As per the title. I activate DeskScapes with a fancy desktop, and my Fences are not working anymore. They are still there, except they are always in 'deployed' mode, so basically not working.
PocusFr
this explains what I see at least, thanks for your answer.
Hi there, I have started the ToA campaign and I'm surprised at how fast the Korath can have Small Hull with 9 or 11 laser rating! How can this even be possible? I'm still with Small with 2 attack and 2 defence, and they manage to have 11 laser points on a ship? Perhaps the vets can explain that too me :) Thanks in advance.
yes it last the whole game. And this is 100% reproducible. Thanks Kryo for the update.
Somebody there? I got no reply to my mail either ??
Indeed, this is a commong bug, at least in all my games. Strange it is not reported yet. Here you go, you will see several examples of erroneous FOW removal: http://archon.free.fr/temp/out_of_FOW.rar (sent in mail too)
sigh. So there is a diminishing return at least?
Hi, If I understand well the loopholes of the trade routes system, in order to maximize your econ, you have to: a) create all trade routes from the same planet (A) toward the same planet (B) b) put 4 maxxed trade SB in all sectors which are close enough to the SAME segment of the trade route. Am I right? I would be relieved to know that for (a), you get a diminishing return if several freighters are doing the same exact route. At the very least. From
I agree too. This is also a very capitalistic approach (well I'm one in real life, don't mistake me ) to have all features boils down to who has the best economy. One could have imagined something more fun for the creation of spy networks eg.
Hi! Problem is that the production (social, whatever) don't show any bonus. Put someting in production, and check again. BR, Iztok Ahah, I now understand. You don't get the bonus if you use a carry-over technique from social to military (I have my settings at 1%-50%-49% all the time). I wonder why though. Not a bug, but a strange WAD so. Not the fir
I can produce a saved game with such a bug. Does it interest the dev team?
OK makes sense, the manual could have used a sentence on that feature though! And what about planet subversion, do I have to plaster a particular planet with spies to have it riot potentially? Look logical given the first feature. Thanks for the answer.
What I'm missing? Many things no doubt In Dreadlord, a slider existed to invest credits into the espionage level of a given civ. In DA, only spies remains? But how can I steal techs or subvert planets, as the DA-updated manual stipulate? And how I can raise to LOW espionage level, as indicated in the information screen of a race, so to see some basics general infos on an empire
Hi, I'm at loss about this one. This can't be a bug, this is so blatant. I have my planets showing (in the detail panel) that they get production bonus from nearby SB. So far, so good. Problem is that the production (social, whatever) don't show any bonus. Simple. What am I missing? I can show you some screenshots if not convinced.
FOW is not removed from my view when I lose a ship, even after several turns or after game reload. This is quite handy for me, but definitively a bug. I have a save game.