Quest "the prisoner" - rating "deadly" I go in with General Carodus (sp?) and a "strong" army. We beat the death demon, not without losses. Experience gain: 8xp for the General, 4 for the troops. Quest update window: fame gain: 0 quest experience gain for the General: 0 no other reward (items or such). bugged quest? I reckon! [e digicons]:\[/e] *
Peter Huebner
I'm really not sure if this is the place to start talking about power usage. It's probably part of the engine that nobody wants to fiddle with at this point in development. My setup is(was) a z77x-ud gigabyte mobo, i5 processor, asus gtx-570 video card. 550W Antec power supply, which is marginal for this hardware at full load. OS is Win7 64bit ultimate. I've played Civ5 without a problem, and Fallen Enchantress, Divinity 2, Fallout 3 and Skyrim without a hitch.
I have struck the bug again where my champion, unit with the highest initiative in the army, could not be moved and could not be made to do anything. Neither keyboard nor mouse had an effect. It was as though the game was locked up - I could open the drop up lists for spells and skills, but nothing responded. I tried letting the AI take command of my troops and that freed it up. Later in the same battle the shortcut keys for my two grave elementals' "chuck boulder" did not respond, but th
Minor issue: The "B" shortcut for settling the first city does not work with the champion. Could we mayhap get a shortcut key for roadbuilding for units with that ability? It's tedious to use, mousing forwards and back for each step.
Conquered an enemy city and found that there were two enemy heroes (just previously defeated) sitting slap bang in the middle of my 'new' city's town square. I've seen the same with caravans. Doesn't seem right, somehow, particularly with the heroes. At least they did not flip the city ownership. I've already posted about this in another thread: defeated the Guardian of the World's End but his territory did not reset. He was far out of his st
I've tested something like 15-20 startups yesterday, generate a huge map, set to 'easy', play 30-50 turns to see what happens. I noticed an abundance of "hard' to beat monsters wandering around the map in this early timeframe - so many wandering bears it's just not funny, one doesn't dare walk in the woods any more for fear of stepping into something, but Lord of Flame? Spawned from a lair of all things, with a fire elemental being left behind, pursuing m
I have encountered severally now that the movement on the strategic map freezes, and the "end turn" button becomes inactive. Other things still work, like the governonce button brings up the appropriate window, Ctrl-S does a quick save, but escape to menu does not. Have to tab out, kill via taskmanager, on reload things work again.
As of today I still have problems with my units pathfinding, both on the strategic as well as on the tactical maps. Part of this is due to the way roads are built on the strategic map. One example: The engine put one of the roads between cities right adjacent to a dragon's lair. I have lost several units because I set a long range path for them and since they tend to seek out roads in that case, they stop next to the dragon. Sizzle. Frustration. I can only a
Steam has not (yet) updated my client to 1.3, so what I can contribute here may be outdated by now. bugs galore: In my 2nd to last game I had a hero get stuck on the map. I could right click a destination, but it would wipe immediately and he did not move. The problem persisted past a reload. I have saved a save-game file for this, if support is interested. I have trouble with the (newer) tactical map that's basically a tree-lined corridor on green terrain. The sec
Not sure if this falls under "AI" exactly, but I've had terrible experiences with pathfinding on a few occasions. You tell a unit to move to a map square two steps away, maybe across a river or a swamp, and instead of moving in that direction they rush off in the opposite direction looking for a road to use so they can get there in 4 turns. Not funny when you're trying to intercept an enemy(monster) that's moving on your city or outpost. On at least a couple of occas
What most impacts playability of the game for me are the bugs and glitches surrounding the wildlands. So far I have encountered: Not being able to build a city in the broken empire ruins (ok, I've read that this may be due to ai players being too close) The river that has its spring in the same area is not a river - i.e. I cannot build a pier on it. Why? The river in the swamp wildlands is also not a river. Can't build a pier. Incidentally I have found
Version 1.12 and this problem persists. No puppies were generated in 3 different games. [e digicons]:fox:[/e] [e digicons]:(O[/e] [e digicons]:waaaa:[/e] First time I thought it might be due to no free army slot, but the last time I HAD free slots in the army and still no joy.
In about one or two dozen games I've so far seen exactly one (1) gold resource. 1 game resource. I have also played a few maps that were extremely crystal poor. So it goes.
Can confirm this behaviour. At times the game stays in 90 degree mode for quite a while after this happens. Not entirely sure what makes it switch back to 45 degrees eventually.
Ditto: conquered the city which had no defenders at all city had 0 research, production, growth I rushed a monument which extended the zone of control to the same level as a newly founded settlement, but this did not increase production while the quest had disappeared, the wildland zone of control did not
Ok, I am getting older. My eyes don't like to see small fonts. I remedied this by buying a 30" screen, and running it at a 120dpi, and moving it back on the desk - this works, I can now see/read what's on my screen again. Unfortunately, I have two bad options with Galciv2 (Dark Avatar): I can either run the screen at native resolution 2560x1600 but every time I want to read text on the interface screen I have to get out the reading glasses and lean forward out of the chair in order to be abl