I want to play as a pirate
Pirates
I want to play as a pirate. i think that it would be cool to add a pirate faction into the game they already have the own ships they just jeed to add the big ship, collony ships and stuff and it would be cool
Pirates
I want to play as a pirate. i think that it would be cool to add a pirate faction into the game they already have the own ships they just jeed to add the big ship, collony ships and stuff and it would be cool
Sounds good to me... or if they just added a counter to see how much credits/metal/crystal each other faction has given you that would allow you to be a mercenary.
K, wear an eyepatch and don't eat oranges.
it would be easy enough to make a mod for this.
just alter a line in a copy of 'PlayerPirate.entity' changing 'isSelectable FALSE' to TRUE
but you would then have to balance out the pirates vs other races
harpo
The Distant Stars mod has proper pirates, with pirate caps etc. It would be nice if you could play as Pirate with those ![]()
fuzzy,
the SAME trick should work with distant stars as with vanilla/entrenchment and any other mods
harpo
not quite, we are borrowing models and you get no research for them so you would be outclassed quickly
The pirate faction was added to Empire At War, they because an unfair faction which could easily beat the Empire and Rebel alliance. The downside, since you lack technology, you are the weakest link, "good bye". ![]()
You can already collect the bounty that other players place on each other (human or ai).
Really what would you get out of playing pirates? they arent like a normal faction............it doesnt make sense for them to conquer planets cause thats not a pirates goal. His goal is to harrass other factions and collect money. Theirs no real reason to be a pirate, their ships arent even up to par with the three factions.
StarFall mod for Vanilla Sins has a balanced Playable Pirate race, and StarFire for Entrenchment has a Playable Pirate race for Entrenchment. ![]()
-Teal
probably not updated to 1.18 and 1.04 tho, right?
Actually, i believe, unless i am terribly mistaken, that my mods for 1.17 and 1.03 "play" on 1.18 and 1.04. I just can't swap files out from those versions yet to build a new mod.
So i am waiting to get the text versions to "officially" convert them over, but try them, they should work. Let me know of course so i dont run around telling everybody it will, if it wont. But i have loaded them at home and they run fine. No mini-dumps or errors. ![]()
-Teal
I'm definitely going to try them out!
teal, there are significant changes to between 1.17 & 1.18 AND 1.03 & 1.04, but the mod updater is still doing it's job of reducing the workload on modders, so just place the mod in the mods-V version folder and run the latest mod updater which will update the mods in the source folder to the latest folder.
harpo
TY harpo!!!
-T
last time i checked the map converter was only updated to 1.15 and 1.01.
or are we talking about something thats not the map converter from the sins website.
CI your second guess is the correct one, the MOD UPDATER now supports sins 1.181/entrenchment 1.041, admittedly not on the downloads page, but does have three different hosting locations
harpo
oh that makes sense. ha, thanks.
I am currently working on a Pirate Mod
the Tri-Pirate Mod, I will be realeasing anouther beta soon. Check out the mod forums.
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