In GalCiv 3, you built dozens of constructors to max out all your starbases. You could request a constructor from the starbase screen that would either summon one already built or cause one to be built but, that was still ship production and time to move to the base. Additionally, you need to have prerequisite tech research to upgrade a starbase. You'd need starbase defenses to build that module, regardless of if you have a constructor. In GalCiv 4: Super
Magus-K
DLC. Look at the latest Spellforce. While people love the mechanics, it got dinged due to the requirements to play through the story each game. You can only play through that particular story so often, no matter how good the mechanics are. With a campaign, a subset of maps and rules that you can curate to ensure a good experience throughout your constant mechanical upgrades, you could provide a nice glimpse into the story that sadly tends to disappear during the actu
Honestly, I disagree with the tying the people to the tile. Realistically, the idea of population as a polling group is great. It gives you an idea of what you need to do to raise your approval and your empire happiness. Especially if you allow for multiple aliens lifeforms and xenophobia to affect your empire morale. However, the individualized stats aren't really useful and trying to make them useful would just cause extra busy work and annoy people who don't wan
Actually, it confuses the issue more. It was billed as a "standalone" expansion; which is great if I don't have the base game and want to get the "fixed" version of Galciv 4. However, for the many current users, a "standalone" expansion means we have to rebuy the base game to get access to the "full" version of the game we're playing. Is there going to be a discount for current users and the new SKU for the base game just including the expansion with the game?
Other than the Alpha build, you get lifetime expansions. Traditionally, this brakes down to 1-2 expansions with the base game. So, we're paying about $20 for the alpha access and the ability to name a star? (figuring $40 for the pre-order and 2x expansions for $20 each.) Are you planning on anything more that we should be looking forward to? I'm NOT saying that this game won't kick serious arse. I'm NOT saying anythi
Just a few notes from version 1.00. If it gets fixed, someone please note the version number. Minor spoilers: The Text in the Campaign log at the end of the Procipine Chapter says you get a lightning storm spell and a storm giant spell. I only ever get the Lightning storm spell. People seem to have problems with the barricade after the Darking line. I suggest you move ONTO the barrier to trigger the passage. The Waterlogged Map in t
A couple of things to point out. Minor campaign spoilers might be included. I believe you need to click on the Blockade, not past it. It should give a popup text. Then you can click past the map. Second, I agree with the trading issue. When you get tier 3 and 4 armor and weapons, I'm unequiping everything I'm upgrading so I can see what I"m looking for, then buying the upgraded stuff.
Let me try to restate the issue. While using the Japanese unicode support through Regional and Language options, I got the windows error message noted above. After changing back to English, I no longer receive the message but, the program still isn't working for me. I'm not getting any error messages in the event log or crash messages noted in the programdata\stardock\readytoplay. When I click on the logon screen, it immediately terminates the process in th
Sadly, It still isn't working. I'm using Vista Ultimate 64bit edition on my home computer. I was getting an application error yesterday. Faulting application ReadyToPlayCore.exe, version 0.98.3561.20205, time stamp 0x4ac4d52b, faulting module unknown, version 0.0.0.0, time stamp 0x00000000, exception code 0xc0000005, fault offset 0x05920ba3, process id 0x16f4, application start time 0x01ca50009a733f8c. I checked and my Unicode
I downloaded and tried to setup Ready to Play on my home pc (my primary gaming machine). From my house, the program asks me to log in, then after entering in the correct information, the system immediately terminates. I've tried compatibility mode, Run as Administrator, and restarted my machine to no avail. (Though after restarting my machine, I stopped getting error messages.) I've uninstalled and reinstalled the program as well. To verify there w
Currently, I understand that troops will NOT be, currently are not; able to gain XP. A portion of xp earned by troops is given to the sovereign instead. Ok, working this idea from multiple angles, and including the existing text in the game, here are my ideas. If items will have a cost, be stockable, and discrete, then the need for unit design will be reduced. If they become an abstract assigned to a city, then unit design requirements are
The research screen can have issues with all the research topics getting hidden. Basically, at the start of the game, Choose Warfare, then click and drag Civ on top of the slot. Warfare will usually return to the top of the screen. Click and drag warfare back down again. Civ may pop back to the top. Repeat once or twice and when you try to drag warfare down again and it will (usually) disappear. Civ will still be in the slot but, warfare is missing. D
Had 4 elemental shards in close proximity (within 3 squares of each other) to each other: Earth, Air, and 2 water. Debug Message: Map Random Seed: 1254593581
Just had music and black screen after an alt-tab. Had to kill the process via task manager to get back out. Intel Core 2 Duo 2.16 Vista 64 Bit ATI Radeon HD 4600 series card. Driver version 8.632.0.0
My roads for 3 cities kept going to the North East. I tried building a road from city A to B and after a bit, noticed it toward the NE and past the sight of both cities. Then I tried to build from B to A a few turns later. Again to the NE and out of sight. Finally, I built Mining town C and it also went in the Same NE direction.
