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MORE Mega Events!

MORE Mega Events!

Tell us what you'd like to see!

 Mega Events are a new feature in Galactic Civilizations II: Dark Avatar that look at the state of the game and then try to intentionally shake up the whole galaxy (they're optional).  Now that some of you have been playing Dark Avatar for a bit, we'd love to hear what additional mega events you would like to see in the game.  Comment here with your ideas and we'll look through them and add into the game some of the ideas!

Have fun!

164,118 views 228 replies
Reply #101 Top
Couple of suggestions, some based on other ideas:

Twilight of the Gods

For some mysterious reason, the universe appears to be dying. Each turn a random planet (populated or not) is removed from the game (or explodes into an asteroid field). Should make things a little more interesting.


AWESOME idea man. You may want to increase the time between the planets blowing up, or maybe make it a random star that goes nova every month or so.  



The problem with this type of thing is the randomness. It could easily take a game you're winning at and make it hopeless for you. I'm more in favor of events that affect all civs more-or-less equally (like the jagged edge)
Reply #102 Top
Virtual reality "game"
An alternate universe is intevted by game developers Stardock(or other). Since people simply do not wish to live in the real universe anymore, billions and billions of people join up and never come back again...

Reply #103 Top
A whole bunch of aliens come in from another galaxy, so powerful that even the Dread Lords suck their thumbs. There is a decision to either band together to stop these aliens, or do it alone.
Reply #104 Top
A whole bunch of aliens come in from another galaxy, so powerful that even the Dread Lords suck their thumbs. There is a decision to either band together to stop these aliens, or do it alone.


Geeze, thats usually the race I make! 
Reply #105 Top
Hi!
H4xx0r5 for freedom
A galactic crimewave hits the networks. Researched technologies by all races are available to everyone. In addition, it becomes impossible to effectively control patents and all races gain the benefits of any trade good which has been built so far.

Owwwww, man, that would HURT! Especially me, because in late game I usually have most trade goods and tech. I'd call that mega-PAIN event.

BR, Iztok
Reply #106 Top
-All moons become habitable but only the race that owns the planet its orbiting can
colanise them.
Reply #107 Top
the spread of hyperdrive throughout the galaxy has destabilized subspace, causing warp fields to behave strangely. from now on, a ship that ends its turn on autopilot will move X spaces in a random direction by the start of the next turn (alternate: it'll affect any ship not in orbit or currently working on a mining base).

a research lab working accidentally triggers some sort of spacial phenomenon, causing all civs to gain +100% to their miniaturization bonuses.

a temporal distortion seems to be spreading throughout the galaxy; the result is that each planet's production, population growth, etc., may be slowed, or sped up at random each turn (meaning some turns they'll do 150% or 200% production, pop growth, taxation, spending, and some turns they'll do half or none); the effect is applied to each planet separately and at random each turn.

an unusual EM burst has spread through the galaxy, causing virtually ALL electronic data to be lost, include all techs researched so far by any civ. re-researching them will only take 25% of the time it took you the first time, since there are experts alive to reconstruct the knowledge, and you still be able to finish queued social projects (but ships in progress will disappear immediately).

that's all for now!

BTW, that "torian's gal civ" image is a riot.
Reply #108 Top
I've only played the regular Galactic Civilizations 2 game, but I have a few ideas.

An single immensely powerful alien ship arrives from the unknown and attacks empires randomly, and it demands some sort of payment to stave off attacks.

A large mercenary army arrives and offers itself for hire to the largest bidder.

A radical religious insurection arises in your (or any) empire, reducing the public opinion of all planets and eventually, taking over planets and ships.

An entirely new sector of space with several high level planets and stars quickly appears from nothing in deep space, a bit like Star Trek: New Worlds.

A major cosmic anomaly reduces all ship travel in a specific region of space to a crawl.

A permanent wormhole opens.

A planet, solar system or entire regional sector of space experiences severe time dialation where everything responds slower than the rest of the galaxy inside.

Just a few ponderings.


Reply #109 Top
One word: Unicron.
Reply #110 Top

H4xx0r5 for freedom
A galactic crimewave hits the networks. Researched technologies by all races are available to everyone. In addition, it becomes impossible to effectively control patents and all races gain the benefits of any trade good which has been built so far.


Owwwww, man, that would HURT! Especially me, because in late game I usually have most trade goods and tech. I'd call that mega-PAIN event.


I disagree. I think it would be a fun mega event to have to deal with.

One word: Unicron.


Sorry, but Unicron is Transformers copyright. Don't worry, terror stars will suffice. In Galciv I, they were starbases that could move and destroy planets.
Reply #111 Top
Although it is the devs who make the final decision of what mega events to make, could you guys think about some of your suggestions? Mega events are supposed to add a challenge to the game, not outright ruin it. Some ideas suggested thus far have some potential, but they are being limited by being too forceful.

I'm going to list a few recommended guidelines.

