planetary defense.....defense platforms or hangars??

which is better to have, defense platforms or hangars....my understanding is that platforms def do more damage but hangars are more effective against frigates and scouts and heavy cruisers/cap ships if theyre stocked with bombers....is better to have balance of each or to have more of one??
28,424 views 45 replies
Reply #1 Top
My preference is hangars.

Turrets have a range limit. Fighters and bombers do not.

My $0.02
Reply #2 Top
both crap
Reply #3 Top
I use the hangars and the defense platforms. Place your defense platforms as far away from the planet as you can, but still being able to place it. Also, place the defense platforms close to the line that connects your planet to the other planet. When you build a hangar, you can put it anywhere. I usually build one fighter and one bomber.
Reply #4 Top
i would put the defense platforms near my other structures, if you stick em out in the middle of nowhere the enemy can just go around them, hangers i try to just put them in the safest spot possible (near defense platforms and repair bays usually).
Reply #5 Top
I like to build a couple hangars near my research stations, then stick a repair platform to cover all of them. Then surround them with defense platforms. It seems to hold off the enemy attack long enough until I can get a fleet in, but both forms of defense are crap when it comes down to it.
Reply #6 Top
In the end the only sense of installed defence in a solar orbit is to hold back the enemy as long as you fleet need to reinforces the planet to KILL the enemy! Is not the job of your hangars or guns to does this.

To hold back an enemey from your planet and buildings you need to take his moving space!
It is a normal human reaktion that everyone trys to avoid ship damage. Even when he know that his fleet is not in elementary danger by the defence stations.


But if you use primary hangars you negate this effect, because your opponent cant hide for/ avoid the attacks of the strikeforce and so it doesnt metter for him if he go directly to your plannet to bomb it/ hunt for your labs or if he stands away from them! For shure some buildings are primary targets in every case (e.g. jumpinhibitor), but no defence is able to prevents this. Not guns and not hangars... so it is useless to consider this fact.

Another negative aspekt of using primary hangars is that they have two attack points. You can kill them directly or you shoot down the fighters. In the last case he can ignore complety the buildings and is able to consider them NOT by choosing his moving direction.

so far.....
Reply #7 Top
I'd suggest both. Youre very right that Hangars provide a proactive defence that effectively will endevour to hunt him down wherever. Defensive platforms though may force him to undertake a siege. A planet hit by a big force won't last long, but guns may give a smaller fleet something to think about.

Certainly, deploy guns together, and overlapping aroudn your rocks and structures because that is what an enemy is goign to want to hit.
Reply #8 Top
There is no better option. There is only a lesser of two evils. For this discussion, I'd say turrets, because they require no overhead to build (I.E. research). Your main defense should always be ships, no matter what.

Ships can both defend and force the cesation of an offense. If your fleet isn't big enough to beat his fleet, then why not raid his planets and force him to chase yours down? His lost economy to your raiding will hopefully mean your economic advantage, which will eventually lead to your victory. Him chasing your fleet effectively negates the usefulness of his fleet.

Of course, I'm probably just blowing hot air right now. I still see noobs build about 20 gauss turrets on one lonely roid while I fly past it and bomb your homeworld to dirt.
Reply #9 Top
i defend all my planets well from all directions most of the time when ships phase jump they apear in the same spot all the time so i build defence pltforms there for when they apper and have ships to hold them in the range of the platforms but hanges are good.

in the begining i have mostly platforms but then ill probaly go to a mixture.
Reply #10 Top
I make a lot of defense platforms on only my key planets. this way there is only one way in, through the platform planet. I have taken down many fleets doing that. especially if there is one other way to a specific planet.I could never see a use for my hangars.I did try them but they were not significant.
Reply #11 Top
phase jump inhibitors + repair stations! The whatever you want. Both I guess.
Reply #12 Top
He who defends everything loses everything.

Thats pretty much how I play, I might build a hanger or two on a planet that is in a danger zone but I prefer to use fleets as protection. Defense platforms I might make if I didn't have the money to tech up to hangers at the time but thats the only time that I can think of.
Reply #13 Top
The main use for defense platforms and hangars should be as a defense against small attacks and siege frig spam. They will not stop an attack by a human player, unless the human player is stupid. But they are good at helping you out. Repair platforms are god, have a few of them on your frontlines to quickly repair your fleet.
Reply #14 Top
The main use for defense platforms and hangars should be as a defense against small attacks and siege frig spam. They will not stop an attack by a human player, unless the human player is stupid. But they are good at helping you out. Repair platforms are god, have a few of them on your frontlines to quickly repair your fleet.
End of quote


