Ideal Town Settlements

Hey there  |-)

Question for those of you who have been grinding numbers since Beta.

What would you consider to be the ideal tile combo for each city type? Trying out Sean's mod so I figure I should probably be min/maxing a bit with city placement where possible before the mob hordes appear.

I looked around a bit and this is what seems to be the case so far:

Conclave - 4/2/2

Fortress - 3/3/2

Town - ?/?/?

Cheers!

19,566 views 17 replies
Reply #1 Top

Conclave - 5/4/3

Fortress - 5/4/3

Town - 5/4/3

 

You did say ideal, right? :)

 

I'll usually take anything with 2 essence over a better Grain/Materials (so say a 3/2/2 over a 4/2/1) because the essence is so flexible. Enchanted hammers for the win.

Reply #2 Top

Haha.

Perhaps I should have said tiles that don't require 50+ reloads!

Closest I've seen to any of those is 4/3/3 and that's been once or twice.

So what's recommended besides the mythical 5/4/3? As in something remotely obtainable :thumbsup:

Reply #3 Top

conclave more essence.

town more production, same as fortress.

Reply #4 Top

2/4/0. Build some light troops and take over the nearest enemy capital. The AI capitals get bonuses to tile yields.

Reply #5 Top

My ideal fortress is would be something like 3,4 or 5 Grain with 4 Materials and 2 essence or more.  Which is usually like a forest near river tiles and a resource or two nearby.  Rare.  But it happens.

Towns I usually make out of anything. 

I usually have at least one of my Conclave high grain if I can.   If you do 3 or 2 grain you'll have much harder time getting to level 3 and 4 city. 

 

Non-ideal.  I'll usually make any 3+ material town my first fortress.

 

 

Reply #6 Top

Are we talking the first city, or just cities in general?

Anyways,

3/3/3... I always love these. (Any city).

Although I usually place my "Town"'s where there are no essence, since fortresses and conclaves likes essence alot.

Sincerely
~ Kongdej

Reply #7 Top

Quoting seanw3, reply 5
2/4/0. Build some light troops and take over the nearest enemy capital. The AI capitals get bonuses to tile yields.
End of seanw3's quote

This.

If your AI neighbors have already made their capitals into conclaves, find the tile with the highest essence, go for cash income, and rush everything, including troops. 

Reply #8 Top

I totally lucked out in my last game!

 

Reply #9 Top

Quoting Heavenfall, reply 9
I totally lucked out in my last game!

Reduced 63%Original 827 x 694

 
End of Heavenfall's quote

What foul sorcery is this?

Dense resources?

Reply #10 Top

Map editor.

Reply #11 Top

Between tiles with non equal totals go for the higher one. (aka, 3+3+3 = 9. 2+4+0 = 6. 9 is better than 6). But when equal prioritize Essence > Materials > Grain

Reply #12 Top

Players over-value high-G/M/E resources.  Yeah, they're nice, but I have won several games starting with little in the way of the first city's raw resources using Beastlord, which isn't dependent on my starting city having a lot of material to gather a large, powerful army not dependent on research nor training troops.

Reply #13 Top

Different builds need resources to a different extend. 

Wealthy sovereigns can just rush stuff from their capital and look for a much better second/third city.

Adventurers can rush one pioneer as well, so they can get a second chance, and rely a lot on heroes.

Enchanters get an extra essence from the scrying pool.

Earth mages can turn one essence into one material when they need to.

Bandit Lords and Beastlords (as you pointed out) can get their troops elsewhere.

But I think that someone who is NOT playing one of the above builds really cannot overestimate the materials of their starting tile.

When I play on ridiculous, I often play a wealthy adventurer with Enchanters and Earth magic, and I STILL hope for good resources.  But I do not need to re-roll if I am unlucky.

Reply #14 Top

Quoting taltamir, reply 12
Between tiles with non equal totals go for the higher one. (aka, 3+3+3 = 9. 2+4+0 = 6. 9 is better than 6). But when equal prioritize Essence > Materials > Grain
End of taltamir's quote

Exactly this. The only exception is if neither my sovereign or first champion have earth magic, I'll prioritise materials over essence.

Reply #15 Top

Quoting Tuidjy, reply 14
Different builds need resources to a different extend. 
End of Tuidjy's quote

Last I checked, you rarely have only 1 spot you can settle. So its your choice what resources you prioritize. A 3x3 array is 9 spots with 9 different sets of resources.

Getting high material (bonus if near woods, less important river) gives you immediate out of the box better city. Grain takes 50+ turns to start to matter. Essence can matter right away with the right spells.

That immediate bonus from materials gives you the ability to pioneer spam. It also gives you the ability to building spam. 4 mat city builds buildings 2x as fast as a 2 mat city. That is huge. Only thing population gives is gold. buildings give research, production, gold, mana, and more. And they give it faster.

Quoting Droghar, reply 15
Exactly this. The only exception is if neither my sovereign or first champion have earth magic, I'll prioritise materials over essence.
End of Droghar's quote

A valid strategy. Although you are likely to get earth 1 later on via a champion or if you choose enchanters, book. Early on all I have on cities is meditation. A dozen cities with meditation gives you a heft mana supply really early on which can make quite a big difference.

Enchanters get an extra essence from the scrying pool.
End of quote

This makes essence MORE important. A 4 essence city +1 from pool +1 from conclave... you got 6 essence. Thats +150% grain, +1 mats from enchanted hammer, +6 mana, +6 research, +6 gold, +some other enchantment... then buildings give you impressive bonuses, including -30% unrest, +6 mana, and +6 material (alchemist)

Reply #16 Top

Yes, essence becomes almost exponentially more valuable as it goes higher - more slots for more effective spells.

Reply #17 Top

Quoting taltamir, reply 16
Last I checked, you rarely have only 1 spot you can settle. So its your choice what resources you prioritize. A 3x3 array is 9 spots with 9 different sets of resources.
End of taltamir's quote

You are generally correct that essence trumps materials, but I sometimes deviate from that rule for my first city.

Nowadays, I play mostly Emperors with Death and Water, and Kings with Earth and Water.

Emperors will take a x/4/1 before a x/3/2, and Kings will take a x/4/2 before a x/3/3 for their first city (and only their first city)

They both cast "Inspiration", and the Kings also cast "Enchanted hammers". "Mediation" is a nice bonus, but not essential for the first city, mostly because I do not need the mana early on.

Basically, I prioritize "Inspiration", because it doubles research, and then I want as much production as I can get.  For additional cities, usually essence is more important, but once again, there are exceptions.  It's just that by taking cities from the AI, I can get great essence, and those make perfect conclaves and fortresses, but for towns, I find that cities settled by me next to river/forest work better.