Rock Paper Shotgun produce some of the best constructed reviews on the internet, and are easily the best PC Gaming site around. However, I think they cover themselves nicely with the "WOT I THINK" title - this is merely the reviewers opinion. And, like a few times before, our opinions differ in this case. It's no biggie as far as I'm concerned.
I think it's a fair assessment of Elemental, and none of it is biased or unfounded. I can understand how the game can be perceived as lacking a personality. Shit, I couldn't tell you a thing about any of the in-game factions.
But the same can be said for virtually every RTS Game, including Stardock/Ironclad's own SoSE series which they gave a glowing review. The thing I love about this "blank canvass" is that I can create my own damn story. My guy is who I make him. I build little stories in my head - in a game running at the moment, a bunch of random monsters formed a party after I failed to kill them off. I've construced an elaborate little story in my mind for this tiny scenario - and if the game was trying to shove it's own story down my throat, that would be impossible.
Horses for courses, I guess. Fallen Enchantress suits me perfectly. Maybe I'm biased? I don't know.
Seems unnecessarily harsh to me. Full disclosure: I’m a fan of FE.
I agree that champions can feel disconnected from the progress of your empire, as you put it well – it is certainly possible to play the game almost without cities. But cities do provide important contributions to your champions – spells and the mana to cast them, and shops with gear and the gold to buy them. And the odd trained unit, ready to fire a few arrows or take a beating instead of your champion.
Between Beta and release this was somewhat improved, champions got less health per level and gear was much reduced from the loot in the wild. This increased dependence on backup troops and shops to gear up properly. But there’s still so much that can be done to make this better.