Starbases are what make this game different from other Space Civs. I actually like them and enjoy them. It lets me play a game without ever going to war, and still winning. So I disagree with you, but I can understand if you want to remove them from the game with an option. Although they are such a big part of the game, I don't know how well that would work.
Martimus
BlizzardGR, it sounds like a pretty big bug, maybe you should send it in to Stardock so that they can figure it out and fix it in the future. Like I said before this bug happened in GC1 as well, so they may have an idea what is causing it.
The lack of documentation is really the problem. Oh well, I will still get satisfaction out of beating the game, but I would like to get some credit for it as well. I don't understand why you can't just submit the game to the metaverse when it is over, without loggin on first. (I usually disconnect the computer from the internet when playing the game, so that Missy can use the internet. I don't have a switch or router or anything, so this is the way I can play and have her use the computer a
Same thing happened to me. The Altarians had almost infinite influence on the whole galaxy, but it lasted only one turn. I saved the game and was going to send it in as a bug, but then I remembered that this happened in GC1 as well, and I thought that it may just be a random event... Maybe I will still send it in.
That first bug you mention is annoying. I have gotten around it by renaming all of my upgrades. I.E. if my first fighter was an F1 Bug, my upgraded version would be F1A Bug. This works well, although you need to add the step of adding a letter to the name when you save it.
That first bug you mention is annoying. I have gotten around it by renaming all of my upgrades. I.E. if my first fighter was an F1 Bug, my upgraded version would be F1A Bug. This works well, although you need to add the step of adding a letter to the name when you save it.
Thanks for the tip Suralle. I will try that out when I get a chance.
Will the Neutrality Learning Centers be fixed in the next patch? (You can't build them in 1.0X)
I actually like the way it is now, since you have more tangible benefits of each alignment.
I also can't build them
Obviously none of you have ever upgraded a navel ship, or anything for that matter. That is my job actually, and it is cheaper to upgrade a military vehicle than to build a new one, I am not sure what you are talking about... I would like to see the upgrade costs be the difference between the buying costs of the two vehicles though.
I have the same question, I think. How do you submit your scores to the Metaverse? GC1 seemed to be more conducive to this. I am near the end of a very long game, and I would like to submit the score when I finish. (I was an idiot and played a gigantic map with abundant everything, so I have like 200 planets and I only own about 15% of the galaxy. I am close to a technological victory though, so I should win...)
This error still exists on the 1.0X patch.
Firingsquad has their review up now: Link
You could select the ship (or multiple ships by pressing control to select multiple ships - another feature I would love to have implemented.) and right click on the square on the map you want to launch at. Just an idea at how to implement this idea.
I see so many people complain about the tech trading that it worries me that you will change it. It doesn't need to be "fixed" as they say it does. It is my favorite part of this game that you can get "fair" market value for things. I like that friendly civs trade with each other. It helps me develop to trade techs with the computer as I play. It usually ends up that the good civs have similar techs because they trade with each other, and evil civs have similar techs because they trade with each
I see so many people complain about the tech trading that it worries me that you will change it. It doesn't need to be "fixed" as they say it does. It is my favorite part of this game that you can get "fair" market value for things. I like that friendly civs trade with each other. It helps me develop to trade techs with the computer as I play. It usually ends up that the good civs have similar techs because they trade with each other, and evil civs have similar techs because they trade wit
I hear all of the complaints about the ease of trading technologies, and I just want to say that that is one of my favorite parts of the game. I love the fact that you can easily trade things with your neighbors! You always had to give up twice as much as you got in Civilization, and that just kept you from even trying. But here you usually get very fair trades, so I hope that you don't tone down the trade like people are asking you to. <img src="http://images.stardock.com/gc2/T_DL/smiles/B
One thing you can do is customise your race to have great diplomacy, and trade weapon techs with the Drath and Korx. This is because they start out next to the Dread Lords, so they will be gaining some of their technology as they conquer their planets early on. Build fast fleets with a lot of fire power - don't bother with defense (The Dread lords weapons are too powerful to effectively defend, plus they don't seem to add much defense to their ships, so if you strike first, you can u
I have noticed that when I buy a colony ship sometimes it will give me money instead of me having to pay money for it. The last time, I had about 800bc and the ship cost something like 1100bc. As soon as I bought the ship, I had 3200bc. The ship I bought was a custom colony ship that I had designed in a previous game if that matters at all.
I have noticed that when I buy a colony ship sometimes it will give me money instead of me having to pay money for it. The last time, I had about 800bc and the ship cost something like 1100bc. As soon as I bought the ship, I had 3200bc. The ship I bought was a custome colony ship that I had designed in a previous game if that matters at all.
I believe the second option over the drop-down for fleets is "show battles only if both sides are fleets", uncheck that, and things should work. It took me a while to figure this out too...
I agree. Thank you Star Dock for making such a great game. It has been a long time since I have had anything to look forward to, so it is nice to not be so grumpy all the time. I am happy that I get to go and play the game later. (I know, I am pathetic...) But you have done a great job on this.
I think that this is for how much the choice you choose will push you toward the corresponding ethical alignment. So if you choose a good "200" choice, it would push you very far to good, or if you choose an evil "5" choice, it would barely move you toward evil at all. That would be my guess, for what its worth.
Very good job!