First Wiz33 is absolutely right, if there are good planets near you try to get them. I don't like going overboard with this but you should try to get to them before the AI. If there are only two or three of them, certainly, go for them as soon as you find them. On the manual, and this is just a guess as to what you're doing. Go to the Start Menu and start GalCivII in there (the default folder is in Stardock Games). From here a menu should come up that gives you the options: Play G
Zuggs
The aforementioned cheat shoud work. I think it's the same one that Frogboy said you could use to enable a sort of hot seat playing by taking control of an AI controlled race. There should be a forum on it created by Frogboy (in fact in the forum someone mentoned playing as the Dread Lords).
I grab better planets first then try to get to it before my friendly neighborhood space aliens do. Then I make like calrissian42 and add a couple of labs and a media center (I like to call them happy factories, is that weird?) and purchase upgrades.
hotcoffeedude, I don't remember exactly when it comes on. It's sometime around eleven or noon on weekdays. I think there are two episodes of DS9 and three episodes of TNG every weekday. Ironically, in the episode something failed on DS9 and they had to salvage the item that wasn't working from an abandoned Cardassian space station. I hope that helps as to telling you where they are in the series (I didn't follow it very closely). Glad to see a lot of people think this is
So I'm getting ready to wipe a Drengin starbase from existence and Deep Space Nine comes on Spike TV. It got me thinking, they stole their starbase why can't I steal the Drengin one? I think it would make a great addition if starbases could hold a few troops and if attacking ships and fleets had the option of disabling rather than destroying the enemy defences. Then a troop transport could dock and assault the starbase marines. This would have aloud me to capture the star
This brings me back to when I first started playing GalCiv. After the immense failure of MoOIII I moved on to GalCiv and really got lost . Obviously, looking over the manual and watching the tutorials will help. However, who really does this? Surfing the forums is a bit more fun and effective. You can find a few really good posts on strategy. Generally these will be for the campaign missions at this point because that's what people are playing. It takes a while (or at
Congratulations! I would just like to add that I (and obviously many other people) think this game is just wonderful. Really great stuff. I think this will go a long way to further the interest in "Indie" game companies and maybe even make a statement to "mainstream" companies that putting out an average game that relies on a franchise (cough - Lucas Arts) is not acceptable to gamers.
I would like to see an auto adjust for the money and influence points during trade. That is to say, if you trade a technology or ship for money you put your tech down and click on money and there is a button that will put it at the last "green" ammount (which would auto-adjust if you added tech for the opposing civilization to trade also). Maybe a little lazy, but I think it would be a good input and would save a little time.
I agreewith Stuie_acs, it would be helpful if a bubble would pop up and show you the number of research points a tech took. I think you can right click on them to get some information though. Otherwise the best way is to adjust money and influence to see exactly how valuable what your trading is. However, as you play the game more you learn how valuable different techs and what you should trade/ask for them. Also, I think it wou
I haven't beaten this one yet but remembering Seige I would go with KiRon's plan. Build up a fleet of a few groups of fighters to fight off their battleships and create a couple of star bases to get you to their planet. You have to research technology for your ground troops. Getting marines and using mass drivers or tidal destruction (which I think gives you +15 to your troops). If you get all of the research done you will be able to win
I haven't played mission two yet (haven't had time....). So I don't know if there's some sort of limit to what you can produce however, having played GalCiv before I think this might be what caused your lack of production. Brighiton alluded to it actually. If you only have a little bit of money going into social (or military by the way) projects then some planets will produce projects while others won't. If there are a lot of people and factories on a planet then it c
Oh well, i give up! You guys got stong points. I guess the fact that there is no planetary destruction weapon has affected me. Now i won't be able to create an Armageddon kind of scenario...... As far as that goes, I remember reading in another forum that they'll most likely add terror stars in another expansion. The reason the aren't in the r
I think adding catastrophic disasters would be a mistake. First, it can hurt game play. Did anyone play "Star Trek Birth of the Federation." There was nothing worse then having to fend off a random Borg attack (I know that's not exactly a disaster). Oh wait, there was one thing that was worse... When you could fend of the Borg but the other races couldn't. The Borg would decimate the other races completely ruining a game. As far as scientifically, most stars don't even go supern
Baleted...
Like many people I preordered MOOIII in anticipation of what a great game it would be only to be disappointed (and, of course, to then get GalCiv). I've tried to go back to MOOIII a couple of times just to see if there's any chance of redemption. In fact, partly in anticipation of GalCivII, I've picked up MOOIII again to give it one last chance and have, once again, come to the undying truth that MOOIII is a steaming piece of...
I noticed the same problem. I reloaded and it didn't happen again, making sure not to hit any keys or click off of the ship design screen, and the problem didn't reoccur. (v 0.80 Beta 5)