Response Thread for Demigod: The Big Update (1.2) Dev Journal

Here's the original post:  http://forums.demigodthegame.com/368705

I'm starting this thread for those that want to discuss the post.  Poly started another thread addressing high end favor items over here http://forums.demigodthegame.com/368708

I'm really happy to see the new AI options going live, but I am curious as to what the default settings will be for pantheon now.  I think I read somewhere that we'll see that there will be new default settings (will have to did up a refence post later). 

Here's what I found from before regarding AI options:

New AI options  (on death)

1. Gold/ XP: High (= to what it is today)
2. Gold/ XP: Normal (= 50% what killing a human player would be worth) [default]
3. Gold/ XP: Low (=25% of what killing a human player would be worth)


New AI option:

1. Hitpoints: Very High (2X what they are today)
2. Hitpoints: High (1.5 what they are today) [Default]
3. Hitpoints: Normal (1.0 what they are today)
4. Hitpoints: Low (0.75 what they are today)


I also need to head over to the mod forum and see what people have cooked up for when 1.2 goes live.  Hopefully QA goes smoothly and we have a new build to play on Wed!

21,226 views 41 replies
Reply #1 Top

NT

Reply #2 Top

I'm a little worried about Frogboy's mention of new favor items:

"High End Favor Items. We’re discussing new high end favor items. They won’t be in this week but the idea is to have things beyond “blood of the fallen” and such that are simply better but cost more."

I really would prefer having weak favor items get buffed or strong ones get nerfed than getting new strong favor items that make all of the current ones obsolete.

Reply #3 Top

For the :  We’ve requested changes to make MP smoother on “laggy” connections.

Will there be some optimization on this area? Because we all know Demigod is one of the worste of its genre for bandwith optimization (more upload / download of data than other similar game genre.)

 

But 1.20 look promissing :)

Reply #4 Top

Quoting vindKtiv, reply 2
I just hope more people play after this update.
End of vindKtiv's quote

I thnk we'll see SOME folks come back for this, but see quite a few rejoin once the new dg's are out. 

Thanks for another dev journal, Froggy!  Glad to hear some positive news and looking forward to the release!

Reply #5 Top

YEAH WOOT WOOT!

Reply #6 Top

I really would prefer having weak favor items get buffed or strong ones get nerfed than getting new strong favor items that make all of the current ones obsolete.
End of quote

Agreed.

ALSO, Cost of favor items is a rediculous restriction method IMO.
They should either;
- cost all the same
- cost nothing

All favor items should be equal in strength. (which will require a lot of testing. these forums would be the first for ppl to express their opinion on each items effectiveness).
eg. bejewelled goggles: +12 vision, +4 attack radius Use: Fog of war disappears for 3 seconds for all allies.
>> This could be a nice alternative to heavens wrath, with equal effectiveness.

 

 

and as for the new AI, why not just increase their intelligence instead of giving them stat boosts? U can increase their stats all u want but that doesnt make them play smarter. Theyll still be stupid and easy to beat but it would just take a that lil longer to kill them. They're dead weight either way.

Reply #7 Top

why not just increase their intelligence instead of giving them stat boosts?
End of quote

cause that takes more effort money and time

I assume that modding is also coming out with this patch because of the enable mods option on MP.

Reply #8 Top

why not just increase their intelligence instead of giving them stat boosts?

cause that takes more effort money and time
End of quote

Agreed.  But also keep in mind that Brad did indicate there are also some additional AI improvements, but he didn't have the specifics available... he also indicated that they probably wouldn't make it into 1.2, but we'll wait and see. 

I'm really glad to see that QoT will likely get a buff. 

Reply #9 Top

I'd prefer a nerf to BotF instead of creating new favor items. Let's just boost the old ones.

Reply #10 Top

Quoting Epiphenomenon, reply 10
I'd prefer a nerf to BotF instead of creating new favor items. Let's just boost the old ones.
End of Epiphenomenon's quote

i dont really think BotF is exactally OP or broken the other favor items need more appeal to them is all and some buffs i dont think itd be the best idea to go okay this one is fine but the others are too weak so lets make the working favor items weaker so they are all equally weak instead of buffing them, but what do i know its late and night where im at, and i have alot of medicine in my system and not all their right now lol

Reply #11 Top

Quoting pacov, reply 9


I'm really glad to see that QoT will likely get a buff. 
End of pacov's quote

oooo ... cant wait!

