Frogboy Frogboy

MORE Mega Events!

MORE Mega Events!

Tell us what you'd like to see!

 Mega Events are a new feature in Galactic Civilizations II: Dark Avatar that look at the state of the game and then try to intentionally shake up the whole galaxy (they're optional).  Now that some of you have been playing Dark Avatar for a bit, we'd love to hear what additional mega events you would like to see in the game.  Comment here with your ideas and we'll look through them and add into the game some of the ideas!

Have fun!

164,142 views 228 replies
Reply #151 Top

A


'Tyranids' or 'space locusts'
Anyone here who has played, plays or knows about Warhammer 40,000 should know what I'm talking about. They are galactic locusts. They are a hive mind controlled race of bio-engineered insects and creatures who basically invade a planet, destroy it, eat everything on it and leave to another one. Of course the devs will have to think up another name that tyranids but the premise will be identical. The planet they invade (because they scour it of its atmosphere, its water, biological and non-biological matter and consume it) will be reduced to a class 0 planet. You can fight them, they have good soldiering ability, and ALOT of ships. They will invade randomly, and often invade one planet, float around, move the other side of the map and invade a planet there too. This idea sounds really cool, as you can (if you think you can benefit from it of course) leave them alone and see if they invade other civs, or try and destroy them.
Whats also cool is that they reproduce lost ships over time, so if left untouched after a big war they will end up being just as powerful as before.



I second that motion.

Reply #152 Top
A pulsar/quasar has opened up in the game map (needs some graphics, but doesnt have to be flash and doesnt have to last long).
The radiation given off by this anomaly (not the kind we mean like space debris), is causing everyone in the galaxy to lose energy levels. The reason for this is the radiation is causing mild brain alterations that means it cannot process energy from food as efficiently as before. Now, because of people becoming really tired quickly, the economy is seriously effected. Production slows because people arent working at the factories as fast as they were. Research is the most affected, as people cant come up with ideas as fast. The reaction time when fighting with ships mean that smaller ships have a better advantage over larger ships, because the smaller ships are harder to hit by these lazy superlarge ships. But the smaller ships have an easier time, as although the ship might miss the point it was aiming at, it still has a good chance its gonna still hit the ship because its so big.
So how do we affect diplomacy... make all gifts less well received. You have to give twice as much as a gift to a Civ to become better with them relationship wise because they are so lethargic they dont notice its impact so well.

How does this sound... a lazyness/lethargy inducing quazar?
Reply #153 Top
1) The United Planets has passed the Galactic Free Trade Agreement (GAFTA). All races may have up to 99 trade routes.

2) A major company with holdings throughout the galaxy has gone bankrupt, selling off their assets to their respective planets' governments. A factory is added to every inhabited planet, increasing the PQ by 1.

3) The Dread Lords, in an attempt to get all the races to kill each other off, leak all their weapons technology to all the galaxy. Everyone's weapons technologies are instantly researched to the max.

4) The Dread Lords, in an attempt to get all the races to kill each other off, reveal the technology "Spore Weapons" to the entire galaxy. (make the event more likely if the korath are rated #1 in the galaxy)

5) A supernova has erupted in sector (x,y), spewing huge amounts of radiation. All worlds in a 2x2 radius are now high radiation worlds.

6) A black hole has erupted in sector (x,y), causing all worlds in a 2x2 radius to become high gravity worlds.

7) A new minor race has colonized the planet X. Using unknown fusion technology, they have transformed the planet surface to contain a plethora of minerals, causing every tile to have a 100% manufacturing bonus.

8) Mitrosoft has decided to make a significant investment in the galaxy's economy, in an attempt to stimulate economic prosperity and make more money for themselves. Random economic starbases appear all around the galaxy, which all races benefit from.

9) Mitrosoft is attempting to take over the galaxy. Influence starbases randomly pop up throughout the galaxy, with very high defense and influence bonuses. All planets flipping will flip to Mitrosoft, a new minor race who cannot be killed until all the starbases are destroyed.

