governor rally points

What is actualy the point of the "governor" rally points? I thought its for each planet, so I can set various destination for any starport building ships, but actualy its empire-wide. And I can just set RP for either ships doing nothing, whats about those who SHOULD wait, and those who are already doing something.

I just noticed this system just sent all my colony ships to the drenging border where Im about to amass a battle fleet, for no reason, ok actualy its because I set the governor rally point from none to RP1, and my colony ships always are sent to the vicinity ofa planet, not the planet itself.

Btw, how can I remove this thing? Ally my ships that have no orders start moving towards rally point 1, I tried to remove it, but with no luck. (hit on "none in the center screen and none in the right screen and then updated ship destinations, but nothing happened) I want realy get rid of it. I will rather micromanage all my ships then using this somehow useless option.
4,364 views 7 replies
Reply #1 Top
Once you work out that it is for switching rally points rather than using it to reasign the "None" option as you have done it can be quite useful.

I tend to put a separate rally point on each border. Then set the planets with warships to my most vulnerable rally point say border A. Then if I need to re-inforce one particular border I can switch all the planets from border A to re-inforce border B without micro managing them.

Also I tend to have rally points near each of my mining starbases so that I can send my constructors there e.g. Mining Inf 1, Mining Mil 1... once I have finished upgrading the starbase as much as my techs will allow I switch them using the governers screen again.

With what you've done I think you'll have to manually cancel the autopilot on each.
Reply #2 Top
it's also super useful for developing starbases. no more available comps on this starbase? okay, all the planets with rally points set to "south 3" now go to "south 4". all ships on their way to "south 3" now go to "south 4". it takes a turn for the new orders to take effect (your ships lose a turn of movement if you don't move them manually), but it's so much easier when you're developing a military starbase network. it took me a while to understand how it works, though.
Reply #3 Top
it's also super useful for developing starbases. no more available comps on this starbase? okay, all the planets with rally points set to "south 3" now go to "south 4". all ships on their way to "south 3" now go to "south 4". it takes a turn for the new orders to take effect (your ships lose a turn of movement if you don't move them manually), but it's so much easier when you're developing a military starbase network. it took me a while to understand how it works, though.


I second with everything said here, but change "south 3 and 4 to military 3 and 4 or trade 3 and 4"
Hehe.
Reply #4 Top
Hm sorry I dont see anything usefull here. Im not sending ships "blindly" somewhere ie 10 ships to south 1 and while the first 2 arrive the starbase is finished, I have to reroute the other 8ships to south 2.... thats just stupid.

The only and just usefull thing about governor rallypoints would be as said: seting the orders for each planet, so new constructed ships fly to the designed rallypoint.

Right now (and always did) I construct battelships close to the enemy border, while on the other end of my empire I build constructors and troop ships. I have to give each ship "micro" orders for their first destination, as the governor separates just between "alreay moving" and "nothing". Newly constructed constructor, battleship, troopship, maybe freighter and colonyship all in one round, would have the same destination and thats crap.

I hope Stardock is going to change this.
Reply #5 Top
Yeesh. If you're not using rally points you are a glutten for tedium. Especially on Gigantic galaxies.
Reply #6 Top
Im of course using rally points, but not the governor. What I ask for is an improvement to the governor rp system
Reply #7 Top
It depends HOW you use rally points. I just click on the Rally Point itself and hit "Move" when I want ships headed there to change course. It breaks those already in flight, but it's not that bad...

...though, on second thought, I might have to start using the governor, my method gets annoying at times.