MORE Mega Events!

Tell us what you'd like to see!

 Mega Events are a new feature in Galactic Civilizations II: Dark Avatar that look at the state of the game and then try to intentionally shake up the whole galaxy (they're optional).  Now that some of you have been playing Dark Avatar for a bit, we'd love to hear what additional mega events you would like to see in the game.  Comment here with your ideas and we'll look through them and add into the game some of the ideas!

Have fun!

164,072 views 228 replies
Reply #1 Top
I just sent you a pm before you even wrote this thread and you would not answer me. Then you take off again. What is with that you can't tell me you did not see that you received a PM. I wait around for one of you guys to come on and then you don't even answer my PM I am not at all impressed.
Reply #2 Top
Here's a few:

-A military coup occurs in your empire and a few of your systems and some military forces are taken over

-Something akin to the space amoeba or space crystal monsters in MOO2

-Part of your diplomatic corps are found to be tratorous/murdered/etc and your diplomatic abilities are temporarily crippled.

-Terrorists/spies/pirates/something else begins disrupting your trade routes and you lose some number of the freighters you assigned to them.

-A powerful ship design from one race, along with the technology to use it, is stolen by another race, who can now build it, albeit at a slightly higher cost.
Reply #3 Top
I don't know if this would work with the current engine, but maybe a supernova-type event, that grows one square (parsec?) per week, eventually consuming the entire system. The race(s) who inhabit the star system get temporary diplo and research (from studying the star's expansion) boosts.

Also you could do a ribbon-of-death type thing, where a destructive energy ribbon travels across the map (a la StarTrek:Generations), and any planet caught in it is reduced by x PQ, and completely depopulated as well - but the infrastructure is left alone so that the first one who lands on it gets (most) of the infrastructure intact.
Reply #4 Top
A terrorist group appears in the galaxy, and every X number of turns they destroy what ever is built on a random tile of a random planet that does not (or maybe that does) have a military ship in orbit.
Reply #5 Top
-A Dreadlord mega-event that doesn't suck? Seriously, they can be taken out in a single turn using a single transport, because they have no ships to defend themselves.

-Every race recieves a new super ability (randomly determined). You may wish to develop new super abilities for this one.

-Some unknown force manages to construct a Terror-star, and sends it around to destroy planets, starting with the largest civ. This super starbase should be well fortified so nothing short of an intense campain against it will stop it. Any planet that it manages to destroy will become asteriods for miners to use.

-Some cosmic event manages to re-arrange the galaxy, star systems are thrown in different direction,empires are fragmented, and fleets are scattered across the universe. This mega-event might be too much effort to program.

-For whatever reason, new anomalies appear, and are ready to be surveyed.
Reply #6 Top
How about something akin to the U.S.A.? If you have colonies at the far end of one map, they rebel and start their own system of Gov't. Essentially a new AI starts up.

Or, How about one of the Minor races becomes a Major race? Or things like you find out that a factory on one of your biggest industrial planets was skimping on the pseudo-iron, and all the ships from that planet go kabloooey.
Reply #7 Top
I like the idea of some random space based creature appearing and attacking planets, perhaps it could be set to strike a set number of worlds, then vanish for a random number of turns, then reappear on the opposite side of the map.

Any worlds that are struck are cleaned of life and turned into a barren or radioactive world. However, for a good point, it could then have the base quality increased by say 5 or 6 squares.

guess you could say it would be a crystaline entity style thing.
Reply #8 Top
avfm8, you crying wouldn't make for a good mega event.

My ideas:

Expel the most powerful civilization from the United Planets.

A widespread communication failure results in ships becoming lost in space. Without working navigation or communication, the ships are never heard from again. I'll just leave it to you guys to come up with reasoning behind this.

Turn a random minor race into a major race.

A powerful ancient Precursor battle fleet is discovered by a random race (preferably a weaker one). Kinda like the Katana dreadnaught fleet in Timothy Zahn's Star Wars novels.

