Farms and Stock Markets in Dark Avatar

I'm about halfway through my first Dark Avatar game atm, and I tried out the food distribution center as tax income seems to have been greatly reduced compared to DL. I was horrified to discover that the 80% population penalty cap for approval has been raised or removed entirely. For a world of 25.5 billion, I required 8 VR centers and 33% taxes just to keep approval above 50%.

I would like to ask those who have either the DA beta or the actual release whether or not the population and tax mechanics have changed from DL v1.4. Is the old tactic of Stock Market spam still valid? Should my worlds go above 20 billion population? Most importantly, how do you make money in DA?
7,166 views 8 replies
Reply #1 Top
There has always been a substantial approval penalty for going above 19 or 20 billion, AFAIK, and most experienced players recommend against doing it.
Reply #2 Top
Stock markets lost their morale bonus as of (I think) v1.3. It does seem that the population morale penalty for going over 19 billion has also gotten harsher with DA, though.

Reply #3 Top
i just got DA, and i've bene damn busy and unable to play it. WORSE THING EVER!!!

that aside, i can describe the tactic i've used in DL, and since this part the the game doesn't seem to've changed, it may be valid.

what's 100% approval good for? nothing, really, at least not unless you're being culturally dominated or trying to grow a population quickly.

but there's the other obvious answer, to keep your party in power if you've a democratic form of government. and that 30% economic boost can come in handy.

i only put 1 farm on most of my worlds. with enough morale boosts from trade goods, techs, etc., i don't even need morale structures on those worlds and they stay at 100% moral and 49% or more taxes.

but there's always at least one world with morale hovering around 40-60%. that'll be my economic capital. my secret police center is also located there. i've pushed populations on worlds such as this above 50 billion in some games. i don't care if morale is low there; i'm sure moral is low in tokyo and NYC too. my rule of thumb is, for every 13 billion (once farm tech is maxed) on this world, i want at least 2 worlds at 100% morale with 13 billion people on each of them. it'll result in an average societal morale of about 80%.

now, in games where i don't have enough planets (at least at first) to do this, i don't do it. in games with lots of planets, i might make a second (or third) uber population world. but the second and third of such worlds always do double duty as troop strongholds. i resist pulling large numbers people from my economic capital because it can hit my economy hard.

PS: last i heard, economy and production are intentionally much tighter in DA. but that was a while ago i read that.

man... i cant wait until this weekend.
Reply #4 Top
I don't let my worlds grow too big, and it's not just the morale, it's that your income is a function of the square root of your population. It's just not worth all the micro of ferrying your population around when you've got billions of population already.

That said, I do wish there was a way to create mega-money worlds. You can create mega industry and mega research worlds, but there's no way to offset it with money in the late game (I got lucky my last game--I got the economy boom event).
Reply #5 Top
Trade seems like the best option at the moment although the tax thing seems to have been over-nerfed (I'm not saying it didn't need nerfing).
Reply #6 Top
So I should just build one farm and spam Stock Markets right? At 25.5 billion my base morale is something like 15% (85% population penalty). I guess the food distribution center is a waste of time then?
Reply #7 Top
I find myself needing to build many more money planets than I did previously to stay fluid ( not in the red). And thats with a +50 racial econ bonus. Its not so bad once you get stock exchanges, but the first couple tiers of econ buildings can be rough.
Reply #8 Top


(Citizen)dystopicFebruary 8, 2007 11:22:34Reply #


i just got DA, and i've bene damn busy and unable to play it. WORSE THING EVER!!!

that aside, i can describe the tactic i've used in DL, and since this part the the game doesn't seem to've changed, it may be valid.

what's 100% approval good for? nothing, really, at least not unless you're being culturally dominated or trying to grow a population quickly.

but there's the other obvious answer, to keep your party in power if you've a democratic form of government. and that 30% economic boost can come in handy.

i only put 1 farm on most of my worlds. with enough morale boosts from trade goods, techs, etc., i don't even need morale structures on those worlds and they stay at 100% moral and 49% or more taxes.

but there's always at least one world with morale hovering around 40-60%. that'll be my economic capital. my secret police center is also located there. i've pushed populations on worlds such as this above 50 billion in some games. i don't care if morale is low there; i'm sure moral is low in tokyo and NYC too. my rule of thumb is, for every 13 billion (once farm tech is maxed) on this world, i want at least 2 worlds at 100% morale with 13 billion people on each of them. it'll result in an average societal morale of about 80%.

now, in games where i don't have enough planets (at least at first) to do this, i don't do it. in games with lots of planets, i might make a second (or third) uber population world. but the second and third of such worlds always do double duty as troop strongholds. i resist pulling large numbers people from my economic capital because it can hit my economy hard.

PS: last i heard, economy and production are intentionally much tighter in DA. but that was a while ago i read that.

man... i cant wait until this weekend.



Um morale is not low in NYC    nice try, though.

What an assumption to make.