Okay guys, i just hopped into the game.
Here are the facts after one more turn played:
Against my statement above, it is only turn 39 now. Thought i would be much more turns into the game, but for one turn takes nearly 30 minutes now (with all the crappy reloading after a lost fight due to new monsters i meet and no experience yet how to beat them best, hehe ) i was wrong.
1) So turn 39, not 50+. Which makes me appear even stronger for one guy here doubted me to overturn most by turn 30 .
2) I am not ranked 2nd, I am ranked first now. Recruited 4 level 9 heroes last round and got a lot of faction points. That’s an explanation why I look so strong to the enemy.
2) cities: i also remembered wrong here, i ahve only 5 cities, sorry. I have a pioneer walking to the spot of the new city, but it is not build yet (in 3 turns). Someone here said i couldnt rush pioneers. Well, i also played civilization I,II and V, and i know about the importance of cities. I love strategy games, so the first thing my cities were building is pioneers. that took me from 7 in my capital to 9 in my second citiy allowing me to build 1 outpost. An outpost merely, yes, because: the ai founded a city right next to my capital destined for my new one, so i wouldnt bother to reload 7 turns, couldnt prevent it and was not ready for war yet. And i wanted to find out if outpost make sense at all, for i dont see the sense right now at all besides connecting your cities to reduce unrest. The boni they give? As long as they do not provide production or research or gold, i couldnt care less.
So 2 pioneers built from my cities = 3 cities. The last 3 pioneers i didnt build but received from quests. I had to pay a meager 60 gildar and got a pioneer for free. For the settling areas get rare lately i had indeed build inbetween the map between ai cities.
3)Captain Quirk: great idea trying to reproduce the "challenge" i am in, here are 2 hints for you:
A: to cross enemy territory, you will notive after a few turns after the ai has built a new city it will automatically get connected with roads. Probably its the ai cheating that or its a technology i of course have not yet. Use these roads to cross their territory. If you cant make it with the usual 2 moves per unit (which should be doabale in most cases) enter THEIR territory and buy a horse there (not a warg, this stupid dog only provides 3 moves and is too expensive)
B: Reload. I would never allow myself to lose a unit, an in any case a pioneer, haha. No shame in relaoding, save before every fight, and optimize everything!
So, here is the screenshot (the name of my empire is whited out, because it is a gaming nich I often use. For it has become quiet legendary, I won’t reveal it :
I have 31 armies atm many consisting out of 4 heroes. So this leads to another problem I just realized:
Heroes share their experience! Damn it.
Normal units (army/beast) get experience, but don’t share it with the hero!
So this means there might not be enough exp to gain to level my heroes up to level 15. It will take ages if I sum up 5+ heroes in one army and beat an enemy.
I seem incredible strong atm, but a hero is quiet weak even with level 9. So the optimal army would consist not of 5 heroes, but of maybe 2-3 heroes + military units.
I can recruit beasts and units in the next rounds to mix my armies like that, but still it will take ages.
I rather have few heroes and dont share the experience getting them to level 15 quikcly, instead of having 5000 heroes and letting them all elvel up slowly as a snake..
So I will start a new game now.
For that, please propose the hardest map you have (can be one someone of you designed). I will beat this one with a hero of my choice and post the savegame in the end. I will name my hero and empire in a way that I can reveal the savegame.
Give it to me, honies, I want a challenge