pacov pacov

Response Thread for Demigod: The Big Update (1.2) Dev Journal

Response Thread for Demigod: The Big Update (1.2) Dev Journal

Here's the original post:  http://forums.demigodthegame.com/368705

I'm starting this thread for those that want to discuss the post.  Poly started another thread addressing high end favor items over here http://forums.demigodthegame.com/368708

I'm really happy to see the new AI options going live, but I am curious as to what the default settings will be for pantheon now.  I think I read somewhere that we'll see that there will be new default settings (will have to did up a refence post later). 

Here's what I found from before regarding AI options:

New AI options  (on death)

1. Gold/ XP: High (= to what it is today)
2. Gold/ XP: Normal (= 50% what killing a human player would be worth) [default]
3. Gold/ XP: Low (=25% of what killing a human player would be worth)


New AI option:

1. Hitpoints: Very High (2X what they are today)
2. Hitpoints: High (1.5 what they are today) [Default]
3. Hitpoints: Normal (1.0 what they are today)
4. Hitpoints: Low (0.75 what they are today)


I also need to head over to the mod forum and see what people have cooked up for when 1.2 goes live.  Hopefully QA goes smoothly and we have a new build to play on Wed!

21,233 views 41 replies
Reply #27 Top

Quoting Polynomial, reply 26



Quoting pacov,
reply 21

The best players in the community are not going to agree on everything.
It's true... but what about things we generally agree on?  With modding support, QoT would have already received some sort of buff via a mod.  Erb might not be quite as tough and so on.  I'm pretty sure the majority of vocal players that use the forums will agree on a few points.  Your argument holds quite a bit more water once we start talking about small changes.  I'd glady install a mod with a few generally accepted changes... much easier than SUPER MOD with hundreds of small changes that I don't completely understand. 


And that is the beginning of the end if it happens. Everyone has their own mods that they think balances the game differently. No one can play the same base game anymore.

CHAOS! UTTER CHAOS I say!
End of Polynomial's quote

It wouldn't be chaos.  What would end up happening is that nobody would want to use any mods.  I doubt that this community is strong enough to come up with a single focused effort on a balance mod anyway.

Reply #28 Top

Most people have no clue how this game even works in the first place, I seriously doubt a community mod would work, because it'd require people to accept changes they don't like or understand.

 

Not to derail this thread, but seriously look at people's itemization ideas. People want to nerf HP when 3v3 fights already end in about 10 seconds anyway, and on top of that they want to increase the strength of gloves? It shows a basic lack of understanding of the fact that if you buff gloves HP declines naturally because... get this... gloves replace HP items, and less HP items means... you guessed it... less HP.

There's just no way it would work, the actual game needs to be changed.

Reply #29 Top

You guys forget that Brad talked about creating mods that would eventually be included in the game?  http://forums.demigodthegame.com/363765  Eg, top level balance changes could be made as a mod that could eventually get added to the game itself (and stop being a mod).  Again - there have to be a few changes most of us would agree upon.   We make a mod for that.  If all agree its solid, we submit for possible inclusion in the game.  I'm not for the Mega mod that has hundreds of small changes.  Someone will make it.  I won't play it.  Someone makes the simple mod I'm describing, I'll use it and provide alot of feedback for it. 

It'll be ok.  Looking forward to the possibilities. 

Reply #30 Top

You guys forget that Brad talked about creating mods that would eventually be included in the game?
End of quote
I'll believe it when I see it. Convincing the devs to incorporate it into the game is another hurdle in addition to convincing the community that you're right, not to mention simple LUA changes have taken a long time to implement before.

Without any insight into the process (who's goign to review the mod requests, how much community consensus need there be, how long does it need to be playtested, etc.) there's no reason to really rally behind the idea.

Reply #31 Top

I'd like to see a game option where 2 people battle it out, with control of 3 demigods.

or if your ally disconnects you can take control of their demigod\

 

Now that would be cool

Reply #32 Top

Quoting playgroundlegend, reply 32
I'd like to see a game option where 2 people battle it out, with control of 3 demigods.

or if your ally disconnects you can take control of their demigod\

 

Now that would be cool
End of playgroundlegend's quote

Dude it's hard enough to baby sit the AI when a teammate drops.  Controlling him too would be insane

Reply #33 Top

Quoting obscenitor, reply 31

You guys forget that Brad talked about creating mods that would eventually be included in the game? I'll believe it when I see it. Convincing the devs to incorporate it into the game is another hurdle in addition to convincing the community that you're right, not to mention simple LUA changes have taken a long time to implement before.
Without any insight into the process (who's goign to review the mod requests, how much community consensus need there be, how long does it need to be playtested, etc.) there's no reason to really rally behind the idea.
End of obscenitor's quote

Agreed here. I have no issues with GPG balancing, as they're the devs. What they implement is law, basically. Regardless if I agree or not.

