SoaSE, Reviewing the Reviewers

What makes a 4X game?

Ok, I have read a lot of reviews about SoaSE. I was rather impressed that the game got a 3 page spread in PC Gamer (PCG) and a 2 page review in Games for Windows (GFW) (4 pages if you look at the beginning of the review section.) Of course, I have also read the reviews in Gamespot and other sites as well.

Most of the reviews are say pretty much the same thing. Great gameplay. Unique design. Needs a campaign element. Diplomacy model could use a little tweaking. I am sure Stardock and Ironclad have been getting lots of feedback on these issues already so I will leave those comments for another thread. The bottom line is, I tend to agree with what the reviewers are saying.

The reason I post this thread is because there is one aspect I see in these reviews that I have to disagree with. A lot of the reviews state that the game takes too long to complete. If you check the "Lows" or "Bad" section, the game takes a beating because you can't finish the game in one day. (PCG p.60) I actually consider this a plus, not a minus. In true 4X fashon, when you play larger maps, the game could strectch out for a week depending on how much time you dedicate yourself to the computer. If you think this is a bad thing, take a look at the last time you played Civilization or GalCiv on anything larger than a tiny or small map. It could easily take days to complete. It is nice that the smaller maps can be finished in a single sitting to allow casual gamers something they can finish quickly. But for some of us, we like our epic games. That is what 4X is all about. (At least to me.) I know that the various magazines stand by their reviewers, and they do a very good job at what they do. I just have to wonder if someone who normally reviews a standard RTS was not prepared to deal with the epic scale of a 4X game. Certainly someone who reviews FPS'es would not review a 4X game. It is not in their nature. Everybody has their own style of game they like. I personally hate playing RTS games. All that pointing, clicking, and hotkeying gets on my nerves. SoaSE is the first game that comes close to an RTS that I have actually enjoyed. I think the last one I ever purchased was StarCraft so long ago.

In closing, I believe that SoaSE is a good blend of 4X and RTS. I must admit that the game does capture that "just one more turn" feel except for one thing....YOU TOOK AWAY THE TURN!!! Now it is truly harder to peel myself away from the computer at 3 AM knowing that I have to get up for work at 6. Thanks Stardock and Ironclad. I will say that the game deserves its A- or 9 out of 10 stars or whatever grading system the reviewer uses. Great job.


20,243 views 7 replies
Reply #1 Top
bump
Reply #2 Top
Wholeheartedly agree.

Saying a deep strategy game is somehow lacking because you can't complete a map in a day is kind of silly. I'm actually glad it is like it is, it feels epic and challenging.

Last game that took a nice long time to complete a match was Heroes Of Might And Magic and this is much longer by far and I am loving it.

Reply #3 Top
So many times I've found myself saving to quit for the evening, and then having to save again 10-15 minutes later with the same intention.

Rinse. Repeat.
Reply #4 Top
So many times I've found myself saving to quit for the evening, and then having to save again 10-15 minutes later with the same intention.Rinse. Repeat.
End of quote


Thats why I wish the game had a clock.

"I'll play for 10 more minutes."

*2 hours passes*

"Five minutes to go, then I'm done!"
Reply #5 Top
Thats why I wish the game had a clock."
I'll play for 10 more minutes."
*2 hours passes*
"Five minutes to go, then I'm done!"
End of quote


Hehe, I am all too aware of that problem. I keep my watch next to me and set the alarm. I find myself resetting that alarm every half hour or so.
Reply #6 Top
I just got my roommate hooked last night.

Of course, that means I was awake until 2:00 am, too...
Reply #7 Top
That clock in Civilization is one of its best features. The game devs KNEW that their game was going to eat your free time, so they put in the clock. That strikes me as being totally cool and confident. It's the Steve McQueen of game features.

I have trouble finding the time to get through an entire game of Sins, although, like Supreme Commander, there are real-time exploits that an experienced player can use to speed things along. Sometimes, when I save up in Sins, I have difficulty getting back into the game to finish it. With turn-based games, there occurs some point (hopefully) where things get quiet enough to save up and call it a night. I seldom find that things slow down enough in Sins to put a break in the game, except in the beginning moves.

The pace of Sins can be slower and more deliberate in single-player than many games of this type, but I think this works in Sins' favour. I find it takes some getting used to, but I like it.