9) A planet mysteriously self-destructs (it was PQ 0), revealing its core to be Lanthanum, a very valuable substance. Several green/yellow/red/purple/blue mining resources pop up throughout a 12x12 radius of the former planet.

10) A [PQ 0] planet self-destructs, turning into an asteroid field.

11) A [PQ 0] planet self-destructs, spewing forth a bunch of anomalies (to the point that it's actually hard to travel in the area without a survey module).


Also, I would like to see this event happen a lot, more often than a mega:

- A major discovery of Precursor artifacts was found on the planet X. One of the planet tiles turns into a Precursor Mine/Library bonus tile. (it would be nice to do a quick check to make sure a trade good/wonder is not on that square)
Reply #155 Top
This isn't probably a Mega Event......It would be cool if you could add a new type of Constructor to the game which I'm thinking could be a Shipyard Constructor. How handy would it be if you could send off an Shipyard Constructor to some far off spot on a map and set up a Shipyard to start churning out ships.


This kinda thing should be used for pirates....


"Space Construction" could be an offshoot of Space Mining. After building the shipyard in space, you would need to divert resources from asteroids to it. You should get a discount when building ships, because you don't have to worry about gravity.
Reply #156 Top
I love mega events that really put the brakes on the number one empire, as my other post seemed to show several of these kinds of ideas.

So heres one I'm particularly fond of,

Tree of Life

An ancient precursor terraforming device was buried deep within a planet... waiting... for life...

As the population of the planet reached approx 30 billion, the device woke up.

Its roots reach the deepest parts of the mantle, tapping the energy of the planets core itself. Once it has this energy source, it springs into action on the surface of the planet, tendrils pulling down all life, metal, construction; organic tentacles even pull fleeing spacecraft out of the air; all to feed its voracious hybrid organic\inorganic appetite.

The being now manifests itself as a gigantic tree, feeding off the energy of the entire planet and its host star.

And its breeding...

Creates extremely overlypowered "spores" which attempt to attack ships, planets, and starbases. After successfully consuming a ship, it gains the charachteristics of that ship, in addition to what it had before. Can invade anything from PQ 0 worlds top PQ26 worlds, seeding them. When attacking populated planets, there is a ground war, and depending on the age of the spore that invaded, has various "number" of troops. Successful invasion causes planets to sprout their own world trees and unleash their own spores on the galaxy. Planets afflicted with world trees have a rapidly expanding manufacturing base. The home planet starts with a very powerful bud rate, several spores per month. It takes some time to ramp up newly conquered worlds to that level-- roots need time to penetrate through the entire world.

Afflicts the most powerful and populus planet of the #1 economic\population empire directly. The spores follow trade routes to other empires.

On the upside, once you squash a planet with a world tree, it has a livable quality, even if it was quality zero when it started. However, planets themselves begin acting like terror stars, making invasions difficult to mount; what with the snapping up of invading ships right out of orbit.

This is like an invading, technologically advanced army, and all the races need to be fighting them, regardless of their feeling about one another. I wouldn't want to see this as a single turn wipe out the tree kind of event, i'd like to see the event be powerful enough that it takes one hell of a lot of effort to finally exterminate the race; changing a game that was going to be a slow, dictatorial grind of conquest into a game that has a galactic alliance against this scourge.

Reply #157 Top
"Uh-oh" events such as negative research, population growth, or manufacturing.
Reply #158 Top
I did not see anything like this posted earlier, so here is another:


==TradeMark Counterfeiting==
Design: The effect of a randomly chosen, already built trade good would be nullified. This would include the builder of the trade good in addition to any civ's that the builder may haave traded the good to. (Ie- If I build Dipo Translators and sell them to teh drengin, both of us would loose our bonus). The tile that the trade good is built on would not be reclaimed, however.
Intent: This event would target civs that overload on trade goods has the possibilty of severely hindering startegies that depend on specific trade goods. (Diplo spamming would be an example)
Reply #159 Top
While looking at this, please also consider allowing modification of the various "random" and other time-based events.

