How does fuel consumption work?

I understand that transporters are powered by fuel, and that, for example, Water Engine patent that allows units to be powered with Water.

Does this consumption depend on distance traveled?

What about robotic factions, are they exempt?

17,283 views 6 replies
Reply #1 Top

The transport ships use fuel while in the air. Expansionist uses less fuel because the ships are faster (thus in the air less time). Robotics doesn't use fuel, but their ships use power. So distance does matter, in that it takes longer, and ships only cost while they are in the air.

Reply #2 Top

Any source as to how much fueld/power is used based on distance (implied travel time)?

Some numbers would be nice to do cost-benefit analysis.

Reply #3 Top

(tile distance +3) / (packet size * 10) = Fuel cost / unit of resource. Ie. When sending a resource in packets of 20 over a distance of 17 tiles (straight line distance), every unit of that resource costs 0.1 fuel per unit to ship to the HQ.

Reply #4 Top

Cubits maths always seemed confusing to me however, so I just over-esimate by saying 1 tile = 0.2 units of fuel.

 

Thankfully, in the next patch, beta 4, you will be able to hover over a building and see how much fuel is being consumed.

Reply #5 Top

Sorry, Cubit32, that equation makes no sense for me.

I am looking for the amount of fuel consumed by transports per tile, per unit of resource transported ( Fuel/(Distance*Resource) )

Assuming variables:

  • Fuel consumption = FC
  • Distance = S
  • Units transported = U

The equation should look something like:

FC = aS * bU + c

Where a, b and c are coefficients game designers would have put in place.

 

I am also interested in comparative consumption in these four cases:

1. For a distance of 10 and packet of 20:

2. For a distance of 20 and packet of 20:

3. For a distance of 10 and packet of 40:

4. For a distance of 20 and packet of 40:

Reply #6 Top

Epigene that is exactly the equation I gave.

the consumption per tile, per unit of resource is 0.005 for packets of 20, .0025 for 40, .00167 for 60.

Or more simple a put a size 20 packet that travels 17 tiles costs 2 units of fuel or 0.1 per unit. You need to add 3 extra tiles on top of the original distance because it takes about 3 seconds for a blimp to take off and land in addition to traversing the distance.