Frogboy Frogboy

MORE Mega Events!

MORE Mega Events!

Tell us what you'd like to see!

 Mega Events are a new feature in Galactic Civilizations II: Dark Avatar that look at the state of the game and then try to intentionally shake up the whole galaxy (they're optional).  Now that some of you have been playing Dark Avatar for a bit, we'd love to hear what additional mega events you would like to see in the game.  Comment here with your ideas and we'll look through them and add into the game some of the ideas!

Have fun!

164,081 views 228 replies
Reply #51 Top
Hi!
Supernova...
Comet...
Black Hole...

Effects of those eventa are pretty localized, so they will hit only ONE civ most of the time. That's IMO not a mega event. Would be, if it would severey disrupt the big leading civ.

Carriers, fighters and mines.
And star destroying weapons.

You forget tactical combat and multiplayer.   
If you didn't notice: this thread is about new mega events, not Chistmas wishes.

BR, Iztok




Reply #52 Top
Frogboy, does CariElf beat you with a stick every time you open one of these ideas threads?



Lol, I bet a tug of war happens really close the pond
Reply #53 Top
I like a Civil War event. In general it is like the Fundamentalists, but more severe. See this thread: https://forums.galciv2.com/?forumid=247&aid=153145#1218688

Quick summary:
* Would impact a single race and result in ~half your worlds forming another AI
* Also, half of all your assets (ships, starbases, etc) would also defect - if the planets revolt but have no guns they are dead meat
* The new AI is at war with the original race
* Will be triggered by a CIV that is Evil, lower influence, low morale, etc on a point system (see thread). In this way it is like an alignment: you can game the system, but your proclivities are cumulative.
* Although any race could be affected, it mainly would impact Evil races as a way to benefit Good, which has fewer useful bonuses.

Hydro
Reply #54 Top
-A Dreadlord mega-event that doesn't suck? Seriously, they can be taken out in a single turn using a single transport, because they have no ships to defend themselves.


Amen.
Reply #55 Top
Event I want.

I want events based on your political party. I'd like to see one result of those events be to change your party if needed.

Reply #56 Top
Ancient precursor factory found. This is a giant space station that produces ships like a planet but at a massively higher rate. Whoever has at least on ship garrisoning it controls it.

Religious fundamentalism grows rapidly. Any democratic government loses all their biology technologies and suffer a big slowdown in research. Planets already terraformed will not be lost, but the relevant technologies will have to be re-researched to colonize new worlds.

A minor race appears with the ability to colonize any planet and raise the quality of these planets they colonize/conquer by 1 per six months to a maximum of 8 points higher than the original value.
Reply #57 Top
Here's a few ideas. Some of them are not completely formed into a solid event, but are ideas that might be partially used.

--------------
The Linux fanboy event

Idealists steal technologies from each race and share them with all other races for free.

--------------
The Neutral Zone

An underground diplomatic community surfaces and patrols the borders of all civilizations. They have extremely powerful ships that will attack any fleet crossing civilization borders. You might be able to defeat them and cross, but you will surely take damage. The only way to get around this is to get up to "friendly" relations with this diplomatic "race"

Not sure if the game mechanics could support this type of thing. The ships would have to not appear on the map, and just kind of "appear" when a ship crosses a border. The effect would be cool though....it would force a "neutral ground" situation, where someone would build up a force behind their borders while trying to appease the race controlling the borders, or allow continued attack at a weakened level.

-------------------------------
Trade Woes

A race like the "jagged edge" comes into existance. They manage to take a % of all trade income and also commendere ALL starbases belonging to ALL races. They are defeated only when all of their star bases are destroyed.

------------------------------
Anonymous Terrorist Plot

Terrorists have an axe to grid against all modern civilization. They execute a perfectly co-ordinated simultanous attack on 75% of each races happiness centers, which destroy not only the structure, but the usable land it was built on. This causes a mass adjustment as races must give up buildings on each planet in order to restore order.

