Favor points need an adjustment

I just finished my first online game. I lost, it was slaughter mode. I was the only one of my team killing opponent demigods (4 or the 5 kills are mine), and not getting killed as much in the proccess (4 out of the 20 deaths). Yet I get only 10 favor points, same as the guy going 0-9 and less than the 25 that the guy doing 1-6 got.

 

Ok, this can be considered a team game, I did stick in the center of the map (it was prison), put my towers there and didn't venture alone into enemy territory. Yet I get 10 miserable favor points...

 

Here's a picture of the score board.

I can understand getting less points than the guy doing 2-5 on the winning team, but heck, I was the only one playing something in my team and I get nothing???

BTW, how do I mage imageshack links work here?

 

14,692 views 19 replies
Reply #1 Top

I'm not 100% positive but I believe you get a ton of favor points for:

  1. Buildings (towers) destroyed.
  2. Flag captures.
  3. Upgrading the fortress.
  4. Winning the game.

If you just have more kills, I don't think it rewards you with much favor points.  If you lose, you don't get much favor points.

Reply #2 Top

If you didn't out kill, spend, gold horde, flag cap. etc the leading demigod in each catagory, you won't get any extra points. Which is the way it should be. Win in one of the award catagories and you'll see extra points even if you lost.

Reply #3 Top

10 points if you're on the losing team.

75 points if you're on the winning team.

Additional points for every award you win (most kills, longest kill streak, least deaths etc.) I'm assuming the other people in the game beat you in all of those, thus why you only received 10.

 

Reply #4 Top

you get points for winning *duh =p* but you also get points for EVERY line there.

 

  • kills
  • death
  • assists
  • damage
  • flags
  • buildings
  • gold

You didn't have the highest in those catagorys which is why your points were so low =(

^ hope that helps.

Reply #5 Top

Ok, so it's better to just go for one or two things and get the most in them than playing better. That's cool. I mean, that's NOT cool. Favor points should be based on your performance.

 

I say they need reworking, or players in losing teams will just go for some category (like flags) to get a few points, condemning the team to lose, instead of trying to play the game.

Reply #6 Top

Quoting valrond, reply 5
Favor points should be based on your performance.

They are. :P If you do better, you win more favor points. Performance doesn't just come down to killing/staying alive, it judges how well you helped the team by capturing flags/buying citadel upgrades as well (which is how it should be.)


Quoting valrond, reply 5
or players in losing teams will just go for some category (like flags) to get a few points, condemning the team to lose, instead of trying to play the game.

And if they lose, they miss out on the 75 favor they would have got for winning.

Reply #7 Top

Quoting Sacrificial_Soul, reply 2
If you didn't out kill, spend, gold horde, flag cap. etc the leading demigod in each catagory, you won't get any extra points. Which is the way it should be. Win in one of the award catagories and you'll see extra points even if you lost.

I think this is very bad though. If you play a crucial support role (Sedna spamming heal, QoT spamming bramble shield), you could be the decisive factor in your team's victory, but you might walk away with a minimal amount of favor. This hurts you both for favor items, AND for the rankings (favor helps determine where you stand).

Reply #8 Top

Quoting valrond, reply 5
Ok, so it's better to just go for one or two things and get the most in them than playing better. That's cool. I mean, that's NOT cool. Favor points should be based on your performance.

 

? i think your confussed. The losing team can win ALL those catagorys and still lose the game, but they would get points for that, NOT the winning team.

Reply #9 Top

Quoting Liort, reply 6

Quoting valrond, reply 5Favor points should be based on your performance.
They are. If you do better, you win more favor points. Performance doesn't just come down to killing/staying alive, it judges how well you helped the team by capturing flags/buying citadel upgrades as well (which is how it should be.)



Quoting valrond, reply 5or players in losing teams will just go for some category (like flags) to get a few points, condemning the team to lose, instead of trying to play the game.
And if they lose, they miss out on the 75 favor they would have got for winning.

 

So you think this performance in a SLAUGHTER match (remember: the point is to KILL the enemy):

 

Level: 9 Kills: 1 Deaths: 6 Assists: 3 Damage: 64K Flags: 7 Buildings: 0 Grunts: 67 Gold: 12979 FP:25

 

Is better than this one?

Level: 9 Kills: 4 Deaths: 4 Assists: 1 Damage: 71K Flags: 2 Buildings: 0 Grunts: 99 Gold: 16047 FP:10

 

BTW, I didn't capture more flags because I kept the center flag in prison by putting my towers there.

 

 

Reply #10 Top

Gotta multi-task. No offense.

 

put your towers down, at a flag, go to the next, if you have it, go defend a different one. If you have them all? push. If you already pushed, used your money to upgrade your CIT and go help kill the enemy.

 

I think you still dont understand...

 

whoever gets the most in THAT catagory gets the rep points, its not based on anything else.

