Haeso Haeso

Balance, 1.04

Balance, 1.04

I'm being nice this time.

    So as you all know, the 1.04 patch for sins is out, I'm sure most of you have played it. Please note: I'm not bashing the game, I just see these as important balance concerns.


    First concern: Illuminators, clearly right now they are overpowered. It shouldn't have to be explained, but on the off chance it does. Even at t3 and a higher cost. For the same cost and fleet supply as lrms, if the TEC player has twice as much of these two resources invested, the advent player with Illuminators will win.


    Fix: Either remove the secondary weapon banks, reduce damage all around, reduce survivability, or increase cost/fleet supply. Alternately, look into creating their own damage/armor type to keep them as effective as desired against certain things without dominating what used to counter them (Flak, massively outnumbered by lrms/assailants)


    Second concern: Flaks do not counter illuminators effectively anymore. Nothing to explain at all this time, just not a cost effective counter.


    Fix: See above, custom damage/armor for illums would fix this. That's my prefered solution.


    Third concern: Addressed non-publicly.


    Fourth concern: Brill/malice, I realize they're level 6. I realize it requires two capitals. But please realize this synergy is just too powerful.


    Fix: Make cleansing brilliance not work with malice, problem solved. They're both still incredible abilities, but no longer a two press I win combo.


    Fifth concern: Random number of resource asteroids per planetoid. This isn't really important, but as I stressed last time, I feel some sort of way to edit this without modding the game (Like the speed settings) Should be added. 1-1 or 1-2 per asteroid 1-2 or 2-2 per terran/desert 0-3 or 0-4 for volc opposite for ice would also be fine. Neutral planetoids should contain 1-2 for the ones without pirates, 2-3 for those with, maybe 2-4.


    Fix: Explained in concern.


    Sixth (Edited in): Embargo.


    Fix+Explanation: With the way your starting economy works, 2-3 jumps away from the enemy means his sova will be embargoing long before you have any substantial form of income other than your homeworld. As it is, embargo is a shitty shitty ability - unless it's used early game on a homeworld. Where it ends up taking a large percentage of your entire economy instead of some backwater planet that is generating almost no revenue to begin with.


    I recommend adjusting the value stolen for home planets or changing the ability. Maybe get rid of the stealing, keep "embargoing" the trade ships and forcing them to stay in, but add instead of increased build time. You can't build with embargo active. Make it less of a cooldown, less duration, same AM/minute. Possibly make it half the duration of the cooldown level 1 75% level 2 100% level 3? Beatable by simply building a factory on the asteroid you can get before a sova gets to your base in all cases.


    Embargo becomes a tactical ability rather than an economic ability that in and of itself is a tactic because of how powerful it is. Or just adjust the percentage stolen - whatever floats your boat, but it really should be nerfed. I love using it, it's funny, and amusing to see reactions like "Why is my planet getting 0 taxes". But it's broken, it's not beatable on all but the largest maps where it's simply too many jumps to get there so you can have a fleet before it does arrive.


    Last, and I hope this is addressed with 1.10... True dev tools that allow for scripting in galaxy forge.


    Fix: Self explanatory.


    I really love the game, but I hope 1.1 is soon or this is changed. We all want every race to be viable, not a cycle or "flavor of the month" nerf/buff scenario. I realize you guys are trying, just want to give some viable changes. If it's not possible, whatever, I'll deal with it, I do enjoy the game. I just think these things would make it better.


    If anyone has any questions, or wishes to debate any of these concerns, bring a reasonable argument. And I'll be happy to discuss it. If I see "Well advent sucked before" as justification, for example however. Heads will roll.
106,146 views 84 replies
Reply #76 Top
the 20v40 would have been closer to about 11-12 lrms left rather than less, you're right. I think it would be closer but the micro was off on my part, regardless, the tests are a lot better and much closer. The poor micro of the jav player in the other tests must have been it, glad it's more on par at least.

And astax, if he'd rushed you instead of going econ you wouldn't have had a sizeable force in my homeworld at all, drex would have lost to lament in the long run without help, and I wouldn't have been forced out of the game essentially less dps at my homeworld from you would have changed that drastically when you take into account how much more effective the repair bays would have been. There's a good chance I could have just been in his homeworld the entire time with my sova as well if you had rushed me and proph rushed you. I would have eventually beaten huntingx in that scenario with proph and you being the only undecided. Again, from the many games I've played with both of you, I'd expect him to win.

It was a fairly close game considering it was 2v3 for the majority of it. That's what I want you to keep in mind. I'm not here to argue about that game though I will defend myself.

Thanks for helping me test that though drex. Really glad to know it's at least a little more balanced.

I think the mothership early game if I'd saved am for shield restores instead of wasting it on malice and when I jumped in it'd have been a LOT closer, also the stupid cap kept targeting your dunov, I always group by units using alt and forget the cap :p it was pretty good data though.
Reply #77 Top
it's not a "little more balance" it's finely balanced.

The math alone should tell you that.
Reply #78 Top
Wow ! I did not know, innociv, that you were a member of HuntingX's clan !

Your new avatar picture is "awesome" (to quote President Bush...).
Reply #79 Top
Thanks.

Hard making a decent avatar with 50x50 pixels and no png.

I really hate the lack of alpha i could use with png. The black background didn't look good on non-black background posts. :(

I wish they'd fix that. :/
Reply #80 Top
Would'nt a 1v1, both using the same race prove more about skill, and no worries about "Imbalanced" talk?

Reply #81 Top
Ugh why did you bump this thread?


I've been trying to get Haeso to 1v1 me for the past 4 days.
Reply #82 Top
http://rapidshare.de/files/39173440/AutoRecord-04200118.record.html
First game. I was winning, then got embargo'd. I was a dumbshit and didn't make radiance so it was gg.

http://rapidshare.de/files/39173449/AutoRecord-04200138.record.html
Second game. He just plain won.
There was a bug in the asteroid belt which messed up my micro bad, but I Think i probably would of lost even if there wasn't the bug. It was gg.
Reply #83 Top
Interesting results from those tests Haeso and Drexion. So does that mean that it's quite possibly more balanced than what was thought? And perhaps it just requires better micro on the TEC player part?. Anyway, time to watch those replays of Innociv vs. Haeso. =)
Reply #84 Top
Just a question how would u micro 20 javs vs. 10 illumiators. You don't other than to keep em firing. Now the illum. You can run in a pattern which keeps it firing on all sides. Dead Javs is what you get. If Advent are not broken at the moment. Then all you peeps spouting that the Advent are balanced are totally blind. Is their anything from the devs?