Hello, this is what I noticed for 2021-02-07 daily challenge. I thought I had a good run, finishing a match on Mars in 10 sols, but then I see that the first place position finished in 4 sols, so I checked out the replay, and it's a Europa map for that player. Inspecting map seeds reveals they differ
Epigene
Hi! I (IndieInc.) just had a couple of 1v1 matches formed against M.SQRL, but they immediately dropped (I was returned to multiplayer matchmaking menu) and I was awarded losses. Replay stamp shows 1/30/2021 2.05 PM. Is this some DLC incompatibility, network issue or shadier shenanigans?
I'm convinced there's cheating on daily challenges (maybe even in online matches? The horror!). In at least one replay I was watching, the player was doing nothing spectacular for several days worth of in-game time and suddenly, 200k in the bank.
The tooltip says "something things" where it should probably say "some things"
I had played a 1x1 ranked match and left the results screen open to get some tea. This occured at 20:30 EET (GMT +2) Some five minutes in I hear a game starting, I rush to the computer thinking "did I start looking for a game and just walk away?!" Turns out I have somehow become a spectator of Veivi vs Mitrofan game (Veivi's being super gracious and giving tips, love the guy, not like blackmagic, who's an a**hole) If I type a messa
I second this motion, it was intense and immediacy-inducing, much like Axiom Verge's " Trace Awakens ".
Expected improvement in Gameplay: Less gotchas, game already knows your play-style What the idea comes from: I keep needing to to things every game, I wish I could do them once and know they are done by default. How it would work: There would be a panel in options menu where players would set their preferences and those
Expected improvement in Gameplay: Less tedium, less time spent waiting for that steel and aluminum to come in. What the idea comes from: Too many games, especially with scientific, start out by placing either a cluster of three steel mills or two mills and an aluminum mine and for five minutes there is next to no action, just waiting for cash, upgrade and more claims. <str
Expected improvement in Gameplay: More options, dynamism. What the idea comes from: This idea is borne out of the need to have free finances to take advantage of business opportunities, like sudden surpluses or shortages, cheap claim card or much-needed dynamite. How it would work: Addition to the current cash-debt syste
Sorry, Cubit32, that equation makes no sense for me. I am looking for the amount of fuel consumed by transports per tile, per unit of resource transported ( Fuel/(Distance*Resource) ) Assuming variables: Fuel consumption = FC Distance = S Units transported = U The equation should look something like: FC = aS * bU + c Where a, b and c</em
Any source as to how much fueld/power is used based on distance (implied travel time)? Some numbers would be nice to do cost-benefit analysis.
I understand that transporters are powered by fuel, and that, for example, Water Engine patent that allows units to be powered with Water . Does this consumption depend on distance traveled? What about robotic factions, are they exempt?