 

If you had 700 Demigod kills, and nothing else

You would win on kills/dmg/gold

If he had  10 flags/20 assists/40 buildings/ 600 grunts...

 

HE would get more points.

 

Reply #11 Top

I took a second and made this to better explain maybe..

 

BTW yes, Category IS mispelled =)

 

Reply #12 Top

Quoting AngryZealot, reply 7

Quoting Sacrificial_Soul, reply 2If you didn't out kill, spend, gold horde, flag cap. etc the leading demigod in each catagory, you won't get any extra points. Which is the way it should be. Win in one of the award catagories and you'll see extra points even if you lost.


I think this is very bad though. If you play a crucial support role (Sedna spamming heal, QoT spamming bramble shield), you could be the decisive factor in your team's victory, but you might walk away with a minimal amount of favor. This hurts you both for favor items, AND for the rankings (favor helps determine where you stand).

 

You have a very valid point AZ, and one that angers me when I play QoT. I agree that support characters need some kind of distinguishment favor point wise. I still disagree with the OP though.

Reply #13 Top

Support characters are suppose to upgrade the fortress, and get points that way... They should also concentrate on flags. Whereas assasin heroes should get points by beefing up and killing heroes.

The balance is there, you just have to see it.

Reply #14 Top

and then get our ass kicked everytime an assasin comes after us and the teammate doesnt know to assist or runs away in fear even if i heal him? No thanks, I prefer making Sedna strong enough to deal on her own if needed. Of course, the bad teammate always gets more favor so I agree the favor system is not good at this moment, especially for support chars.

Reply #15 Top

Quoting ass_monkey, reply 13
Support characters are suppose to upgrade the fortress, and get points that way... They should also concentrate on flags. Whereas assasin heroes should get points by beefing up and killing heroes.

The balance is there, you just have to see it.

I respectfully disagree: with her super strong pounce and her regeneration/heal, sedna can be dangerous; with her speed and pounce she can easily kill a fleeing demigod; Erebus looks like the strongest demigod now, The oak has very good buff to slow down ennemies and kills them. Only the QoT lacks a bit of power since she has mainly aoe spell.

By the way, copy/paste from an other post: (http://forums.demigodthegame.com/347548)

i also think that the favor point system is broken:

1- only the players that do something the most is rewarded, if the 3 top killers scores 16 kills, 15 kills and 6 kills, only the first one is rewarded and it is a bit frustrating for the second that have also played well.

2- You are rewarded for arbitrary things like kills or gold spent in citadel upgrades but it doesn't always reflect what you have done for your team. For example, in cataract, if i spend time breaking the towers to access the ennemies portals and i take their flags, it can easily make my team win, but i can still don't be rewarded at all.

 

So i think it would be better to just give points for each kill, support spell used on an ally, flag taken, etc. And maybe multiply by a 2x coef if you are in the winning team.

Reply #16 Top

Quoting T3CH82, reply 10
Gotta multi-task. No offense.

 

put your towers down, at a flag, go to the next, if you have it, go defend a different one. If you have them all? push. If you already pushed, used your money to upgrade your CIT and go help kill the enemy.

 

I think you still dont understand...

 

whoever gets the most in THAT catagory gets the rep points, its not based on anything else.

 

If you had 700 Demigod kills, and nothing else

You would win on kills/dmg/gold

If he had  10 flags/20 assists/40 buildings/ 600 grunts...

 

HE would get more points.

 

 

Maybe you don't understand English.

 

Read the title of the thread:

 

Favor points need an adjustment.

 

I know how the system works, I think it's faulty and doesn't reward a good performance, only the top at each row, and I'm asking for a change.

Reply #17 Top

The main issue I have with favor points mostly comes from the fact that they tend to reward the kind of behavior that will win the game anyway: when all is said and done, the people on the winning team will destroy more buildings, take more flags, kill more demigods, and die fewer times than the losers: that's just expected.

Whenever the winning bonus is 75 points and the losing points are set at a base of 10, then quite frequently the favor points will be skewed so that one side will typically receive 10 points per player and the winners will get anywhere from 90 to 175 or so.  My point?  Well, if someone's playing solely for the favor points, what's to prevent the losing team's players from just dropping mid-game once a game turns sour?

All in all, I think that 'losers' need to have their own favor point consolations.  Blocking flag captures, grunts killed near the objectives, and so forth, all the sorts of behavior that will let a losing team's player at least feel the game's rewarding them for trying their best, even if they're a good player on a terrible team.

Reply #18 Top

I agree that they should add an award for total damage mitigated/healed (so that Sedna, Oak, QoT and to some extent erebus (via mist) could compete for it). It might also be worth weighting the size of the awards depending on the map type: eg in domination you get double favour points for winning the flag captured award, slaughter you get double for most kills and least deaths etc.

Reply #19 Top

Favor is given based on the awards you get at the end of the match. One time I actually lossed and recieved more favor than anyone on the winning team. "It's not about whether you win or lose, it's how you play the game." :P