would love to be able to set the UP voting to every 6 months, being able to not only turn on/off mega events but also be able to adjust thier frequency, along with the frequency of the random planet events as well. (as a side note, always seems strange to me that once an alignment is picked, there are no more random planet events)

reappearing anomoly event is much needed, space is, well, big.

lastly, how about setting triggers for when a planet hits x population (for the first time) to permanently set it as a research/production/military planet? going one step beyond the current focus settings, bonuses (and possibly penalties for the non-focused areas!) would be applied to the planets "focus of choice".

oh yeah, have already done this to my own games, but giving the various trade good buildings bonus's to econ/trade for that planet would also create interesting stratigic possiblilities.
Reply #160 Top
Nothing too original here, but for completion:

1. Grey Goo (http://en.wikipedia.org/wiki/Grey_goo). Although this could be a new campaign as well on trying to beat the grey goo.

2. Space Monsters (giant amoebas/crystalline creatures similar to Star Trek: OS)

3. Planet Monsters (giant worms or other creatures under the earth, like Dune & so on).

The Chtorr series would make for interesting planetary events. The books are about aliens that are terraforming the Earth from underneath (it also has giant worms).
For example, they could appear on dozens of planets & start terraforming your tiles.
Although you could probably make this a third/fourth expansion to galciv 2.

4. Symbiotes. I like the symbiotes from the Fading Suns universe (War in the Heavens: Lifeweb or Fading Suns D20 rulebook) , but it's essentially like The Thing
or Tyranids..a parasitic creature that can take over & transform its host into something else organic & hostile.

5. AI becomes a god. As detailed in cyberpunk stories (or any number of movies).
Your AI becomes godlike in intelligence & takes over the star system becoming its
own minor race.

6. Galactus!
Reply #161 Top
but it's essentially like The Thing


Do you mean like John Carpenter's The Thing? if that is what your'e talking about, that would be a really hard thing to beat! (No pun intended)
Reply #162 Top
how about a mega event where a hero is born and the ship that he controls will give attack defence and h/p bonus in a 5 par sec radius to all allied ships in the area.kind of like a moving military starbase.
Reply #163 Top
Here is the idea I had that I was working on for a while. I considered watering it down a little, but it might be more practical for the devs to do that, if at all.

Note: This might make a better story for an expansion than as a mega-event.
_________________

#9 Divine Rapture

An entity claming to be a god shows up one day. When the races in the galaxy start acting skeptical about its claim, it proceeds to prove its power. It firsts improves the quality of every race's homeworld by 1. It then for the next month, it gives out minor "gifts", such as curing balbness or allowing people to lose weight. This results in a +20% morale bonus on all worlds for that month.

After that month, it then starts telling everyone why it is here. It is making preperations for the end of the world. It then gives each civilization 2 choices, either reject all heritical ideals, and beleifs that contradict its existance, and join it as a servant of its religeon, or be destroyed as a heratic. Each civilization gets 1 month to decide. For that month, and that point on, this entity is available as a race you can talk to in the foreign policy screen.

To join, one merely has to talk to this entity, ask for its special treaty, and offer some planets (the only thing it will accept as payment). This treaty cancels all wars with anyone else who has this treaty, and effectively become allies with other members. Those civilizations that do join, have all of their remaining worlds PQ increased by 1, and the morale bonus remains further increases.

Those that don't join after the first month, suffers its Divine Wrath... (couldn't resist adding)... All worlds not only lose the morale benefit from this entity, but now also suffers from terrible disasters including, but not limited to, seismic distructions, vulcanic activity, and rain of frogs (someone might like this one).

________________

Although many might question its legitamcy as a divine entity, none can question that it is powerful. It'll function as a Major race that produces its own influence, and has its own super ability, Super influencer.

Super Influencer:
-Primary effect: The civilization can culture flip planets more easily. This race only needs half as much influence to flip planets (2.00+ instead of 4.00+), and all planets that may flip is 50% more likely to do so.
-Secondary effect: This race can buy planets from other races at discount prices.

________________
Hey, Frogboy, could you provide us some feed back for some of our ideas?
Reply #164 Top
Here is the idea I had that I was working on for a while. I considered watering it down a little, but it might be more practical for the devs to do that, if at all.