I like the ideas on this. I was going to suggest something similar. Basically, make the dungeons rich in Shards. The reason that they are usually infested with monsters is due to magical radiation. Supreme Kudos if you can make the monsters and dungeons reflect the shards they hold. I thought about asking for a race of Insectile or reptillian monsters that would spawn a nest in the middle of the wilds. They would create weak raiding parties hunting
I'd like to point out that there are more than a few people who take the game far too seriously. [e digicons]:grin:[/e] That said, play the game, try different things out, and read the strategy forums for some ideas. Now a few notes that may help you out. Please bear with me if they seem overly pedantic and/or useless. This isn't really an RTS. It's more like a Diablo Arena or a third person CounterStrike or Team Fortress. With half of the Demigods, yo
I have noticed that after starting the game and logging into the internet sessions, I can get into a game without a problem, usually within a minute. HOWEVER, after the game is over, I must restart Demigod entirely or else I can't play a second game. The game keeps finding matches but, fails on actually connecting. It may be something to do with a port not closing properly after the match. This occurs with both skirmish and pantheon games for sure. I'm fairly c
Actually, thinking on this, the Uproot might give a larger Armor Debuff during the DOT. Not only would the structure take damage but, as part of a larger attack, the entire thing should come down in mere moments. Granted Spike wave does give a debuff as well but, you need to get within the range of the tower to affect it. Maybe give an extra boost of Gold or Mana to the queen on the destruction of the structure or while being damaged. Right now, it's a really co
I can say that Erebus has one of the longest warm-ups in the game for his Mass Charm. I think the only slower effects are the Tower of Power and Hammer Smash. I believe, it's just over 2 secs. Learn interrupts. Certain attacks will trump others. Knowing which attacks can "block" another is important. When an attack is interrupted, I believe the mana is spent, the ability is activated and must cool down. As Sedna, start off with Silence or Po
I like the concept and the powers. I do think that this doesn't quite meet the requirements of a standard mage. Maybe a slight cosmetic change toward a Druid Concept. You can then skin the totems as Trees (Trees of Life and Knowledge). Charm Beast ability works but, change to name to Befriend Beast. You already have a "charm" ability. Change the name of the Magic Armor to Bark Skin, Add a wood texture to the models. Chang
Not to add fuel to the fire, Frogboy posted back in the fall of last year that he had some "revolutionary" ideas to make the single player more than just a set of combats against AIs. The tourney mode was a part of this but, I have a feeling that there was something cut out. Prior interviews with developers from GPG and Stardock also made mention about things like using favor to hinder opponent Demigods, permanent/temorary Single Player advantages for their demigod, or Per
Same
I prefer to play as a Battle Erebus. I usually go with a Bite/Minions tree build. I'll take bats after poisoned blood. Then a shot of Mass charm. I RARELY use mist and then only if someone is heavily throwing negative mods on me. For a favor item, the Anklet is probably my favorite, though I do enjoy the cloak of night. I usually double up with the two low level armors at the start. It gives you enough fight to actually stay on the battlef
Frequently, say 75% of the time notably on Prison Map, After the Gold and Artifact Shop flag has been captured then recaptured, when I mouse over the flag, I get a Rollover Tooltip instead of the name of the flag. If I reveal the flag from Fog of War, the flag retitles correctly. I checked this last night with the latest version of the Software.