I have some more ideas that would work better as United Planets proposals, but I'll leave that for another thread.
Reply #9 Top
Expel the most powerful civilization from the United Planets.


Not the best of ideas. I sometimes leave the UP intentially. Usually because they are being more trouble than they are worth.
Reply #10 Top
- Your own spies become traitors and work for some other civ(s).
- Or, some other civs spies join yours.
Reply #11 Top
Edit:
Posting problems...
Please delete.
Reply #12 Top
A race of beings that offer to sell you(or someone else) unique technology that can not be gained by conventional means.
Reply #13 Top
-God sends "vibes" through the entire galaxy randomizing the ethical alignment of all races.

-A giant space "wave" blows up all current ships in existence in the entire galaxy.

-An extremealy toxic particle-cloud is traveling throgh a certain part of the galaxy turning all habitable planets in a given area into toxic ones.

-Some greater power turns the entire galaxy "upside down" resulting in that in the diplomacy screen, the leaders of the foreign races are shown upside down for the rest of the game.

-A star explodes into a supernova, destroying nearby planets, ships, starbases etc. in its area of influence. The process poisons that part of the galaxy so that even visiting it will be inpossible for the rest of the game.

-Likewise, a star might collapse, causing all planets circuling that particular star to become unhabitable.

Reply #14 Top
Hi Frogboy, thanks for asking us for more input (again!). I can't think of many events that haven't already been suggested or included in the game, but this is one I suggested on the previous Ideas thread:

- The game takes all of the sectors on the map and randomly shuffles them. Everything in the sector (stars, planets, ships, starbases) are transported with that sector to their new position on the map. It would really shake up the game.


My only other request is that we have an options page where we can toggle specific mega events on/off. I love mega events, but that speed limit event really takes the fun out of the game. I want to turn that one off!
Reply #15 Top
Drats, I can't edit. Rephrase:

A race of beings from another galaxy* that offer to sell you(or someone else) unique technology that can not be gained by conventional means. (Only the person they contact can buy these items)

* I suppose they could be from another universe, but this would be a much rarer variant of this event.

Some technology that would be cool to buy from them:

-ENORMOUS HULLS: Lets you build very expensive hulls that can hold tons of equipment(IE: weapons, defenses, engines) and has a astounding amount of hitpoints.

-STARBASES: Have the ability to build moving starbases. (Don't get this confused with the terror stars)

-WEAPONS: Gain new branches of weapons such as biologic, crystal, and a weapons that has mass/beam/drivers all in one.

-SOCIAL IMPROVEMENTS: Be able to build super factories around 200%. Some cool trade/galactic imrpovements.

These are BIG things to buy, and they would be expensive. REALLY expensive, so don't think you could buy super weapons out the wazoo.
Reply #16 Top
I would like to see a shift in loyalties event. Treason in your political party causes it to collapse any forces you to pick a new political party.

I also like the space monster/megaship event.

A double agent event. All spies deployed in any other civ (including yours) defect to that civ.

A radical scientific breakthrough. A div that is far behind in tech all the sudden gains an entire tech tree or an isolated high level tech.

Revolution fever! 10% of all worlds defect from all civs defect to other random civs.

Abandonment: A random civilization evaculates the galaxy. All colonies are destroyed and all ships disappear, leaving a new colony rush for these worlds.

Find a usable precursor battleship!

Dreadlords appear with a battlefleet and transports and start an invasion. Must conquer a worlds instead of being given one.

A mercinary fleet appears and offers to sell their services to the highest bidder!

Great bank robery: Your entire treasury is stolen by another civ.

Fleet defection: an entire fleet defects from one civ to another.

Robotic invasion fleet: A number of armed transports equal to 10-50% of inhabited worlds appear singlely throught the galaxy and attack the nearest world. If the transports are not destroyed or the invasions are not defeated, the world is held by the forces until someone invades the world and kicks out the robots. (no social construction or diplomatics. population increases or not at your descretion.)

