UI improvement ideas

I hope to collect some ideas about how to polish the UI in this thread. I will start with:

In the left-hand LOD (is that correct term for the icons on the sides of the screen?) it would be really nice to gray out those units which have no more moves left. There is no indication for that right now.

I hate it how the game does multiple things at the same time. It is possible that the technology screen pops up, and at the same time you are attacked by monsters. So, the technology screen auto-closes, and if you don't remember to pick manually a new technology to research after battle, you are researching nothing.

Quests: when you get the pop-up "attack guards / flee", first: always have the "flee" option as last one. More consistent that way. Second, show what you are facing (like in the normal battle start screen), so that is is not pure guess work or learned-through experience based decision.

Is there a cheat-sheet of all the hotkeys somewhere? I didn't spot one. How do you see the "settle" values without using a pioneer.

F3 brings up some debugging stuff.

 

5,466 views 3 replies
Reply #1 Top

I think a nice UI change would be to allow the two options that are 'hidden' away by a small arrow in the bottom left corner of the screen while selecting a city. (Raze)

Reply #3 Top

I would like if Spacebar would be "go through all items on the left-hand list that need action". So you could move your unit, press space, move next unit, press space, and you would now jump to a city which isn't doing anything. Press space, and jump to next city which isn't doing anything. Press enter for next turn, and begin going through items needing attention by spacebar. I don't know, maybe it should even go through the right-hand list?