loved every tactical battle I played in XCOM, it was the strategic portion of the game that killed it for me.  I absolutely hate it.  It ended up being a gamebreaker for me.

I mean I admit the bomb defusal and the citizen escorts added a nice spice to it, but those were fairly few and far between.
End of quote

In contrast, these are the only tactical battles that I absolutely loathed.  In my view, escort missions and timed missions are the laziest, lamest, most horrid way of trying to add variety and artificial tension to a game.  I would like to find every game designer who ever added them to any game, and beat them with a whiffle bat until they see reason.

So yeah... two very different opinions of the same game. ;)

 

Reply #34 Top

Quoting pomalley, reply 3
I think that modability isn't an issue until there are some really good mods out there. Or rather, until a mod is recognized as being really good.
End of pomalley's quote

I don't agree that a game should ever be given a pass with the "Mods will fix it" excuse.  For one thing, sometimes quality mods just never materialize.  Secondly, it can happen more often than not that a mod doesn't fix the things you think should be fixed, or it fixes those things but then adds other things that you really don't like.  If a game can't stand on its own out of the box then it should be marked down.

Reply #35 Top

Quoting Mmrnmhrm, reply 14
I understand what he's saying in his review. I just don't agree.  What he wants in his games seems to be every trend I am disliking in modern gaming. The shift towards tight, focused pieces of entertainment consumption. 
End of Mmrnmhrm's quote

That's an interesting point.  Used to be that you'd buy a strategy game, read through the novel-sized manual, and then spend months and even years perfecting your play style.  Now days it seems that people want something that is easy to learn, easy to play, and can be finished in time for the next round of game releases.

Reply #36 Top

Quoting Mtn_Man, reply 35

Quoting pomalley, reply 3I think that modability isn't an issue until there are some really good mods out there. Or rather, until a mod is recognized as being really good.

I don't agree that a game should ever be given a pass with the "Mods will fix it" excuse.  For one thing, sometimes quality mods just never materialize.  Secondly, it can happen more often than not that a mod doesn't fix the things you think should be fixed, or it fixes those things but then adds other things that you really don't like.  If a game can't stand on its own out of the box then it should be marked down.
End of Mtn_Man's quote

Completely agree. Personally, I almost never find mods I like--usually any sort of balance is lost, and the AI can almost never handle them. I think the standard for a game to get bonus points for being moddable is to have a widely-recognized very good mod like FFH or (dare I say it) Counter-Strike. (And the AI, as I recall, couldn't really handle FFH.)

That said, from what I've read seanw3 and heavenfall seem to be on the right track.

Reply #37 Top

Quoting Mtn_Man, reply 36

Quoting Mmrnmhrm, reply 14I understand what he's saying in his review. I just don't agree.  What he wants in his games seems to be every trend I am disliking in modern gaming. The shift towards tight, focused pieces of entertainment consumption. 

That's an interesting point.  Used to be that you'd buy a strategy game, read through the novel-sized manual, and then spend months and even years perfecting your play style.  Now days it seems that people want something that is easy to learn, easy to play, and can be finished in time for the next round of game releases.
End of Mtn_Man's quote

While I think there's something to this, I'm pretty skeptical of the "kids these days" types of arguments. Several years ago I would have agreed. These days I don't have much time to play games, and I don't want to spend it rolling over an AI that can't put up a fight or performing busywork between End Turn clicks. So while I don't particularly agree with the reviewer, I don't think "streamlining" is necessarily a bad thing (which is separate, of course, from any AI issues).

Reply #38 Top

I think it is a very good review.  Not that I agree with it, but it is a review which clearly states what the reviewer values, what he does not, and if you read it carefully, you can tell whether the game is for you or not.

Fallen Enchantress is not for everyone.  It may not be for enough people to be a success.  I like what it is, I love what it can become, but I have to say that I find the difficulty for new players at low levels disastrous.

Reply #39 Top

That R/P/S review nailed it on the head for me.

I don't agree that a game should ever be given a pass with the "Mods will fix it" excuse.  For one thing, sometimes quality mods just never materialize.  Secondly, it can happen more often than not that a mod doesn't fix the things you think should be fixed, or it fixes those things but then adds other things that you really don't like.  If a game can't stand on its own out of the box then it should be marked down.
End of quote

I totally agree with this too.

Reply #40 Top

Quoting DsRaider, reply 5
I think that if he actually gave a number it would have been fairly high even if he had a fair bit of negative things to say about the game, or at least constantly repeated how the RPG and TBS parts aren't tied together well.
End of DsRaider's quote

I don't, it looks like a 77 review to me. Unless games are great and don't release with a pile of bugs or issues they just don't get high scores anymore. Look at all the 79 games and below compared to the 80's and above.