Robotic invasion II: Same as above but they do gain population and begin building armed transports and factories (nothing else and converting all improvements to factories.) Armed transports are sent to the nearest unconquered world.

Plague II: One colony world is destroyed in your civ every for weeks until plague cure is researched. Destroyed colonies may be colonized again but all improvements are gone (had to be destroyed to prevent recontaminition.)

Zeitgeist: One of your civilization bonuses is exchanged for another random one permanently.

Virus attack: All research in your civ is cut by 10-50% for 10-100 turns

Massive strikes: All production is cut by 10-50% for 10-100 turns.

That is all I can think of at the moment. I'll write if I think of more.

Scincerely,
Scintor@aol.com
Reply #17 Top
-Some greater power turns the entire galaxy "upside down" resulting in that in the diplomacy screen, the leaders of the foreign races are shown upside down for the rest of the game.


Turn the galaxy upside down? Wouldn't that also turn you upside down as well, so everything would appear to be up side up?

Lets assume, for a moment, that every race is shown upside down. Isn't it more likely that some poor terran will be whacking the monitor because he believes that its not working right?
Reply #18 Top
How about at the end game where everyone has the tech tree researched, coordinated terrorism/emp wave/something sets every race back a random number of techs for each branch on the tech tree?

Each race would be set back the same amount, but that amount could be random.


I could see some sort of coup in one of the weaker races or in a powerful one causing them to become much more warlike and begin concentrating on conquest if they aren't already.

Reply #19 Top
Find a usable precursor battleship!


I believe that already happens (normal events).

I would like to see a shift in loyalties event. Treason in your political party causes it to collapse any forces you to pick a new political party.


Zeitgeist: One of your civilization bonuses is exchanged for another random one permanently.


Forcing a player to change abilities is a bad idea. Although some players might like the challenge, its far more likely that more players will start a flame post. A better idea is to provide the players an opportunity to change abilities, or to choose to keep things as is. The same goes for political parties.

Abandonment: A random civilization evaculates the galaxy. All colonies are destroyed and all ships disappear, leaving a new colony rush for these worlds.


Bad idea. I'm sure its cheap for a mega-event to have the possibility to outright destroy a civilization that could be the largest and most powerful.
Reply #20 Top
Hi!
we'd love to hear what additional mega events you would like to see in the game.

Well, if you ask...
  • Beings that ascended many eons ago returned to our galaxy and were upset with constant war. They destroyed all ships and starbases.
    - They also changed energy levels of the universe in such a way that only the most basic weapons (particle beam, space cannon, sparrow, battlestations 1) and defenses (including 1st level of starbase defenses) could be used.
    - Another variant could be all knowledge about weapons and defenses would be wiped away, so players should start researching from the scratch, but building better weapons would be allowed when researched.


  • Pan-galactic Pacifists secretly introduced a strange drug to crewmen of all existing ships, so they lost their sense to whom they belong. All ships and starbases randomly changed their owners.


  • All scientist or engineers went on strike! All plansts produce only a square root of their production or research. Since strike is general, no purchases are allowed!


  • Cold war squared! Spies cost only 1/10 of costs to train.


  • BR, Iztok
Reply #21 Top
I have no specific suggestions, but I would like to see way, WAY more events in general (or an option to turn the frequency of events up/down would be nice). Also, some randomness would be appreciated. For example, once one race gets quite powerful its very likely to stay that way and the rest of the game is pretty much streamlined, shake that up!

Make the galaxy truly ''live'', sort of like a community or city in our real world!
Reply #22 Top

-Some cosmic event manages to re-arrange the galaxy, star systems are thrown in different direction,empires are fragmented, and fleets are scattered across the universe. This mega-event might be too much effort to program.



- I'd say it is easier to program a redistribution of all the planets to all the races, so everybody gets a random share of the total available planets. Should really throw the game out of control! All your productivity centres could be lost and you could inherit barren ones, hehe.



