Okay, here's a more "fleshed out" version of my idea. The Dread Lords periodically send ships from their alternate dimension to harass the younger races. These attacks increase in intensity as you become stronger and more advanced. The key to unlocking the technology to invade their dimension is hidden on three or four special planets, which are spread out in different corners of the galaxy. These planets are protected by powerful guardians who never go on the offensive, but will try to repe
Sovereign77x
To add a little more to this thought, part of why I like this idea is that the A.I. doesn't really have to do anything . The advanced race (presumabley the Dread Lords) which inhabit this other universe wouldn't need to research any technology -- they'd simply already have it. They wouldn't colonize any worlds -- their worlds would already be prepopulated. Their ships would simply pop into the "normal" universe periodically, harass a few people, and then pop out. In fact, they wouldn'
I think we ultimately have to accept a gun v. butter philosophy with the AI. Part of the reason that other Civ type games might be a little more "tight" is because the A.I. has fewer variables to deal with. We all (myself included) wanted ship design to be a part of this game. This opens up a new can of worms for the AI as it has to try and figure out how to optimally design a starship to deal with its adversaries. In games where all of the units are predetermined, the AI can spend more of i
After recently browsing the forum I saw a post that expressed some frustration about gameplay in the late game -- especially in a huge or gigantic universe. Eventually, you can get so large and strong that none of the other races can possibly stand against you. Personally this doesn't bother me too much as I enjoy the process of building a tremendous superpower -- sometimes the process of creating a "perfect society" is just as rewarding as conquering all of my neighbors. Nevertheless I think
Quick question: has anyone noticed any serious imbalance issues in the A.I. of computer players? I've played several games now, and the Torians always seem to mop the floor with the other races; on the other hand, the Drengin never seem to get off the ground and are always a minor player. Of course, this could all just be coincidence and perhaps things will go differently in future games -- I'm just curious to see if anyone else has noticed the same thing.
Pirates aren't that bad if you load your ships up with armor -- I maxed out arrmor reserach and now my medium-sized ships can take on a pirate ship with over 1000 hp.
When adding components to a ship for the sake of appearance, how do I get a component to "mirror" itself so that it appears the same on the left side and right side of a design? Right now, when I add a wing to the right side and the left side of the ship, they look different from one another because I can't get one of them to invert. I'm sure there's a simple key stroke for this, but I couldn't find it in the manaul.