Martimus

Martimus

Joined Member # 651436
51 Posts 602 Replies 15,686 Reputation

Recently, I tried to conquer a minor race (The Andians I believe) and I went to attack their defending ship on the planet, and instead of attacking, I went straight to a planetary invasion. (I had a transport in my attack fleet to escort him.) Beyond the fact that I completely got around the defenses without even a fight, I never got to choose what kind of planetary invasion tactic I was going to use. It just set me up in a traditional invasion against

0 Replies 3,221 Views

I'm getting random CTD's on my system, I can't seem to find what causes it - it mainly happens around the starship design page but not always. All I get is a 'Gal Civ needs to close - tell microsoft about this problem' page there is no real indication why - also time does not seem to be a factor either. System Spec; Gal

317 Replies 89,736 Views

Recently, I tried to conquer a minor race (The Andians I believe) and I went to attack their defending ship on the planet, and instead of attaking, I went straight to a planetary invasion. (I had a transport in my attack fleet to escort him.) Beyond the fact that I completely got around the defenses without even a fight, I never got to choose what kind of planetary invasion tactic I was going to use. It just set me up in a traditional invasion again

317 Replies 89,736 Views

Well, it doesn't always work, then, because I've had it not work for me. I have had the Metaverse not ask me to post the score after I finished a metaverse game. It may have just been a different bug. *I have only played two metaverse games, and the first one didn't even allow me to post the score

26 Replies 21,088 Views

Not sure if the range value refers to the range from any of your colinized worlds, or just the one that it was manufactured at, as I usually play on small sized maps. But I believe it's the former, although, for some modifiers, the ships do keep track of where they were made... Range refers to the dis

11 Replies 12,373 Views

Oh yeah, I wanted to say that I like the change too. It does not give much additional power to the smaller ships at all, but it gives them some with extra logistics. (Which I also felt was needed.)

63 Replies 69,242 Views

Well everyone is being very negative. I think this is an awesome change, I'm very pleased with it. Personally I've never bothered building tiny or small ships, because they're just hopelessly underpowered compared to the larger ships. I think that'll still be the case, but less so, and that's definitely a good thing! Go Brad! </T

63 Replies 69,242 Views

My favorite line so far was the Drengin declaring war on me: "All your base are belong to us." Of course I mopped the floor with him, as he completely underestimated my power. (this was on Intellegent though.)

7 Replies 9,666 Views

factory isn't used only for military. It is also used for social production. So you should put one factory and put some research labs This is what i do as well. Influence bases don't work too well, because the base influence is from the population, and as you said, they can't support a large popula

16 Replies 17,134 Views

I think, should the new rule come in (and it is a hard cap 4 total per sector), that the AI would be made to be aware of the potential monopoly and simply destroy your crappy starbases. The point is that they would need to declare war on you to do this. If they are going for a cultural victory, then

10 Replies 6,914 Views

My main point is that since the starbases aren't sector based, why should there be a sector limit? The current system makes much more sense. If people are taking advantage of it, then all you need to do is adjust either the area of effect, or the minimum distance between starbases, or both. A sector based limitation on sometihng that has nothing to do with sectors just doesn't make sense to me. (It wouldn't affect me considering how I pla

10 Replies 6,914 Views

I know that Brad wanted to change the rule from there can be no starbase within 3 parsecs of any other starbases to a hard 4 starbase limit per sector. While I believe that this would be a great rule for Gal Civ 1, it doesn't make much sense for Gal Civ 2. Here is why: In Gal Civ 1, the starbases were sector based. This meant that every star base in that sector would affect only that sector, but would affect it completely. A hard limit o

10 Replies 6,914 Views

Anyone else think it's silly you have to start a game via metaverse ? Is there some other differences ? I'd rather it just had some sort of cheat checker at the end of the game, and then you could post. I agree.

5 Replies 5,811 Views

If you unlink production and military sure you can now run both at 100%, but if they chop the capacities in half what difference does it make? Now if they don't chop capacities in half then it nearly amounts to the same thing as you'd have to devote more room on planets to income generation, again, lowering your available space f

71 Replies 86,241 Views

I actually like the system as it is. I would hate for the enemies to be able to retreat everytime they were losing a battle, because they didn't plan well enough to build up a proper defense. (Same goes for me, if I screwed up, I want to lose.)

35 Replies 27,723 Views

I have generally avoided commenting on the AI, since I haven't had as much opportunity to play as most. (I can only play at night when the kids are sleeping.) But I have played through a half dozen games against intellegent AI's now, and I have won all of the games. Wasn't even close. At no time was I afraid that I might lose a game. The biggest problems I have with the AI is that they do not build up their worlds very well, and they do not make their ships fast enough to pose a threat. I

7 Replies 11,103 Views