Reply #34 Top

I think theres a misunderstanding on mods.

 

The plan is that popular mods would be included with th egame for users to chooes from. Not integrated into official canon.  But popula rmods, online will effectively become canon.

Reply #35 Top

Quoting Frogboy, reply 35
I think theres a misunderstanding on mods.

The plan is that popular mods would be included with th egame for users to chooes from. Not integrated into official canon.  But popula rmods, online will effectively become canon.
End of Frogboy's quote

Lolz... I'm more confused than ever.  Sounds like crazy talk.  Think I'm a little slow today...

 

Reply #36 Top

The plan is that popular mods would be included with th egame for users to chooes from. Not integrated into official canon.  But popula rmods, online will effectively become canon.
End of quote
I guess that opens a whole other can of worms for me. Personally I don't feel that the balance by committee approach would yield better results than the way things currently are.

Even though really easy changes like tweaking priest exp, rebalancing HoL etc. might have been, fool-proof changes that the community would have had a much shorter turnaround time on, I really don't think a larger group of people would have yielded better results when it comes to things like tweaking glove balance or what to do with BotF.

Personally I think a communal approach would steer the game into a quickdraw competition with nerfed HP and bloated DPS. :(

Also I feel it absolves GPG of responsibility to make official balance changes. I'm sure I just sound super negative here so I'll stop, but that's my initial impression of it.

Reply #37 Top

Hey, one other question, if you've got the time Frogboy.

If someone without any programming experience wanted to implement a new item like a HoT potion, how hard would it be to do that? Could you quickly steal the HoT effect from the HoL, strip off the mana and damage cancellation, tie it to a potion, and be good to go, or would it be more involved?

Reply #38 Top

Quoting obscenitor, reply 37

The plan is that popular mods would be included with th egame for users to chooes from. Not integrated into official canon.  But popula rmods, online will effectively become canon.I guess that opens a whole other can of worms for me. Personally I don't feel that the balance by committee approach would yield better results than the way things currently are.
Even though really easy changes like tweaking priest exp, rebalancing HoL etc. might have been, fool-proof changes that the community would have had a much shorter turnaround time on, I really don't think a larger group of people would have yielded better results when it comes to things like tweaking glove balance or what to do with BotF.

Personally I think a communal approach would steer the game into a quickdraw competition with nerfed HP and bloated DPS.

Also I feel it absolves GPG of responsibility to make official balance changes. I'm sure I just sound super negative here so I'll stop, but that's my initial impression of it.
End of obscenitor's quote


I am also against balance by committee. We can't change the game with every 4umtrollz thread.

Reply #39 Top

Mods will probably be the thing that will save this game, if it can be saved.  I personally do not expect much more from GPG/Stardock besides the 2 demigods, some rejiggered favor items, and a few balance tweaks.  New demigods, maps, gameplay modes, AI overhaul--this will all be up to the modders.  The silver lining here is that Stardock at least plans to make the game mod-friendly, even to the extent of incorporating the better mods into the game itself.  Looking at how many games that are usually available in the lobby (less than 10 most of the time), I say give the modders a chance to turn things around.  There is not much of an online community to split or alienate these days, so there is not much to lose.

Reply #40 Top

Quoting vindKtiv, reply 39

Quoting obscenitor, reply 37
The plan is that popular mods would be included with th egame for users to chooes from. Not integrated into official canon.  But popula rmods, online will effectively become canon.I guess that opens a whole other can of worms for me. Personally I don't feel that the balance by committee approach would yield better results than the way things currently are.
Even though really easy changes like tweaking priest exp, rebalancing HoL etc. might have been, fool-proof changes that the community would have had a much shorter turnaround time on, I really don't think a larger group of people would have yielded better results when it comes to things like tweaking glove balance or what to do with BotF.

Personally I think a communal approach would steer the game into a quickdraw competition with nerfed HP and bloated DPS.

Also I feel it absolves GPG of responsibility to make official balance changes. I'm sure I just sound super negative here so I'll stop, but that's my initial impression of it.

I am also against balance by committee. We can't change the game with every 4umtrollz thread.
End of vindKtiv's quote

I agree. I'm also against balancing by committee but you cant really do anything about it.

Majority rules!

Reply #41 Top

of course there would be a thread in which the community discusses but the changes would be made by only a few if not just one modder who does the final decisions.