Quoting Epiphenomenon, reply 10
I'd prefer a nerf to BotF instead of creating new favor items. Let's just boost the old ones.
End of Epiphenomenon's quote

i dont think its should be nerfed, i think all the shitty items need to be buffed.

Reply #12 Top

Sounds good. I regret I do not see a control to eliminate A.I. cheating, however.

I too have Dragon Age Origins. Barely cracked it open (I believe I did the introductory scenario for my sorceror guy). Many many games, but work is fairly thick and time is short. Frown.

Re.: Items, new favour Items that give a point to long-term Campaign play make sense to me and I welcome their introduction. Player character progress should be by the campaign (reset in new campaigns, for those campaigns), and as usual I counsel the adoption of arrays of items for play, vast and randomized in selection.

Reply #13 Top

Frogboy said:

Assuming all goes well with QA, this Wednesday, we expect to release v1.2.  This isn’t a promise, this depends on QA.
End of quote

and also

Once the updated version of Demigod is out, I will start talking to people via Ready to Play.  At first, I’ll just be playing with people and I’ll have the Demigod.  Other Stardockians will be playing as well this way.  Then we’ll start adding the new demigods to people’s accounts and they’ll be playing it.

From there, we’ll get more feedback and submit that to GPG to tweak the demigods further and then everyone will get them in a follow-up to v1.2.

End of quote

So this means that people with ready to play will get the new demigods in Wednesday, and then everybody else?

p.s. it is early in the morning and i am a little confused.

Reply #14 Top

So this means that people with ready to play will get the new demigods in Wednesday, and then everybody else?
End of quote

No.  1.2 Must go live before ANYONE can get the new demigods.   Based on what he said, there is a slim to 0% chance that anyone but frogboy will be playing the new Dgs when 1.2 goes live though.  Frogboy will use ready to play to invite people to play games with him and the new dgs.  He'll play the new dgs.  Some time after that, they will start adding the new dgs to people's accounts and those people will provide some feedback for balancing, etc.  Then everyone will get the new dgs. 

To go further, I believe that the new dgs could technically be released with 1.2, but they want to test out their DLC and make sure its working appropriately.  I might be wrong, but it logically follows anyway.  But I also think Brad is taunting us by letting us watch him play w/ the dgs that we covet and not letting us play initially  O:)

Reply #15 Top

i personally really dont care that much about the new demigods. my hope is the modding support. i hope that there will be ONE balancing mod which continuously will be improved (with continuously i mean like weekly) so that we finally get a game where hp stacking isnt the only viable alternative.

Reply #16 Top

Quoting Derog, reply 16
i personally really dont care that much about the new demigods. my hope is the modding support. i hope that there will be ONE balancing mod which continuously will be improved (with continuously i mean like weekly) so that we finally get a game where hp stacking isnt the only viable alternative.
End of Derog's quote

I don't want a community made balance mod. Demigod doesn't need it. Modding focus should be content, not balancing.

Reply #17 Top

Quoting Polynomial, reply 17

Quoting Derog, reply 16i personally really dont care that much about the new demigods. my hope is the modding support. i hope that there will be ONE balancing mod which continuously will be improved (with continuously i mean like weekly) so that we finally get a game where hp stacking isnt the only viable alternative.
I don't want a community made balance mod. Demigod doesn't need it. Modding focus should be content, not balancing.
End of Polynomial's quote

you say it... "should"!

but regarding their rather slow release cycles i think demigod DOES need it. and why not? would it be so bad to have a mod which gets regular updates based on the opinion of the best players in the game (for sure these players know better than the developers themselves what makes this game balanced)

Reply #18 Top

Quoting Polynomial, reply 17
I don't want a community made balance mod. Demigod doesn't need it. Modding focus should be content, not balancing.
End of Polynomial's quote
You can't stop the community from doing what they want, fortunately ;)

Reply #19 Top

Quoting Derog, reply 18

Quoting Polynomial, reply 17
Quoting Derog, reply 16i personally really dont care that much about the new demigods. my hope is the modding support. i hope that there will be ONE balancing mod which continuously will be improved (with continuously i mean like weekly) so that we finally get a game where hp stacking isnt the only viable alternative.
I don't want a community made balance mod. Demigod doesn't need it. Modding focus should be content, not balancing.
you say it... "should"!

but regarding their rather slow release cycles i think demigod DOES need it. and why not? would it be so bad to have a mod which gets regular updates based on the opinion of the best players in the game (for sure these players know better than the developers themselves what makes this game balanced)
End of Derog's quote

Actually, that would be a bad idea. The best players in the community are not going to agree on everything. There will never be a universal consensus on what needs to be balanced. That's why GPG ultimately makes balancing decisions on not the community. However, that's why they stay as mods. That is, until GPG adapts ideas or not.