Note: This might make a better story for an expansion than as a mega-event.
_________________

#9 Divine Rapture

An entity claming to be a god shows up one day. When the races in the galaxy start acting skeptical about its claim, it proceeds to prove its power. It firsts improves the quality of every race's homeworld by 1. It then for the next month, it gives out minor "gifts", such as curing balbness or allowing people to lose weight. This results in a +20% morale bonus on all worlds for that month.

After that month, it then starts telling everyone why it is here. It is making preperations for the end of the world. It then gives each civilization 2 choices, either reject all heritical ideals, and beleifs that contradict its existance, and join it as a servant of its religeon, or be destroyed as a heratic. Each civilization gets 1 month to decide. For that month, and that point on, this entity is available as a race you can talk to in the foreign policy screen.

To join, one merely has to talk to this entity, ask for its special treaty, and offer some planets (the only thing it will accept as payment). This treaty cancels all wars with anyone else who has this treaty, and effectively become allies with other members. Those civilizations that do join, have all of their remaining worlds PQ increased by 1, and the morale bonus remains further increases.

Those that don't join after the first month, suffers its Divine Wrath... (couldn't resist adding)... All worlds not only lose the morale benefit from this entity, but now also suffers from terrible disasters including, but not limited to, seismic distructions, vulcanic activity, and rain of frogs (someone might like this one).

________________

Although many might question its legitamcy as a divine entity, none can question that it is powerful. It'll function as a Major race that produces its own influence, and has its own super ability, Super influencer.

Super Influencer:
-Primary effect: The civilization can culture flip planets more easily. This race only needs half as much influence to flip planets (2.00+ instead of 4.00+), and all planets that may flip is 50% more likely to do so.
-Secondary effect: This race can buy planets from other races at discount prices.


This would be an awesome event especially if the Dreadlords were to pop up around the same time. You could join the "religion" and become a protectorate civ and be defended from the Dreadlords.....at a price ofcouse, you would lose some planets and you would give up much of your revenue to them. Or.......you could talk to the dreadlords and become their ally and fight this god. (Mutual attack) When it's defeated, the you and the dreadlords become enemies again. ("lesser of two evils" scenario anyone?)

Someone here metioned earlier and event where you would join the dreadlords' or arnor's side in their galactic war. Depending on your alignment you could join the DL's side or the Arnors's side, if you were neutral you would have to choose your side or just stay out.
Reply #165 Top
I think 99.9% of the ideas here I would go for (if it was my call of course).

The one thing that keeps recurring that I absolutely agree with is the ability in 'options' to set how often mega events, UP meetings, new anomolies and anything else so that you can have a game that is almost compeltely random or more straight forward.

The other thing that was mentioned that I would LOVE is the ability to check (toggle) which events 'can' potentially (not 'will' but 'can') happen in your game before you start.
Reply #166 Top

Here is the idea I had that I was working on for a while. I considered watering it down a little, but it might be more practical for the devs to do that, if at all.

Note: This might make a better story for an expansion than as a mega-event.
_________________

#9 Divine Rapture

An entity claming to be a god shows up one day. When the races in the galaxy start acting skeptical about its claim, it proceeds to prove its power. It firsts improves the quality of every race's homeworld by 1. It then for the next month, it gives out minor "gifts", such as curing balbness or allowing people to lose weight. This results in a +20% morale bonus on all worlds for that month.

After that month, it then starts telling everyone why it is here. It is making preperations for the end of the world. It then gives each civilization 2 choices, either reject all heritical ideals, and beleifs that contradict its existance, and join it as a servant of its religeon, or be destroyed as a heratic. Each civilization gets 1 month to decide. For that month, and that point on, this entity is available as a race you can talk to in the foreign policy screen.

To join, one merely has to talk to this entity, ask for its special treaty, and offer some planets (the only thing it will accept as payment). This treaty cancels all wars with anyone else who has this treaty, and effectively become allies with other members. Those civilizations that do join, have all of their remaining worlds PQ increased by 1, and the morale bonus remains further increases.