-Never prevent a player from winning the game their way.
The game is supposed to be fun, not a chore. If a player wants to win by influence victory, he should not be prevented from doing so. It can be made more difficult, but not impossible.

-Never force the player to become something they don't want to be.
Do not randomly replace abilities, or political parties. If a player wants crush the universe under an iron boot, he should not be forced to become a tree hugging, flower girl. Although, the flower girls might take offense when a player starts stepping on roses with an iron boot...

-Do not rewrite the laws of the universe.
This may also apply to galatic cataclysms. An overwhelming change to a game can make a map impossible to play or to win. A universe that is going to be destroyed in 5 turns isn't going to be won, unless someone was really, really luckly.

-Do not cause an absurd amount of pain.
A mega event that makes a game painful is quickly going to become a game that is not going to be played. I'm sure that some players will list an existing mega event, the one that caps ships speeds to a max of 5 parsecs per turn, under this category.
Reply #112 Top
Couple of suggestions, some based on other ideas:

Twilight of the Gods

For some mysterious reason, the universe appears to be dying. Each turn a random planet (populated or not) is removed from the game (or explodes into an asteroid field). Should make things a little more interesting.


AWESOME idea man. You may want to increase the time between the planets blowing up, or maybe make it a random star that goes nova every month or so.  



heheh - The Nine Billion Names of God...Sweet
Reply #113 Top
I was watching a program on the science channel about galactic core detonations that are thought to be linked to mass extinctions on earth and the research on the matter.

So how about a galactic core detonation that destroys/damages a random number of vessels in space, randomly destroys a percentage of planetary improvements on worlds, and randomly reduces populations.

A contagious organism that impacts populations through trade and tourism.

Planet invading space monsters!

A star exploding into a supernova or a black hole would also be really cool.
Reply #114 Top
A White Hole is discovered and leads to another galaxy! Which race will be brave enough to enter? Ofcourse since it repels objects with great force, you must research a new type of thruster to enter it safely and another type to escape the black hole on the other side!

(Not really a mega event, but it would still be cool....In my opinion)
Reply #115 Top
I'd like to see an event that will randomize the intelligence of the AI players. making your existing opponents possibly smarter or dumber than they were before.
Reply #116 Top
Hmmm... there are a lot of good ideas in here, methinks, though I've no specific comments on them.

If I may, I'd like to present an idea I like to call:

"Anomalous Behavior"

or

"The Revenge of the Bermuda Spacetrangle"

Basically, unexplained events begin to occur across the map. At first, this is minor, the most notable thing being inexplicable population fluctuation. But it's accompanied by abnormal economic and trade behavior. Morale, perhaps understandably, takes a nosedive.

As the event progresses it begins to grow more severe. Isolated vessels, and occasionally even entire fleets, may disappear without a trace. Some may even return, without explanation, long after. Communication with worlds may become cut off suddenly, only to resume a short time later as mysteriously as it was lost with reports of missing persons, mysterious lights in the sky, and other troubling, strange phenomena. Other races begin behaving more and more erratically, and those vessels who vanished and returned may prove themselves to be not entirely under your control.

And somewhere, lurking in the darkness, lies this mysterious menaces base, manipulating things from behind the scenes for it's own foul ends. Utilizing blisteringly fast and stealthy saucer shaped craft, it moves to destroy all inferiors, mercilessly experimenting on and manipulating all other inhabitants of the galaxy to take them down.

And yes, this idea is inspired quite heavily by X-Com.
Reply #117 Top
one more suggestion for mega events: in a perfect world, i'd like an advanced setup option that'd allow me to un-check mega-events i don't want to play with.

A White Hole is discovered and leads to another galaxy! Which race will be brave enough to enter? Ofcourse since it repels objects with great force, you must research a new type of thruster to enter it safely and another type to escape the black hole on the other side!


one small problem... white holes are the EXIT in such (speculative) situations. in other words, the drive you mention is meaningless, since you enter (and are pulled in) by the black hole, and you are expelled by the white hole which immeidately pushes you away from itself and into this new galaxy (and i don't believe anyone's claimed such a thing could be a two-way street).
Reply #118 Top
more of a minor event, but say one of your ship captains goes rogue and you have to detroy him before he gets you into a war. could also happen to an AI, where you have a ship(s) coming after you but no one to really strike back at besides that ship.
Reply #119 Top

Frogboy, does CariElf beat you with a stick every time you open one of these ideas threads?

Yes!

There's some awesome suggestions in here and some that are very doable. I particuarlly like the ones with spies. I think we coudl really shake things up with spies being used more in mega events.

Reply #120 Top
I read the thread half way through and Iam compelled to say, that some of the posters miss the Mega Event point. They are not supposed to affect just the player but everybody/thing in the game.

My couple Mega Event suggestions would be.

- A garden of eden planet appears in the game, MoO anybody ?! I know but its a good thing, maybe the planets been hidden with cloaking device or somethings, devs use your imagenation

- I like the ideas that something big passes over the galaxy, a comet, maybe a temporal flux ala Star Trek. Point being these can be very versatail events. You could maybe mine them, they would possibly head towards planets destroying them if not stopped etc.

