Tandem

Tandem

Joined Member # 801506
6 Posts 15 Replies 137 Reputation

I am a bit late to the discussion but I find Paradoxnt's last suggestion to be interesting (start with an advanced cruiser rather than a cap ship). In the first game that I played, it struck me as odd that we start the game with the "tech" needed to create any cap ship let alone a high level one and cap ship construction yard. Paradoxnt, I would build on your suggestion by replacing the first cap ship crew tech with the tech needed to build a cap ship construction yard (i.e. yo

130 Replies 25,938 Views

Mining Bug Kar's Cross map FFA vs 3AI. I was close to finishing the bombardment of an enemy homeworld. His builder respawned and purchased a mine on each of the three rocks in the system. My fleet killed the builder and finished the planet before the builder got close enough to start working on any structure. The problem is that even after taking over this world, the mines are still in the color of the prior player, I can not purchase new ones or destroy his. When I mouse o

272 Replies 215,838 Views

In my opinion, the current planet upgrade, planet growth rate, and ship build rates are a little fast. Right now I do not see a NEED to purchase the corresponding techs to improve these factors as their rates are fairly comfortable as-is.

297 Replies 217,326 Views