Those that don't join after the first month, suffers its Divine Wrath... (couldn't resist adding)... All worlds not only lose the morale benefit from this entity, but now also suffers from terrible disasters including, but not limited to, seismic distructions, vulcanic activity, and rain of frogs (someone might like this one).

________________

Although many might question its legitamcy as a divine entity, none can question that it is powerful. It'll function as a Major race that produces its own influence, and has its own super ability, Super influencer.

Super Influencer:
-Primary effect: The civilization can culture flip planets more easily. This race only needs half as much influence to flip planets (2.00+ instead of 4.00+), and all planets that may flip is 50% more likely to do so.
-Secondary effect: This race can buy planets from other races at discount prices.

________________
Hey, Frogboy, could you provide us some feed back for some of our ideas?


I am curious why, from a gamer perspective, one would not always say yes unless they wanted to up the challenge level? It would be relatively easy to nab a couple of class 3s and offer them up for the wonderful bonuses before TT rushing every last planet under god's control. I like the idea in general, but I think there should be a price for the compliance to make it a real choice. A few ideas come to mind.

1. The god is either good, neutral, or evil, chosen randomly, and any race that accepts the god loses all benefits of their chosen ethic, if they have one if it does not match their god's alignment. For instance, an evil race who accepts a god not evil loses access to their evil weapons, the ability to construct evil wonders, the benefits of evil wonders, etc. Their alignment is instead set to that of the god's, but, as they lack the cultural background, they do not get the benefits of that alignments. They can rebel against the god but doing so brings on double secret divine wrath, which is like divine wrath, only double.

2. God demands tribute over time, in ships of a certain value (to conquer unbelievers), more planets, more technology, population if the developers can manage it, etc. The god will also issue demands for ships or for you to declare war on its enemies, and so forth if it's territory is threatened, which, hopefully it will be when the races that don't go along for the ride decide to stamp out its influence in the galaxy. Refusing to meet the demands will trigger divine retribution, an earthquake on one of your planets, a space storm that destroys a fleet or three, etc.

3. God has a strict moral code that impacts how you are able to run your civilization, say, three of the following six attributes chosen at random:

*Pacifistic God - Your civilization cannot declare war nor can your warships set destinations anywhere not in your own space. Alternately:
*Crusading God - Demands a perpetual state of war with at least one race, so long as there are any, who does not worship this being. Also, you cannot set your military production slider to less than 40%.
*Frugal God- You can no longer use credits to buy items, nor are you allowed to increase your expenses to 5% greater than your income.
*Demanding God- Worship of this being takes up so much time, your production and research are reduced by 15%.
*Blood God- Demands sentient sacrifice, reduces growth rate by 20%, reduces morale by 10%.
*Isolationist God- No income from trade and tourism and influence is reduced by half when considered for converting planets other races' planets.
*Tithing God- Economy reduced by 10% (money goes to church).

The numbers can be moved around to balance with the morale bonus and planet quality bonus and other advantages for accepting the offer if the attributes listed are too strict/lenient. Failure to obey these edicts results in Divine wrath until you are brought back in line with the rules and offer a planet as restitution.

-------------------------------

I think something like that, or some combination of the above, would leave the player with a real choice in whether or not to join and whether or not to stay outside and face divine wrath (until they kill god).

Also, I would appreciate some feedback from the staff on ideas presented here. For example, my Ion Storm idea; is it the kind of thing you are looking for? Is it feasible to implement with the code? Is it too weak/powerful? Do you see any obvious tweaks that could make it better? I think some guidance would be helpful in getting us to a point of understanding what you can do with the code and what kinds of suggestions you are looking for or what suggestions you don't believe would improve the gameplay experience.
Reply #167 Top
Replying to post #166
________________

I am curious why, from a gamer perspective, one would not always say yes unless they wanted to up the challenge level? It would be relatively easy to nab a couple of class 3s and offer them up for the wonderful bonuses before TT rushing every last planet under god's control. I like the idea in general, but I think there should be a price for the compliance to make it a real choice. A few ideas come to mind.