-----------------------------
Reply #58 Top
Mirror matter universe cross over event. All ships with weapons from all civilizations are duplicated and are hostile to every one.

Most powerfull civilization has a Dark matter experement go wrong and all weapon carring ships of that civilization are triplicated and these new ships are gifted similuarly to how it works when a civilization surrenders.

Mystry Zen force spreads throught all civilization and makes all influence null. Ie impossible to to flip any planet.

Quantam Wave front sweeps throught the map and doubles a random weapon or defence tech tree points. Make it impossible to tell which weapon or defence until ship has been built with that tech in it.
Reply #59 Top
Oh i just read some of the other suggestions. I definately agree that a 2nd wave of anomolies would be fun.

However....It should require a different type of survey module...something you have to research
Reply #60 Top
Ooh, I've just thought of another one:

Curse of MOO3

The game changes to a page of sliders, allowing you to set preferences like: War<-->Peace, Attack<-->Defend, Research<-->Build. Then you just sit back and keep pressing end turn to watch the game play itself.
Reply #61 Top
Universal 'Dark Matter' Increases

- Sensors become almost useless. Maximum Sensor range reduced to 3 parsecs.

- HyperWarp engines cease to function reliably. Speed cut in half for all engines.

- Beam weapons are reduced in strength by 1/2.

- Trade routes are harder to maintain - values cut in half.

- Minimap no longer will show other empires ships.

- Asteriod mines production halved due to decreased efficiency.

- Starbase area of influence cut in half
Reply #62 Top
Universal 'Dark Matter' Increases

- Sensors become almost useless. Maximum Sensor range reduced to 3 parsecs.

- HyperWarp engines cease to function reliably. Speed cut in half for all engines.

- Beam weapons are reduced in strength by 1/2.

- Trade routes are harder to maintain - values cut in half.

- Minimap no longer will show other empires ships.

- Asteriod mines production halved due to decreased efficiency.

- Starbase area of influence cut in half


Only real problem i have with this is the star base issue. A lot of times the placement of star bases leaves planets on the outer edge of their influence which would make a lot of star bases completely useless.

Would be better to decrease their influence, UNTIL you upgrade them all to top sensor levels. This way you have to do some research and add 4 additional contructors to each startbase. This way its a problem that you can overcome...for a cost.
Reply #63 Top

- Space Monster
No space 4x game is complete without a couple of them! Either a single, powerful one or a swarm, similar to locusts. (MoO style space monster / Tyranid like invasion)

- Black Hole
A black hole opens in a sector of space, drawing each ship traversing it towards its center with a given speed per week. Fast ships can escape its pull.

- Artifact World
A new planet is discovered, guarded by a ridiculously powerful ship. Yes, I like MoO, so what?

- Supernova
A systems star turn into a supernova. You can either research a way to prevent it (like the plague), or you can evacuate. The nova would unleash a shockwave traveling a certain distance, damaging everything in its way. The closer you are to the centre of the event, the more damage you receive.

- Comet
A huge comet passes through the galaxy. It will hit one planet and reduce it to asteroids unless you send enough starships to destroy it. This would basically be the already existing normal event, but aimed at a populated world.




100% vote for pndrev suggestions (the above this).

May be minus comet , comets are not local to star systems , having it travel from one star to another is stupid.

Also add high tech "guardians" to some planets - left over of ancient civilizations so you can't colonize until you defeat them , if you do - get some technology or research progress goes up.
Reply #64 Top

Oh i just read some of the other suggestions. I definately agree that a 2nd wave of anomolies would be fun.

However....It should require a different type of survey module...something you have to research



This too, but not "second wave" better to research new detectors that allows you to detect "second level" of anomalies.

Reply #65 Top
n.

However....It should require a different type of survey module...something you have to research




This too, but not "second wave" better to research new detectors that allows you to detect "second level" of anomalies.


