e-stab

e-stab

Joined Member # 657705
24 Posts 1,032 Replies 11,720 Reputation

Speaking of repair ships, what are efficient ratios to use them in frigate/cruiser fleets? I'm never sure about how many Hoshikos and the like to put between the "damage makers".

53 Replies 32,276 Views

[quote]I can only speak as tech, but when you hover the cursor over the credit cell on the screen the trade route is displayed as a white line following the phase lanes. It is supposed to show the longest unbroken trade route. However it just stops. There is in every game I can remember a contiuation of trade ports from the planet or asteroid the illustrated trade route does not pick up.[/quote] I noticed this as well. Does the order in which you build the trade ports (or in which

12 Replies 8,888 Views

[quote]I said this in the other thread as well, but I think changing the AI's just being "defeated" to offering to surrender would solve this. The AI could say, "OK, we give, we surrender" and the player could choose whether or not to accept the surrender. If you refuse, you could still grind them to a pulp.[/quote] Sounds like a good idea for singleplayer, but what if there are several human players (or possibly an AI which it wants to surrender to) around?

18 Replies 5,667 Views

[quote]That is useful information,Jafo. I use one for archiving some things.Would it be better to save these files to a disc instead?[/quote] It is worth noting that the "finite life" of a flash drive will usually be pretty long. The flash "cells" can be accessed several thousand times at least (and that's a conservative estimate) - should be more than enough for backup purposes and even many other applications. Personally I keep an encrypted backup of personal files on a usb flash dr

8 Replies 38,111 Views

I also have a hard time to imagine how game balance is supposed to work if the expansions aren't cumulative. Not to mention the difficulty for the player to keep in mind which strategy worked under which setup - doesn't sound like fun or something many people will want to do. That said, I vaguely recall that it was said that the expansions were to be independent from each other, but I might be mistaken.

49 Replies 31,627 Views

From my observation the AI tends to surrender rather quickly once you have beaten their main fleet. I think this is premature and I hope that they will include a "no AI surrenders" option like the one present in GalCiv 2.

14 Replies 5,563 Views

[quote]On the topic of AI surrenders: I really liked the system in Galactic Civilizations. For those who haven't played it: when the AI decided to give up, it would send you a message saying, basically, "you have defeated us, but we refuse to submit to your authority. We have decided to surrender to (your biggest enemy) instead!" The empire they surrendered to would immediately take control of all their ships and planets. Could be quite a nasty surprise, depending on the situation.[/quote

18 Replies 5,667 Views

[quote who="TheSpydyr" reply="10" id="2078658"] Devs, if you get a chance there are some great ideas and thoughts going on in this thread about a possible fix to the AI surrendering. As it is right now, the AI are surrendering way too early in the game and it is ruining some of the game play...just some thoughts. https://forums.sinsofasolarempire.com/341350/#2078650[/quote] (my emphasis) How about adding a game option that the AI doesn't

81 Replies 300,536 Views

Any news on when we can put our greedy little hands on your latest tweaks? "This week" (Nov 11) apparently didn't work. I'm thinking about nice GC2 gaming for the weekend, so it would be good to know. Thanks!

46 Replies 93,322 Views

The Galactic Core doesn't seem to work anymore, so I'll post here: I'm sorry that I have to say this, but there won't be a contribution on my part for Team C this round. I had a game running which looked like it would work for the Cultural Victory, but then I was derailed by two mega events in a row, resulting in a loss of several planets to one of these independent movements and a substantial loss of cultural influence as well. I won't be at home for three weeks to come, so I don't have the

171 Replies 491,586 Views

Just to leave a note: I'm still a little mad at myself for forgetting to submit my round 10 contribution in time (I just did it now, just for the sake of it), but I'd take part in another round in a rather large variety of settings. I'd prefer not to have a setup with 100+ planets though.

216 Replies 312,413 Views

[quote]I've got a question about this empire, since you guys are called the Galactic Diplomats, does that al of your wins have to be political victories or something?[/quote] Not at all, all victory types are equally welcome.

1,775 Replies 2,408,006 Views

Nah, I fail to see a general movement away from the Diplomats and will stay faithful. There have been better times and there will be better times. You, on the other hand, will all regret your evil deeds one day. ;p

1,775 Replies 2,408,006 Views

Yep, it takes time and a little luck. Just kill what you can in the meantime, it will probably increase your chances because (1) you will gain strength and become a more attractive ally and (2) you help them survive which they might appreciate as well.

3 Replies 3,261 Views

[quote]I got a question that's just pure MV related. Any tech rate beyond Normal seems to rest back to Normal next time I go to the game setup screen.[/quote] Yes, it's quite annoying. Fortunately it stays put for using Ctrl-N (just checked that again), and interestingly it's not a problem for non-MV games.

216 Replies 312,413 Views

Note to Team C: I started a round 10 thread over at the Galactic Core in our team subforum.

216 Replies 312,413 Views

I opened a thread at the ToE Forums but then I noticed that there seems to be a more active Team C forum at the Galactic Core. Could someone send me the password for it by PM please?

216 Replies 312,413 Views