Let me offer a historical perspective. At the beginning of the common era, people attending events simply gathered en masse, clustered and clumped together in an unorganized manner. After several thousand years of this they slowly gravitated back to individual fellows and began to stand behind one another in a horizontal fashion forming what they now commonly refer to as the line. Going against that flies in the face of thousands of years of evolution and encourages utter chaos!

Reply #20 Top

The best players in the community are not going to agree on everything.
End of quote

It's true... but what about things we generally agree on?  With modding support, QoT would have already received some sort of buff via a mod.  Erb might not be quite as tough and so on.  I'm pretty sure the majority of vocal players that use the forums will agree on a few points.  Your argument holds quite a bit more water once we start talking about small changes.  I'd glady install a mod with a few generally accepted changes... much easier than SUPER MOD with hundreds of small changes that I don't completely understand. 

Reply #21 Top

No. 1.2 Must go live before ANYONE can get the new demigods. Based on what he said, there is a slim to 0% chance that anyone but frogboy will be playing the new Dgs when 1.2 goes live though. Frogboy will use ready to play to invite people to play games with him and the new dgs. He'll play the new dgs. Some time after that, they will start adding the new dgs to people's accounts and those people will provide some feedback for balancing, etc. Then everyone will get the new dgs.

To go further, I believe that the new dgs could technically be released with 1.2, but they want to test out their DLC and make sure its working appropriately. I might be wrong, but it logically follows anyway. But I also think Brad is taunting us by letting us watch him play w/ the dgs that we covet and not letting us play initially
End of quote

OMG! :(O

Its like a little kid waiting anxiously for Christmas to get presents and toys, and when Christmas day finally arrives and his presents are below the Christmas tree, his parents tell him that he cant open the presents and play with the toys, but his friends will play with the toys first to test them, and when they see they are safe and fun to play he can play with them.

"I want my Christmas presents dammit!!!"

Reply #22 Top

Quoting morpheas768, reply 22

No. 1.2 Must go live before ANYONE can get the new demigods. Based on what he said, there is a slim to 0% chance that anyone but frogboy will be playing the new Dgs when 1.2 goes live though. Frogboy will use ready to play to invite people to play games with him and the new dgs. He'll play the new dgs. Some time after that, they will start adding the new dgs to people's accounts and those people will provide some feedback for balancing, etc. Then everyone will get the new dgs.

To go further, I believe that the new dgs could technically be released with 1.2, but they want to test out their DLC and make sure its working appropriately. I might be wrong, but it logically follows anyway. But I also think Brad is taunting us by letting us watch him play w/ the dgs that we covet and not letting us play initially


OMG!

Its like a little kid waiting anxiously for Christmas to get presents and toys, and when Christmas day finally arrives and his presents are below the Christmas tree, his parents tell him that he cant open the presents and play with the toys, but his friends will play with the toys first to test them, and when they see they are safe and fun to play he can play with them.

"I want my Christmas presents dammit!!!"
End of morpheas768's quote

HAHAHAHAHAHA analogy win

Reply #23 Top

Pretty amazing kid to befriend someone working as the CEO of that toy manufacturer.

Reply #24 Top

Quoting SyDaemon, reply 24
Pretty amazing kid to befriend someone working as the CEO of that toy manufacturer.
End of SyDaemon's quote

Well you can compare frogboy to the kids parents.

Analogy said.

Reply #25 Top

Quoting pacov, reply 21

The best players in the community are not going to agree on everything.
It's true... but what about things we generally agree on?  With modding support, QoT would have already received some sort of buff via a mod.  Erb might not be quite as tough and so on.  I'm pretty sure the majority of vocal players that use the forums will agree on a few points.  Your argument holds quite a bit more water once we start talking about small changes.  I'd glady install a mod with a few generally accepted changes... much easier than SUPER MOD with hundreds of small changes that I don't completely understand. 
End of pacov's quote

And that is the beginning of the end if it happens. Everyone has their own mods that they think balances the game differently. No one can play the same base game anymore.

CHAOS! UTTER CHAOS I say!