Iam all for more minor events too, something that spice up little the boring moments of the game. Like random star going super nova etc, there just seems to be too little going on most of my games. Mega events are nice, but some smaller stuff that spice up the game would be welcome too.

Also while your at it, more ethical events are always welcome, and some that really matter. Currently I find only few ethical dilemmas worth while, they seem weak generally.
Reply #121 Top


Black hole event.
A black hole appears somewhere in the galaxy, and it has a radius of 5x5 parsecs. Anything within this parsec is destroyed. Yeah even planets are erased from this cosmos, but stars are not. Each turn it moves off in a random direction until it either dissipates or moves off the map edge. This could really shake up the game, as ethics come into play. Do you spend alot of money trying to rescue your people in ivacuation ships, or just leave them to their fate. If its happening to another civ, do you aid them, or take advantage of the chaos and invade while they are weak? Does another civ? Also diplomacy, as you try and convince other civs to do their best to help you if they can. You can also try and get a ship outfitted with a black hole gun (if researched) to try and 'cancel out' the black hole, but it will not always be successful.

Robot Rebellion ala I, Robot.
Your/another civs industry is crippled until you can quell the robot uprising.
You have to cut off the (random amount) planet/planets that have rebelled then invade them and retake the planet. The planets are still 'yours' and no new civ comes of it, but those planets are doing absolutely nothing for you apart from sapping your economy.

'Tyranids' or 'space locusts'
Anyone here who has played, plays or knows about Warhammer 40,000 should know what I'm talking about. They are galactic locusts. They are a hive mind controlled race of bio-engineered insects and creatures who basically invade a planet, destroy it, eat everything on it and leave to another one. Of course the devs will have to think up another name that tyranids but the premise will be identical. The planet they invade (because they scour it of its atmosphere, its water, biological and non-biological matter and consume it) will be reduced to a class 0 planet. You can fight them, they have good soldiering ability, and ALOT of ships. They will invade randomly, and often invade one planet, float around, move the other side of the map and invade a planet there too. This idea sounds really cool, as you can (if you think you can benefit from it of course) leave them alone and see if they invade other civs, or try and destroy them.
Whats also cool is that they reproduce lost ships over time, so if left untouched after a big war they will end up being just as powerful as before.


1. Black Holes don't work that way. They have immense mass and gravity, they're most likely what holds a galaxy together, if they were able to move through a galaxy, it'd be destroyed, period. They don't work like Spheres of Annihilation in D&D.

2. I like the idea, but don't mention the movie I Robot. Eugh. Better yet, why not make it like in Civilization: Call To Power, where you have an AI revolt. (Much like a Civil War.) And the machines and computers you once used as tools demand equal rights and become their own civilization, taking half of your techs with them.

3. The biological space locust thing has really been done to death. Zerg, Xenomorphs, Tyranids, etc. Not that it wouldn't be good to be included but I'm sure the Galciv Guys could think up a better version of this. As it is they just sound like pirates that attack with transports with extra cosmetic effects.

For the most part, good ideas though.
Reply #122 Top
one small problem... white holes are the EXIT in such (speculative) situations. in other words, the drive you mention is meaningless, since you enter (and are pulled in) by the black hole, and you are expelled by the white hole which immeidately pushes you away from itself and into this new galaxy (and i don't believe anyone's claimed such a thing could be a two-way street).


Not necessarily, if you win a "Ascend" into pure energy (Tech Victory) I'm sure you can do just about anything! (Such as reversing it. Crazy yes, but you're a god! You can do anything you want!) Which would mean you would have a reason to research the tech victory. (Assuming that tech victory is turned off)
Reply #123 Top
Hi!
> Owwwww, man, that would HURT! Especially me, because in late game I usually
> have most trade goods and tech. I'd call that mega-PAIN event.

I disagree. I think it would be a fun mega event to have to deal with.

Do not cause an absurd amount of pain

Please note a "wink" at the end of my post. I was not serious! But the event would really shake the game for me, as all my carefull collecting of trade goods and techs (== most of my advantage) would went to the dogs.

BR, Iztok
Reply #124 Top


Frogboy, does CariElf beat you with a stick every time you open one of these ideas threads?


Yes!



  Sounds like you enjoy it a little too much.  

Reply #125 Top
Well.

1. Minor Race to Major Race. I think others may have brought this up, but this is a really good suggestion. Right now, minor races are absolutely terrible. The planet said minor race controls becomes their capital and ships can leave from it. Then, all planets in the surrounding sectors should have a chance of cultural defection to the new major race. This would make games more exciting because since minor races don't have influence borders, players usually build around the minor race. Any civ that does that has a risk of losing several planets.

2. An ancient Arnor device is found- a fully intact data storage node. You get information from here (a new technology, not normally available) to build some Dread Lords organic battleships with Dread Lords HP and attack values.