Zuggs

Zuggs

Joined Member # 664057
7 Posts 30 Replies 313 Reputation

I agree completely with the first issue. It just doesn't make sense that upon building another city all resources are instantaneously and automatically shared. It makes a lot of sense that caravans would do that work for the state. This would also provide another level of strategic depth. Right now, so far as I can tell, caravans provide a bonus income, but nothing else (aside from the resulting road speed travel bonus). If a caravan route is intercepted by bandits, monsters, or another civil

10 Replies 40,417 Views

I agree. I think, if not just rest, inns should play a larger role than just that of a quest giving hub. It seems a little random to me, which I suppose it ultimately is. Rest, perhaps a place to buy items (including some that might not be available at player cities), or perhaps a place to also recruit heroes. Then they may not have to just disappear and respawn two squares down after giving a quest, but could have multiple purposes, perhaps becoming integrated into cities expanding i

12 Replies 34,871 Views

I've settled into this mission, taking time to generally enjoy the game and not blaze through the mission, thinking it would be an easy win... The objective is an alliance with the Yor, however there is no option to create an alliance, even after researching alliances. I also haven't run into the Delta-3. What do I need to do to complete this mission? Along those lines, is there a walkthrough for this campaign? I've spent an hour or so searching the forums and Google and I haven't come up

3 Replies 5,426 Views

I dusted off my GalCiv2 yesterday and began playing the campaign. I started where I left off, with the mission preceeding the one I'm having difficulty with. Today I begain the titeled mission and I can't figure it out. Admittidly, I'm a little rusty-I probably haven't played in well over a year, but this seems abnormally difficult! I played through a few times. The first few times I was dessimiated by the Dread Lord fleets that wiped out my starba

0 Replies 3,688 Views

First, relax a little. GalCiv is a little different from other turn based strategy games. There is a learning curve. It's not that steep but it can be a bit daunting at first. One basic thing to remember is that if what you're doing doesn't work try something different! Don't try to do the same thing better. Generally, you want to build a few factories on your home world and the first worlds you colonize. In sandbox games specialization becomes more important but I've found in

6 Replies 5,093 Views

I understand where your coming from. I would have liked to see a different scale used. I didn't really start to think about it lately until I got to a game with two stars very close to each other; so close that planets from each one were almost colliding. Give it some time though and you'll forget about it. Think of it as a tactical map. Objects are represented in a size that is easy to understand not necessarily to scale. For instance, if you've ever gone on a plane flight that

25 Replies 16,363 Views

You could also check out the tutorial on ship building. You can watch the ship building process there. If you did a digital download via Stardock you have to download the tutorials separately.

3 Replies 5,266 Views

I noticed that many people display their Metaverse information like a signature so that when they post on the forums it appears at the bottom of their post. How do I do this? I looked for options to do this and searched the forums to no avail. I have the feeling that it's a profoundly simple thing to do but I just can't figure it out...

2 Replies 6,165 Views

I also almost never buy ships. In the beginning I always set spending to %100 then I'll buy the first factory (or two) on my home world and the first planets that I settle. Then I generally let the planets produce things on their own. Even just doing that will drain your money pretty quick which is why it's important to find other civilizations and trade with them. In the beginning I prefer trading techs for techs rather than money but later in the game (during that first war phase) I'll jus

7 Replies 3,660 Views

It should be set to %100 most of the time. There will probably be a couple of times when you'll have to drop it back down. After the initial colony rush, for instance, you'll have to drop it to maintain the many new planets you've acquired. During that time you should try to focus on researching techs that you can sell. Then, as you sell your technologies you can raise it back up. Eventually your colonies will be able to maintain themselves and you should be able to keep your spending up (a

45 Replies 54,430 Views

I'm sure tactical combat isn't going to happen in GalCivII. I would love to see multiplayer instated though. I think that might happen in a future expansion. The cited reason for not instating tactical combat was that it would be an unfair advantage for the player versus the AI. I do, however, wonder if tactical combat will possibly be put into a future sequel. There is a possibility of Stardock doing a sequel to the great Master of Magic game of which tactical combat wa

63 Replies 55,764 Views

Master of Magic was the best game of it genre. Sure it was an old DOS game that was almost outdated even when it first came out but people still play it today and that really says something. Not only was the game itself great but I personally think it had a great manual and spell book. For whatever reason I always enjoyed looking through them. Everything in the game was done very well from tatical combat to the spells and enviroment. I l

47 Replies 51,042 Views

If you want to watch the AI play by itself search the forums for a beta post by Frogboy. I remember he said something about using it for testing late in beta and people ask if they could do it to. You have to enable cheats and then enter a code so the AI will take over your spot. It should be possible though. Just do a search (sorry I don't feel like doing it right now, but it's out there). You might search for general cheats too. Or

19 Replies 35,639 Views

I liked the tutorials but in a way I agree. I think it would be more helpful to add an interactive tutorial. There are a lot of concepts in GalCivII that are different than other types of TBS games. Granted, there's not a huge learning curve but I think a basic tutorial covering game essentials and perhaps a little strategy would be a helpful addition. A lot of new people seem to have difficulty adjusting to the concepts and I think that

21 Replies 15,239 Views

I've also had an issue when loading a saved game. All of my ships act funny afterwards. That is, my ships will set autopilot destinations for no reason. Sometimes they end up outside of where they should be able to go and I get a message saying I need to move ships back to my space. Has anyone else experienced this?

2 Replies 8,456 Views

brigiton, neither I nor anyone else stated that we should add this feature for realism or because it was in sci-fi shows. I simply thought of the idea in part because of the show Deep Space 9. I might add that I think it's perfectly acceptable for a game to borrow from other elements, be it another game or television (and, by the way, GalCiv certainly does this). However, I never said anything about realism. I said that I thought it would be a good feature and add a new level of

23 Replies 26,128 Views

Very cool. My experience with this campaign mission was quite different (naturally). I decided to slow play this one and build up technology. Through trading and research I got ahead quite a bit and was building a fleet of star ships which I began moving through Torian space. As I got to my outer starbase I got a victory message. Turns out my allies did the work for me. Well, I suppose I helped by constantly trading the lastest weapons technology to them for large sums of cash.

34 Replies 202,694 Views