I will even go a bit farther by saying that: the only usefulness of DP and hanger is to fend off pirates. So if you don't want to assign a fleet to defend your planets from the pirate, build 1 hanger and 2 DP. The two DPs will hack away at the pirates, whom will try to chase the fighters. Note that this scenario DOES NOT happen all the time, especially when there is a trade post in the gravity well, pirates will always go after the trade ships first, but your planet will be safe.
Reply #15 Top
I say phase jump inhibitors, a few hanger defences, and the technology to find out that they are 1, 2, 3 or whatever amount of phase jumps away, so you can get a fleet in there fast, even before they get there
Reply #16 Top
the best defense is always a mobile fleet. in SP u can use def platforms to stop the AI for a while, but in MP they are only useful to defend your structures. so in MP i would use hangars with fighters in it to stop enemy ships scouting your planets.
Reply #17 Top
I am playing against 8 normal ai computer in a 50 planet scenario. I have secured 4 chokpoints, all under heavy attack constantly.... I build 4 hangers 10 fighters and 4 bombers at the back, as much beam defense as I can upfront and a repair facility. It has survived the most overwhelming odds together with its mobile defender, and the ships being pumped into the battle from nearby planets if I need it. A cap ship can become lvl 10 in matter of minutes. Of course I have a roving foce of "ambassador" smacking down every fleet otside the defended area.
Reply #18 Top
yatxhee, better put 2 repairs to repair each other, in rest it's fine
keeping chokepoints against the AI works great :)
Reply #19 Top
The game was a sure win anyway, I just like exploring the options. It is only my third game and I already love using the advent! It would never happen against a human player though, for some reason the AI is relentlessly stupid in trying to kill you.
Reply #20 Top
In general I've found that a combination of hangers and repair platforms works wonders. I usually stick 4-5 hangers, 2-3 repair bays, and maybe a phase inhibitor on a choke point if I can, unless I plan to have a good sized fleet there on a fairly long term basis. Then i build a bunch of repair platforms.

Repair platforms are truly amazing. I had a battle where I'd forced the AI to take a stand in a system I'd just taken a few minute previously (it was the only jump between their last three gravity wells and their last desert planet, which had an artifact). It was a late game battle, with both of us having about 1/3 or so of our fleets fighting over an asteroid system. I started off losing the battle, until my repair platforms started coming online. By the time I was done, I'd gone from losing the battle to routing the AI, despite being slightly outnumbered and lacking capital ships (they had six, all between level 6 and 10, and both my capital ships were driven off before the repair platforms came online). All I have to say is this: 7 repair platforms + a phase inhibitor = slaughter.
Reply #21 Top
The big problem with Defense platforms as I see it, is not only they do so little damage, both LRMs and Carriers can hit them from range without them doing much in return. Static defenses are theoretically useful in that they are military assets that don't eat up fleet supply, but they do so little and are easy to circumvent.

The apparent intended design was for Hangers to engage enemy fleets and for Defense Platforms to protect the Hangers. However Defense Platforms don't really do that since they get outranged by LRMs and they can't do jack against fighters/bombers. And good luck trying to scratch Heavy Cruisers with a Defense Platform.
Reply #22 Top
I like to use a combination of Hangers, Defense Platofrms and Repair Stations. I somewhat group them up in this order:

P DP H RS

P = planet; DP defense platform; H = Hanger; RS = duh :P

I like to place the defense platforms closer to the planets to help mitigate possible siege frigates. I don't use this *exact* placement in relation to the distance from the planet although I relatively stick to it. Basics of my approach are DP's closer to planet, Hangers slightly further away, Repair stations out far enough to allow a fleet engaging hostiles the abillity to do a minimal repositioning to recieves the repairs.

As stated, the Warp Inhibitor helps a lot, but do multiples stack? It shows a 700% time dilation on enemy ships attempting to flee regardless if there's 1 or 3 Inhibitors.
Reply #23 Top
As stated, the Warp Inhibitor helps a lot, but do multiples stack?
End of quote

No. They can just cover more of the grav well.

Oh, and I've never seen anything in the game call "duh :p"
Reply #24 Top
I like hangers w/ Fighters (when playing against the AI) as they totally own pirates, leaving me to concentrate on other matters i.e. taking out the AI opponents with my fleet(s) which are not otherwise distracted.
Reply #25 Top
I am trying to avoid using static defences anymore. the only plantets getting them are ones that are gonna be hit by pirates. I will usually wait until after the first two pirate raids even to build the static defences just so I know for sure the pirates are going to be at least a little bit consistent before I drop the resources.

I much prefer one roaving fleet of a cap, with some long range frigates and a few carriers. Now mind you all this is from 1.1 beta now since I dont play 1.05 anymore and things are alot different.