formulas adjusted in Beta3?1.10[b3].014? / AI playability issues in Gigantic map / cheating
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GalCiv2 Forums
1) pop growth doesn't seem to be at 0.2 B/turn anymore. when settling a planet with 20 colonists instead of the 500max (0.5 Billion), growth is excruciatingly slow.
-definitely prefered the simcity2000 model of population growth, spontaneous=)
2) taxes seem to decrease as the population grows. ie, with 500 million population, colony generates ~20/turn, but at 5 Billion pop, only generates about 40-50 gold/turn, at same tax rate
3) cutoff for tax rate? It seems the magic number is 80%?. with morale boosting tech i can hit 79% tax rate at 99% approval. but at 80, it redlines to single digits. just a single %.
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something changed with the map creator?
when setting # planets to 'abundant', used to be a limit of 2 habitable planets per star. so gigantic maps contained ~100-150 potential colonies.
-latest beta, 'abundant' was NO JOKE. in a mere 4*8 parsec area, or 1/8 of the 16*16 gigantic map, i had over 60 colonies. read--boring, as first 2 years were spent researching engine techs and beeline/building colony ships.
leading AI had over 100 colonies. most others around 30-50 colonies. 9 AI opponents total, difficulty level - Suicidal.
(sidenote, kudos on being able to see all enemy stats on foreign relations menu) however, by year 3, each of 9 AI had >500 ships. about 10 turns later, i must have run out of RAM? turns started taking 2 minutes to finish and sound became choppy.
-AI refuses to make fleets larger than 3-4 ships the minimap looked like colored sprinkles.
-please consider making AI retire ships. When AI has phasor tech, why have 100+ ships with A laser.
-watching AI fight battles is like watching ISD's fight on star wars. a whole bunch of lasers get fired and nothing happens because there are so many ships. why does the AI stockpile and screen with freighters and troop transports?
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cheating.
-I can trade Starbase Fortification I, II , III tech to AI for resource starbase, but the resource comes with battle station MK1 & death ray or whatever +7 beam already installed. how can AI build what it hasn't researched?
-AI handicap. AI doesn't appear to get benefit from resources? is this a balance issue since the AI gets 2x economic bonus on suicidal?
-multiple hyperion shrinker's(conquested) stack. not really fair if i can fit 4 deathrays on a tiny ship, however fun it might seem
-definitely prefered the simcity2000 model of population growth, spontaneous=)
2) taxes seem to decrease as the population grows. ie, with 500 million population, colony generates ~20/turn, but at 5 Billion pop, only generates about 40-50 gold/turn, at same tax rate
3) cutoff for tax rate? It seems the magic number is 80%?. with morale boosting tech i can hit 79% tax rate at 99% approval. but at 80, it redlines to single digits. just a single %.
-------------------------------------------
something changed with the map creator?
when setting # planets to 'abundant', used to be a limit of 2 habitable planets per star. so gigantic maps contained ~100-150 potential colonies.
-latest beta, 'abundant' was NO JOKE. in a mere 4*8 parsec area, or 1/8 of the 16*16 gigantic map, i had over 60 colonies. read--boring, as first 2 years were spent researching engine techs and beeline/building colony ships.
leading AI had over 100 colonies. most others around 30-50 colonies. 9 AI opponents total, difficulty level - Suicidal.
(sidenote, kudos on being able to see all enemy stats on foreign relations menu) however, by year 3, each of 9 AI had >500 ships. about 10 turns later, i must have run out of RAM? turns started taking 2 minutes to finish and sound became choppy.
-AI refuses to make fleets larger than 3-4 ships the minimap looked like colored sprinkles.
-please consider making AI retire ships. When AI has phasor tech, why have 100+ ships with A laser.
-watching AI fight battles is like watching ISD's fight on star wars. a whole bunch of lasers get fired and nothing happens because there are so many ships. why does the AI stockpile and screen with freighters and troop transports?
---------------------------------------------------------------------------
cheating.
-I can trade Starbase Fortification I, II , III tech to AI for resource starbase, but the resource comes with battle station MK1 & death ray or whatever +7 beam already installed. how can AI build what it hasn't researched?
-AI handicap. AI doesn't appear to get benefit from resources? is this a balance issue since the AI gets 2x economic bonus on suicidal?
-multiple hyperion shrinker's(conquested) stack. not really fair if i can fit 4 deathrays on a tiny ship, however fun it might seem