How to defeat advent disciples, ilum, defender spam rush?

Either using vasari or tec.

 

The advent didn't build any temple of harmony at begining, just temple of hostilities to research ilum with deceptive ilusion + defender & purge,

 

Using vasari, i've tried to build many sentinel but failed bcs of ilum side attack and deceptive ilusion, neither did i spam many scout.

11,568 views 12 replies
Reply #1 Top

If your enemy has deceptive illusion, then they have 5 military labs...if they have 5 military labs, then either 1) you save a bunch of money by only having 2 or 3 mil labs and can therefore have more ships or 2) you build 5 military labs as well, and spam HCs (which are only countered by bombers and hoshikos with dem bots)...

That's one way to look at it anyway...

If you are talking more early game though, it really depends on the exact composition of forces you are going against...pretty much everyone will be doing a combination of flak + LRFs regardless of what faction they are playing, so this ilum/defender spam you speak of is the same thing that Vasari and TEC will be throwing at you...

Most people only have a problem real early game as Vasari going against the disciple/defender rush...that really should be the only matchup that is problematic....everything else, and really your goal is just to be bigger and badder than your enemy...have a better economy, and have more ships...if you are really in doubt and have absolutely no idea what to build, just mimic the force composition of your enemy....not exactly the best strategy (usually want to use counters) but if you have an advantage in numbers then you may win by attrition...

Reply #2 Top

The advent didn't build any temple of harmony at begining, just temple of hostilities to research ilum with deceptive ilusion + defender & purge,
End of quote

Even if they skipped Harmony temples, Deceptive illusion requires 5 Hostility temples. Wouldn't necessarily call that a rush.

Using vasari, i've tried to build many sentinel but failed bcs of ilum side attack and deceptive ilusion, neither did i spam many scout.
End of quote

Your best bet to counter the strategy outlined above is Scouts for tanking/crowd control, Kanraks for firepower & a Skirantra Carrier with Fighters & Healing Cloud. This fleet fields relatively cheaply and early as Kanraks only require 1 Hostility temple. You should be able to melt their fleet to slag under a barrage of Phase Missiles & Fighter Fire.

Reply #3 Top

You can only counter lf, flak and lrf advent fleets with strength in numbers. Assailants are a must have but so is Flak and bombers-not fighters Gamer-lamb because fighters are torn to shreds by the defense vessel: the best flak in the game-and lets not forget how fighters will not only have to deal with flak but also push damage from halcyons should it be present.

Vasari Bombers are insanely buff so survive longer dealing more damage to desciples, defense vessels and reasonable damage to illuminators.

 

Reply #4 Top

Quoting RiddleKing, reply 3
and bombers-not fighters
End of RiddleKing's quote

Generally speaking I'd agree...the bombers also can be useful for driving off their Halcyons if you got enough of them...

However, if it's really early and you are facing a tier 0 rush (disciples + seekers) then the fighters are probably preferable for wiping out the scouts...

Reply #5 Top

Titan.

Btw, if someone in beta 1 asks "how beat X?"- answer is always titan.

So.....

 

TITAN!

or alternatively: ditch Diplo, get Rebellion and build titan.

So... titan.

Reply #6 Top

Please do not be alarmed.

I have a titan in my pants and It counters everything. 

Reply #7 Top

Most people only have a problem real early game as Vasari going against the disciple/defender rush...that really should be the only matchup that is problematic....everything else, and really your goal is just to be bigger and badder than your enemy...have a better economy, and have more ships...if you are really in doubt and have absolutely no idea what to build, just mimic the force composition of your enemy....not exactly the best strategy (usually want to use counters) but if you have an advantage in numbers then you may win by attrition...

End of quote

This is actually VERY easy for vasari playes to counter, they just need to build some defensive turrets(5-6) + 2 repair facilities to protect their frigate factory/labs.  You need to then build some flak after the disciples have been thinned by the turrets, and then once you have say 10 flak you should then spam pure kanraks to get the critical mass to chase that halcyon out of your gravity well.  Its the noobs that do a starbase rush on a disciple spammer then it gets popped and then they are out a lot of resources and their homeworlds are going to come under quick assault that have the most to worry about an advent disciple spam. 

Reply #8 Top

That only helps you defensively, and only at the planet you fortify with turrets...not that turrets are terribly expensive, but against an Advent early rush you cannot afford to detract from fleet size and miss out on colonization...Advent simply have the advantage here fleetwise...you can stick it to them with skirantras + repair aura and the appropriate SC, but until you get your economic advantage it's gonna be an uphill battle....

Reply #9 Top

It is only an uphill battle if you don't acquire enough neutrals and the advent homeworld is stationed very close.  From what i've seen in rebellion these close quarters (homeworld next to homeworld, or 1-2 jumps away) don't occur with nearly the frequency that they did in diplomacy. 

If the vasari player acquires 8-15 neutrals the advent player still will be at a disadvantage as the vasari player can then spam kanraks from their built up asteroid and save their homeworld.

An advent hw next to a vasari HW should result in the advent building some scouts to knock out vasari constructors, and the first structure the advent player should have built is a second frigate factory for immediate tier zero spam.  In this situation the vasari don't have a chance unless they have already build a colonizer capital/safety colony ship and decided to move shop elsewhere.

Reply #10 Top

Quoting sareth01, reply 9
From what i've seen in rebellion these close quarters (homeworld next to homeworld, or 1-2 jumps away) don't occur with nearly the frequency that they did in diplomacy. 
End of sareth01's quote

This makes me very very happy...

Reply #11 Top

yeah its still an observation with a tiny amount of data, the law of large numbers hasn't been obeyed yet.  :)

Reply #12 Top

Quoting sareth01, reply 9


An advent hw next to a vasari HW should result in the advent building some scouts to knock out vasari constructors, and the first structure the advent player should have built is a second frigate factory for immediate tier zero spam.  In this situation the vasari don't have a chance unless they have already build a colonizer capital/safety colony ship and decided to move shop elsewhere.
End of sareth01's quote