The Art of Scouting

We all know that scouting and gathering intel on the enemy is key to victory in Sins, but my scouting skills are a bit lacking. I usually build three or so at the very beginning and just set them on auto-explore. Later, when I finally notice that they've all been destroyed, I just build a few more and set them on auto-explore again, and repeat as necessary.

These are probably not good scouting practices, so how do you guys do it? Do you manually manage all your scouts individually? Do you scout differently depending on the situation? Any and all advice is welcome.

6,852 views 13 replies
Reply #1 Top

when you have the entire map(the first few scouts should give you that). i manualy set the routes of scouts totake the path where they spend the least amount of time in gravwells. also, keeping a scout in ucgw's is a nice way to keep an eye out for sneakieness

Reply #2 Top

I pretty have a the same practice as Ajax413, however I find if you group the scout with 2 frigates they tend to last alot longer...

Reply #3 Top

Research Selective Phasing for Vas Navagators and park them in a star's gravity well. Turn off autocast and turn on the cloak. Indefinite intel on the star :D

Reply #4 Top

That's if you have Phasic Cloaking at level 2. Level 1 Cloaking eats 3 AM per second, faster than the 2.5 AM per second the star regenerates.

Reply #5 Top

I don't do anything diffrent then you do i find that it works well and if i ever have extra resources that i can spare i build scouts and send'em out. But if you want to be more advanced and start doing more effective managment you could do some research into it and manually order them around, but i find that, that is too much work and spamming them works better :grin: .

Reply #6 Top

I think that scouts should avoid pirate bases once they find them.

Reply #7 Top

Yeah, I can't count the amount of times I make a new scout, put it on auto-explore, and the first place it decides to go is the pirate base...

Reply #8 Top

The scouts like to search a bit and then bog down in keeping intel on the explored systems watched.  I wish we could set them to explore the map as a priority and then update intel on systems.

Reply #9 Top

Early on I use auto explor, then (if I can) I make a few and send them to the star, wormholes, places like that and let them sit. I always try to keep a few on auto explore throughout the game and sometimes spam like 10 and send them all into enemy territory ahead of my fleet before an attack

Reply #10 Top

autoexplore = zergrush to pirate base

Reply #11 Top

Sometimes a colony ship is the best scout.  Some of the best intelligence comes from asteroids or gas giants with obtainable resources.  The ai tends not to disturb these once you aquire the extractor.  This provides not only resources but free real time intelligence for the rest of the game.  This is why it is important to build more than 1 colony ship early to quickly capture these positions. 

Reply #13 Top

I usually build one and give the scout orders to jump to enemy planet, then jump back to friendly side. Obviously what happens next is I select all units on the friendly planet for an attack...