They should definitely not wait, this is the greatest strategy game ever made. this is a rare moment in time and they should make it perfect. Just to do it. Make the greatest strategy game of all time. MOO2 has held that record for so long in space strategy, that game out in 97? but it is still a wonderful game. Gal civ 3 with minor, extremely minor adjustments is the greatest strategy game ever made. they have been constantly improving it for 5 years, why stop when you are so close to perfec
dkahil
You know its super easy to adjust precursor worlds definition, just edit precursor world def in DLC 4 and you can adjust the size of precursor worlds.
Do you think it would be an easy modification to add the option that you can only trade techs with allied civilizations? for myself, this would present a greater challenge and not take away the exciting part of the game- trading techs. I just think foreign civs wouldn't trade tech unless they were allied to you. Research being so important to all conquering civs. You know how we imagine things, when we play, I like to think that when you are allied to a civ, its special and should come
Yeah, I have never seen that, i have been playing on godlike this last game well over 200 hrs and ai definitely does not prioritize gaurding transport fleets. 90% of the time transports are coming at you with 2 transports and no gaurd or a sprinkling of outdated vessels never filling their logistical capacity. If you are seeing this it must be random, I as well as others experience transports ungaurded so I think your game must be an exception not the rule. transports are the most valua
Branyak event needs to be fixed, when you take the pragmatic path it says you will receive techs but you dont get any techs for protecting them.
Thanks for replying, I have no problem with you hijacking the thread. Our goal is to make Gal Civ III the best possible game it can be. I actually adjusted the xml in intrigue, systemdef, they have a percentage of percursor worlds on galaxy creation, its really easy. I just think it should come with that adjustment it would be really easy all you would have to do is copy the xml and paste to mod file with adjusted precursor percentage on galaxy creation. 1) Invasion fleets need to be
Let me first say you did it, I have left many comments and you have always listened to your customers. 1) Transports ships are ungaurded, even at godlike difficulty all I need is a couple of ships to prevent invasion because a transport ship is always accompanied by 1 medium vessel, this is the only thing holding back the game from giving you a great challenge. A Battlefleet should accompany transports. 2) One of the game options for technology should be this Pla
Let me first say you did it, I have left many comments and you have always listened to your customers. <p style="color: #000000; font-family: