Boris_the_Beefcake

Boris_the_Beefcake

Joined Member # 6851353
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Win 10 - latest public build 32GB RAM GTX 1060 6GB AMD Ryzen 7 1800X Here are my comments from my first play though - probable duplication of others: Intro will be fleshed out I assume - very brief and little context Lander and ship movement problematic. Despite accelerating, lander/ship just stop at times Ship movement in solar system sometimes very slow or 'blocked' by an invisible wall?

20 Replies 23,777 Views

I haven't 'measured' it - but also got the impression at one time that there was a scaling in ships wrt damage/health. If true then I second this post - ship attributes (damage, health, speed etc.) need to remain constant regardless of difficulty.

5 Replies 322 Views

Perhaps this fits a current post - but playing a bit today it struck me how quickly a ship can be destroyed.... Scruyve Beam Carver, Menkmack Mine, Trandals Ribbon Bola (and likely others) - are able to kill you almost instantly which is problematic depending on starting locations. My gut feel is that there needs to be a reduction in overall damage or increase in overall health - for most if not all ships.

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My two cents... negatives comments only - no news is good news (anecdotally I would also say my 2nd time playing after a few weeks is far better than the first) There are balancing issues (of course as its a beta) - but I wonder if there is an issue with difficulty scaling - played a game on crazy cyborg and earth ship was one shotting a number of my ships or so it seemed (does this imply that a harder cyborg just gets stronger weapons - which would fly in the face of SC2?)

31 Replies 27,826 Views