Yea I was thinking that same thing. But I think that would just plain make a good addition to the game in general (without a mega event). It always seems like the hunt for anaomolies is over too quickly!

I would like to see BOTH:

- Multiple types of anaomolies in the begining that required more advanced survey modays.
- A mega-event of "an independant scientists has discovered a new type of anomoly....rearch this new tech if you'd like your ships to try to find them"
Reply #66 Top
Only real problem i have with this is the star base issue. A lot of times the placement of star bases leaves planets on the outer edge of their influence which would make a lot of star bases completely useless.

Would be better to decrease their influence, UNTIL you upgrade them all to top sensor levels. This way you have to do some research and add 4 additional contructors to each startbase. This way its a problem that you can overcome...for a cost.


That's a cool wat to go- I figure the devs would tweak the details anyway.
Reply #67 Top
-Divorce
Your fifth wife/husband has decided that she/he has had enough of being married. Unfortunately she/he was one of the selling points of your government, so the morale level suffers.

-Faith Conversion
The citizens of the [OPPONENT CIVILIZATION NAME] have decided that the story of creation taught within your empire holds water. This has lead to a dramatic increase in your influence.

-Actor Assassination
The famous Actor [ALIEN NAME] was shot and killed last week by an unkown gunman. Unfortunately the gunman has escaped which has led to the sudden sway of deppression in the populace.
Reply #68 Top
-A Dreadlord mega-event that doesn't suck? Seriously, they can be taken out in a single turn using a single transport, because they have no ships to defend themselves.

I agree. A well-done and truly frightening appearance of the Dread Lords could be THE mega event!

- Artifact World
A new planet is discovered, guarded by a ridiculously powerful ship.

Agreed. It should be a PQ 26+ world built up to the max (including planetary defenses, maybe?) with a ridiculously powerful fleet though.
I guess this would imply the addition of a minor race, preferably with all techs researched but unwilling to trade with anyone.

-God sends "vibes" through the entire galaxy randomizing the ethical alignment of all races.

I'd love that one. Maybe cut off all treaties and trades at the same time.

-Some unknown force manages to construct a Terror-star, and sends it around to destroy planets, starting with the largest civ. This super starbase should be well fortified so nothing short of an intense campain against it will stop it. Any planet that it manages to destroy will become asteriods for miners to use.

I'd like to see that one as well, but I guess it would be too complicated to do just for a mega event.

an option to turn the frequency of events up/down

Is there a complete list of existing Mega Events somewhere?

These two would come very handy, by the way.
And while we're at it, I guess that most players would welcome a slider for the new planet classes requiring some research before being colonizable.
Reply #69 Top
I have a couple of ideas:

'Happy Pills'
A new drug craze sweeps the galaxy, raising levels of agression everywhere. This leads to
-The xenophobia event switching permanantly on
-Alliances are anulled and no more can be made making the Diplomatic victory impossible
-All relations are reduced to either hostile or 'At War'
-Civilsations recieve a moral boost while at war

Summit of the Righteous
All the good civilisations have attended a summit and decided to defeat evil the only way they see possible: war.
-All civilisations recive Xeno Ethics for free
-All good civilisations are allied
-All evil civilisations are allied
-There is now a permenant state of war between the good and evil alliances
-Neutral civilisations are unaffected (apart from the free tech)

Reinforcments
A weak civilisation summons reinforcements from another sector
-This is like the 'super race' mega event, except after a few turns an armarda of incredibly powerful ship appear in their home system.

Artifical Moods
Scientists have unlocked the secret to happiness and have begun marketing it to every race.
-All races gat 100% approval, up to 75% tax, where it becomes 0% (because people can't afford 'Happiness')
-Production is slashed by 50% due to people not wanting to work anymore
Reply #70 Top
I would like to support the "artifact world" suggestion, and Hamster Man's ideas. Lots of other good ideas here, but these are Mega Events in the spirit of the originals (change the NATURE of the game).
Reply #71 Top
What about a huge computer virus the likes of which never seen before has been unleashed by a civ/pirate clan, and it then invades every computer system in the galaxy, so all civs are affected.
The virus then causes diplomatic translators to say the wrong things, it causes trade routes to close or open in random places, it nullifies treaties, sends the economy haywire and makes manufacturing really wierd. It also makes really odd ships, such as a ship with nothing but masses of survey modules or life support segments (as its taken over that as well), so you have to use governors to cancel all ship building.
Then, you have to try and research an antivirus programme or the effect is ended after a set number of turns. What I like about this is it sends civs into anarchy, and can cause wars to break out or alliances to form between very very unlikely civs (torian and drengin for example) because the diplomatic translators arent working. It will also begin researching random techs, which you can change but it will always change the tech at the end of the turn. etc etc
Reply #72 Top
--------------
The Neutral Zone

An underground diplomatic community surfaces and patrols the borders of all civilizations. They have extremely powerful ships that will attack any fleet crossing civilization borders. You might be able to defeat them and cross, but you will surely take damage. The only way to get around this is to get up to "friendly" relations with this diplomatic "race"

Not sure if the game mechanics could support this type of thing. The ships would have to not appear on the map, and just kind of "appear" when a ship crosses a border. The effect would be cool though....it would force a "neutral ground" situation, where someone would build up a force behind their borders while trying to appease the race controlling the borders, or allow continued attack at a weakened level.

-------------------------------



I suggested this before and then just now I read about the Peace Keepers event. I'd never seen that one before but it seems almost like what I suggested. I guess it was a good idea. lol
Reply #73 Top
I tried to read these all but i only get an hour for lunch.

Some that i've seen that i like:

1) the one where the whole galaxy gets mixed up (i do have to say that I mentuioned this on the thread for what we'd like to see in a futrure expansion.. ok i'm done patting myslf on the back)

2) Where planets rebel and form a new civ. But it should affect all civs, so Each civ loses say one or two planets and all those form a single new civ.

3) I think this one is brand new... a time warp kinda thingy where all planetary improvements on all planets go back 1 generation. So your stock exchanges will become a banks and so on. I guess anything that doesn't have a previous type will stay the same, like capitals and starports. And i guess soil improvements will remain.

4) The reverse of that can be that all CURRENT social projects on all planets are immediately complete. Some will benefit more than others, depending on how far along the projects were.

5) Anything that can shake up the game but not kill it. And anything that effects all civs the same; not just to help or hinder the human player.

6) This isn't a mega event but i do like the idea of new anomolies popping up throuout the game, resources too for that matter.

Reply #74 Top
Captain War, your idea number two sounds alot like the Confederate Systems from the 2nd and 3rd Star Wars films (the new ones).
That idea I like, as it could work. The only problem is, you could very easily take the world back by force if you simply invade, especially if its a later game and the planet is in the middle of your empire...
Reply #75 Top
Reinforcements!

Every game is played out in a small sector, after all. The weakest faction has sent out a request for aid, and now they get a large fleet on par with the most powerful faction. Since it comes from outside it might have ships that the faction cannot build yet.

-------------------------------------------------------------------------

Drug wave.

A new drug sweeps the sector. No one wants other pleasures. No more population growth until...

(alternatives:)

...your happiness goes under a set percentage and stays there for a number of turns. You will have to accomplice this yourself.
...until the factory where the drug is produced is destroyed. Pity you do not know which factory that is.
...all your trade routes are canceled, to stop the drug from being distributed.
...you have built a drug-rehabilitation center on each planet you want to grow further.

---------------------------------------------------------------------------

Cosmic EMP-blast.

All research buildings are destroyed. Or other kind of building.

---------------------------------------------------------------------------

Applied history.

A breakthrough in historic research sheds new light on how to best do battle. All exp earned by ships so far is doubled.