Some of us like roleplay our races. Besides, from my experience, the AI will consider class 3 to be worth less than class 12s, or 26s. You're going to have give a lot of class 3 to match a class 26. Besides, if it can improve PQ of planets, whats going to stop it from making the class 3s to class 26s?

On top of that, why would it stop once it finishes conqouring none believers? Although it should have plenty of planets and no immediate opposition once all none believers have been destroyed, there still exists civilizations that still can function independantly of it. I suggested that it would be given a new super ability "Super influencer" so that it may continue its nice god act while it attempts to influence all remaining planets under its controll.

1. The god is either good, neutral, or evil, chosen randomly,...


I was more thinking that it was a very good con artist that was more interested in quantity of followers, rather than caring weather its new followers were saints, or sinners.

2. God demands tribute over time,...


Not bad of an idea, but it shouldn't be too severe. It wants to keep its followers, not alienate them.

3. God has a strict moral code that impacts how you are able to run your civilization,


Try not to be too strict. This is supposed to be a mega-event, not a stand alone feature. Anyhow, a god that is a mix of a crusader and envangelionist is what I had in mind. The crusader smites, and the evangelionist trys to convert, in this case, by influnce (hence its super ability).
________________

From my post
An entity claming to be a god shows up one day.


Key word, "claiming". As in, it might not be a god, but rather a really powerful and prepared entity. I left the exact details a little vague to make things interesting. Is this thing a god? Does performing mircles make you one? What is a miracle? Is it just an unexplained phenomina? If so, can we eventually understand it ourselves? Would that mean that we could become gods once we understand it? Do we take a leap of faith with this creature that we have only seen for the past month?

The other reason for it being vague, was so the devs might be able to turn it into something they can use with less effort.
________________

Anyhow, I ask again. Frogboy, could you provide us with some feed back?
Reply #168 Top
I like the idea of a space monster of some discription, something that all races should be scared of. The only problem is that you'll probabaly have to make a new model for the game!
Reply #169 Top
I would like to see new resources appear on the planets as random events. I would also like to see new resources the appear after researching new techs

Kevin
Reply #170 Top
I would like to see some defeated civs get reintroduced to the game via a rebellion on their original home planet.
Reply #171 Top
Perhaps a mega alien invading ship that invades planets/takes several fleets to destroy ?
Reply #172 Top
How about asteroid collision destroying an entire planet FOREVER.
That is more reality based then you know:

Go to this link and watch the video:
100km asteroid impact on earth

Its in japanese but you should get a basic idea. I understand one part. When the water levels go down I think they are saying "...and the oceans will recede and boil away..."

Forgive me if this has been suggested before I did not read every post.

AND...

This link is about a ultra event idea TWO DAYS before you made this thread:
CIVIL WAR
Reply #173 Top
i think mega events are a bit much but think of this a mega planet colonize event like you find out theres a whole under ground abandond city left over by the precursers the planet starts out with the best science buildings food buiildings production buildings and maybe even get a powerful ship it could be completely random colonize event like 1 out of 100000 colonize event very rare but tips the scales of the game completly
Reply #174 Top
1) Pandora's Box
-One of the medium level AI's core systems are surrounded by an impenetrable field For either a set number of turns or until a specific milestone (hyperwarp?). At which point the field goes away and the AI who has been enclosed emerges with top level weapons, engines, and production techs, and a substantial fleet. To add more of a challenge, the event to trigger the end of the containment could be when the non AI player brings its highest powered fleet in close proximity-such that the player could determine when to take on the pandora’s box of the contained AI.

2) Back to the Stone Age
- a mega event that either destroys or reduces higher level buildings, but leaves lower ones intact. For instance, a player who has mostly manufacturing centers would see them destroyed or reduced to factories, but a player who has mostly factories during the same game would see no effect.

3) Sudden Impotence
-if a number (majority) of players are primarily using the same branch of the weapons tree (ex. Missiles) all players are instantly granted the top level defense for that branch (ex. Aeron Missile Defense).
Reply #175 Top
A wedding between a Drengin Price and a Torian Princess. Forms an everlasting alliance.

can you imagine what the kids would look like? smell like?