formulas adjusted in Beta3?1.10[b3].014? / AI playability issues in Gigantic map / cheating

1) pop growth doesn't seem to be at 0.2 B/turn anymore. when settling a planet with 20 colonists instead of the 500max (0.5 Billion), growth is excruciatingly slow.
-definitely prefered the simcity2000 model of population growth, spontaneous=)

2) taxes seem to decrease as the population grows. ie, with 500 million population, colony generates ~20/turn, but at 5 Billion pop, only generates about 40-50 gold/turn, at same tax rate

3) cutoff for tax rate? It seems the magic number is 80%?. with morale boosting tech i can hit 79% tax rate at 99% approval. but at 80, it redlines to single digits. just a single %.

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something changed with the map creator?
when setting # planets to 'abundant', used to be a limit of 2 habitable planets per star. so gigantic maps contained ~100-150 potential colonies.

-latest beta, 'abundant' was NO JOKE. in a mere 4*8 parsec area, or 1/8 of the 16*16 gigantic map, i had over 60 colonies. read--boring, as first 2 years were spent researching engine techs and beeline/building colony ships.
leading AI had over 100 colonies. most others around 30-50 colonies. 9 AI opponents total, difficulty level - Suicidal.

(sidenote, kudos on being able to see all enemy stats on foreign relations menu) however, by year 3, each of 9 AI had >500 ships. about 10 turns later, i must have run out of RAM? turns started taking 2 minutes to finish and sound became choppy.

-AI refuses to make fleets larger than 3-4 ships the minimap looked like colored sprinkles.
-please consider making AI retire ships. When AI has phasor tech, why have 100+ ships with A laser.
-watching AI fight battles is like watching ISD's fight on star wars. a whole bunch of lasers get fired and nothing happens because there are so many ships. why does the AI stockpile and screen with freighters and troop transports?

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cheating.

-I can trade Starbase Fortification I, II , III tech to AI for resource starbase, but the resource comes with battle station MK1 & death ray or whatever +7 beam already installed. how can AI build what it hasn't researched?

-AI handicap. AI doesn't appear to get benefit from resources? is this a balance issue since the AI gets 2x economic bonus on suicidal?

-multiple hyperion shrinker's(conquested) stack. not really fair if i can fit 4 deathrays on a tiny ship, however fun it might seem



5,225 views 9 replies
Reply #1 Top
Well, Beta 3A is out now....it was released last evening. 1.10[b3].015.

It is avaialable on SDC now.
Reply #2 Top
1) pop growth doesn't seem to be at 0.2 B/turn anymore. when settling a planet with 20 colonists instead of the 500max (0.5 Billion), growth is excruciatingly slow.
-definitely prefered the simcity2000 model of population growth, spontaneous=)

2) taxes seem to decrease as the population grows. ie, with 500 million population, colony generates ~20/turn, but at 5 Billion pop, only generates about 40-50 gold/turn, at same tax rate

3) cutoff for tax rate? It seems the magic number is 80%?. with morale boosting tech i can hit 79% tax rate at 99% approval. but at 80, it redlines to single digits. just a single %.

-------------------------------------------

something changed with the map creator?
when setting # planets to 'abundant', used to be a limit of 2 habitable planets per star. so gigantic maps contained ~100-150 potential colonies.

Correct, 1) & 2) was changed to this in the first 1.1-beta. 2) Base taxes collected is now the square root of population.
3) Not sure but I think it has always been the case.

I always use 'common habitable planets' now, that seems to be equal to the old 'abundant habitable planets'.

-I can trade Starbase Fortification I, II , III tech to AI for resource starbase, but the resource comes with battle station MK1 & death ray or whatever +7 beam already installed. how can AI build what it hasn't researched?

Because you are wrong. Battle Stations comes from Space Weapons. Devastation Beam is available at the beginning.

-AI handicap. AI doesn't appear to get benefit from resources? is this a balance issue since the AI gets 2x economic bonus on suicidal?

They have always gotten their bonuses correctly from resources in all my games, including beta.

-multiple hyperion shrinker's(conquested) stack. not really fair if i can fit 4 deathrays on a tiny ship, however fun it might seem

I think this is more of an AI-issue. If the computers were as good at conquering each other as the player, then they would also end up with multiple Hyperion Shrinkers, leveling the playing field.
Reply #3 Top
I personally think the 'only one' element of improvements needs to be more rigourously enforced. Tricking your way around it is just lame, and means we can all leave enemy planets alone until they build something we want to steal to twink our way out of the game. If you can have more than one, let a successful non-military player just build them like regular people. If not, then stop people spoilting the checks.

Simply deciding that you get 'one' of all these omega and hyperion structures, and additionals cost an assload of money. would be a fix. Might as well let everyone build as many as they want, if they've got the resources.
Reply #4 Top
Simply deciding that you get 'one' of all these omega and hyperion structures, and additionals cost an assload of money. would be a fix. Might as well let everyone build as many as they want, if they've got the resources.


I agree, if i can capture more then one...Might as well be able to build more then one. I have the money, i have the workers and plans....so why not? =P

Edit: Yay, finally got my Wounded in Action Badge..
Reply #5 Top
Or just make it so only the one with the highest yield "works", the others are just decoration/waste of space.
Reply #6 Top
What are you ppl talkign about? The AI doesnt cheat! Its retarded that i even have to say that.The AI always makes bigger fleets than 3 or 4(once it has the tech ofcourse) and where did you hear about a 2 planet cap per star!?
The cap is 5 planets! Also why would u call stacking bonuses cheating? This thread is full of bs
Reply #7 Top
I have not seen the AI cheat.

I have seen a bug where I got a planet with 2 mfg capitals.

AI has had fleets of about 9-10 ships in my last game. AI is building much faster ships too.

AI still giving away mining bases to help support wars.....
Reply #8 Top
I've always played on gigantic maps with abundant stars, and paid attention to the number of colonies. That change doubled the number of colonies, true, but even before, I'd often find a star system with 3 or 4 habitable planets, it wasn't capped at 2.
Reply #9 Top
thanks for the replies.
i was indeed wrong about the starbase fortification techs and devastation beam/battle stations