Or, How about one of the Minor races becomes a Major race?
Turn a random minor race into a major race



- Yes! Change their AI and give them some planets ("The citizens of the colonies surrounding the {MinorAI} have defected as they sensed a shift in the galactic power" or something to that effect). Or maybe the planets in their system get "terraformed" by them and become habitable, signalling their transition from Minor to Major races.

-Another suggestion, which might be a little radical would be that all races lose all their colonies and start again, maybe due to unforethought diseases found on new worlds , which evolution haven't prepared the colonists for, and medicines ineffective. (Think HIV transmitted by air... Scary thought.)

-A less radical suggestion would be that all the asteroid fields turn into planets, maybe because of a shift in the gravity constant. We already have planets turning into asteroids so why not the opposite!


- Another suggestions would be that a rich merchant has decided to give immense amounts of money/ships to a race... (Hmmm, wait that is not really a mega-event, and it does happen somewhat now)


- An event whereby the strongest empire becomes the weakest by stripping it all of its money and ships (or half of it) to be given to weakest race. That would give them a new lease of life. Reason: Tired of being always on top, and yearning for a challenge the captains of the fleet, cooperate and defect to the underdogs for some new challenges and learning a new culture.

Thank you Frogboy and team for yet another chance for user input!!
Reply #23 Top
I like the idea of a creature attacking the galaxy, but for every third or fourth ships it destroys, it gains all of that ship's military abilities (incluing it's experience), so it gets indefinately more powerful until stopped.

a dyson sphere (a structure built around a star to utilize all of it's energy. It would have tremendous living space on it, like a massive planet), which was previously cloaked, appears in a random sector (more than likely a sector under the influence of a weaker civ). It would be equivalent to a class 50 world (or however many tiles are on the planet screen; no terraforming) and, seeing how advanced a civilization would have to be to construct one, massive bonuses on the tiles. The world would also be able to support immense population (naturally, and without morale penalty. You could build nothing but farms on the surface and it would have no effect) and would be four times as difficult to invade. The downside is that:
1. the star the sphere was built around emits a radiation that has a massive negative penalty on morale, so you might have an approval there of 30% without any aid of any sort, and it would be two times harder to raise it there than anywhere else.
2. In order to maintain you would have to pay bleeding-your-brains-out-through-the-nose.
3. You would have to research some kind of technology relating to gravity wells in order to get a colony ship (or transport, or any other kind of ship) to be able to land on it without being crushed by the shear gravitiational pull.
Reply #24 Top
How about an galactic event that causes your party to fall out of favor?


Or how about, you have the Dreadlords appear who want to destroy everyone, but then later you can find an Arnor and the two races fight, allowing the other civs to go about their buisness or join in.
Reply #25 Top
I like the idea of a creature attacking the galaxy, but for every third or fourth ships it destroys, it gains all of that ship's military abilities (incluing it's experience), so it gets indefinately more powerful until stopped.

a dyson sphere (a structure built around a star to utilize all of it's energy. It would have tremendous living space on it, like a massive planet), which was previously cloaked, appears in a random sector (more than likely a sector under the influence of a weaker civ). It would be equivalent to a class 50 world (or however many tiles are on the planet screen; no terraforming) and, seeing how advanced a civilization would have to be to construct one, massive bonuses on the tiles. The world would also be able to support immense population (naturally, and without morale penalty. You could build nothing but farms on the surface and it would have no effect) and would be four times as difficult to invade. The downside is that:
1. the star the sphere was built around emits a radiation that has a massive negative penalty on morale, so you might have an approval there of 30% without any aid of any sort, and it would be two times harder to raise it there than anywhere else.
2. In order to maintain you would have to pay bleeding-your-brains-out-through-the-nose.
3. You would have to research some kind of technology relating to gravity wells in order to get a colony ship (or transport, or any other kind of ship) to be able to land on it without being crushed by the shear gravitiational pull.


Dyson Shperes would be a nice addition to the Galciv Universe. it would be cool to make one of those bad boys.

I don't know.....if we think proportionally, it would be a class 1000 planet.Look how big it is! You would have to build it for hundreds of years.