Economy Thread

Most Efficient way to build economy?

There are several posts that deal with efficiencies of Trade Posts or Culture Spreads, but what would be most useful is:

If you start in a map in a 2v2 for example, and you are in the lucky scenario of having a chokepoint that your teammate can defend. You can sit back and relax (assuming no pirate raids) and work on just economy. What is the quickest way to build your economy, to make the most money in the shortest amount of time?

I realize that there might be one strategy for short-term investments, and long-term investments.

What build orders do you use in this scenario to maximize your profits, for lets say the three due-date scenarios:

A) 30 minutes

B) 60 minutes

C) 2 hours And this varies depending on race, so lets assume you are TEC in these scenarios

21,124 views 12 replies
Reply #2 Top
My gut says this is largely dependant on how much space you have to expand...
Reply #3 Top

If you start in a map in a 2v2 for example, and you are in the lucky scenario of having a chokepoint ....
End of quote


You can't defend chokepoints in this game. The enemy can just go through the chokepoint without having to stop.
Reply #4 Top
If you start in a map in a 2v2 for example, and you are in the lucky scenario of having a chokepoint ....
End of quote


i agree if the defence is all structures.. your teammate's responsibility is to protect you rather than be offensive. so if their fleet invades by passing through that chokepoint, your teammate's responsibility is to make their fleet follow that wave

the point of the this though is all about economy, i dont want this to turn into another debate about chokepoints. i provided this as an example of a possible situation in which you could risk spending all your effort on just economy. another example if it suits you is if i were to say your teammate is attacking both the other teammates, and is godly at it, and the opponents are newbs

whatever you prefer as the example, the importance is the focus on economy. if we know the most efficient route to building an economy, i'm sure it would come in handy in quite a few games
Reply #5 Top
My gut says this is largely dependant on how much space you have to expand...
End of quote


thats a good point
so would you think that expanding as much as possible would give you the most income, or would having a smaller-sized expansion but packed full of refineries, trade ports, and culture produce more income, or a hybrid of the two?
Reply #6 Top
maybe would it be something like:
grab a planet, put 1 trade port, 1 refinery, and 1 media hub, and then any extra space cram with more trade ports/civilian stations, and repeat for each planet?

also i think the you wouldn't want to max the civilian planet upgrade right away. you would probably want to monitor the population on each planet and wait for it to max out before you grab the last upgrade (forget the exact name, increase population and reduces development tax hinderance)
Reply #7 Top
Well, that's where your time constraints are going to come in. Every expansion is going to take a certain amount of time to pay off, and colonizing new worlds is a big hit in terms of needing planet infrastructure investment before it starts to pay off.

Also, you have to deal with the fact that a credit is worth more when you're getting 1/sec than when you're getting 10/sec. So it's a hugely complex problem. Which is good, because otherwise everyone would be doing the optimal thing.

I don't think there's a simple answer to your question. But if you wanted to, the best way to think out strategies like this is to try them. Start a game with no enemy players, then try out different strategies, and see how they end up. :)
Reply #8 Top
Well, assuming the enemy doesn't just walk right on by said chokepoint, then....



30 Minutes - Colonize as much as possible, build 2-4 Civil labs, get a trade center at every planet you have, upgrade planet infrastructures and look for ice and volcano's to sell resources on market.

1 Hour - Assuming your friend has managed to keep you safe, research those resource extracting things, and make sure to build refineries were possible.

2 Hours - i'd stop at 1 hour,but there's some TEC research that allows you to gain 40% of everything that other's waste,i assume that would be end game research,and you should already be building your massive fleet.



At least that's how i'd go about it.
Reply #9 Top
I am still a little fuzzy about refineries, but your not supposed to buid them like trade ports. Asteroids can only support a finite amount of refineries, so you need to plan placement.

Other then that, I look for moderatley secure routes that I can stack Trade ports, and designate them as money systems. I use almost all of the logistic slots on trade ports.
Reply #10 Top
Well, that's where your time constraints are going to come in. Every expansion is going to take a certain amount of time to pay off, and colonizing new worlds is a big hit in terms of needing planet infrastructure investment before it starts to pay off.Also, you have to deal with the fact that a credit is worth more when you're getting 1/sec than when you're getting 10/sec. So it's a hugely complex problem. Which is good, because otherwise everyone would be doing the optimal thing.I don't think there's a simple answer to your question. But if you wanted to, the best way to think out strategies like this is to try them. Start a game with no enemy players, then try out different strategies, and see how they end up.
End of quote


thats pretty good advice. its true, this game is very complex. i suppose thats why i requested a thread on this topic, to have some perspective/direction on how to achieve maximum profits (maximum not meaning absolute maximum, but high enough that it would be game-changing, excessive)
Reply #11 Top
Well, assuming the enemy doesn't just walk right on by said chokepoint, then....30 Minutes - Colonize as much as possible, build 2-4 Civil labs, get a trade center at every planet you have, upgrade planet infrastructures and look for ice and volcano's to sell resources on market.1 Hour - Assuming your friend has managed to keep you safe, research those resource extracting things, and make sure to build refineries were possible.2 Hours - i'd stop at 1 hour,but there's some TEC research that allows you to gain 40% of everything that other's waste,i assume that would be end game research,and you should already be building your massive fleet.At least that's how i'd go about it.
End of quote



Thanks for that, seems a good starting point. I notice that you mentioned you would research the resource extracting things if you have an hour long to commit to just economy. you dont think this would benefit you within the first 30 minutes?
Reply #12 Top
From the end game graphs I've looked at:

Priority 1: make sure ur planets are always growing until they are maxed (but don't queue the upgrades, apply as needed). Buy crystal for home upgrade at start.

Priority 2: get trade up, own 3 planets

Priority 3: get refineries up (on home/volc/ice 1st), own 5 planets

Priority 4: get extractor bonus techs, expand as far as possible

Priority 5: get trade/refinery bonus techs

Priority 6: get culture up

Priority 7: get culture bonus techs

This is mostly based on TEC games though, and 4/5 may be the wrong way around.