Yeah, but when it converts to your side, the pirates immediately bomb it into oblivion. But you DO get the 3.5 for about 2 minutes, tho, depending on how many bombers they have handy. pek Why not just destroy their ships? <IMG id=ImageResize_Image_8 src="http://images.stardock.com/gc2/T_DL/smiles/BigSmile.gif" onload=op_stop();ImageResizer.createOn(this);;op_start(); align=absMiddle border=0 trie
pek1999
Yeah, but when it converts to your side, the pirates immediately bomb it into oblivion. But you DO get the 3.5 for about 2 minutes, tho, depending on how many bombers they have handy. pek
Outpost Structure: Can be built by Colony Frigate; can be built in a non-colonized system; allows one constructor, and has one fighter/bomber wing and some very weak defenses. This can be built in asteroid fields to allow access to their resource asteroids or in nebulas merely to observe… so weak militarily as to almost not matter to any significant strike. Build limit of 1 per system, can be built in a colonized system perhaps to boost al
I have a question. How do the pirates get those cool green torches to burn in vacum? pek
Well, I guess I spoke too soon about ctd's. About 25% into a game, I exited and went away for a while, when I tried to load the game where I left off, it gave me a wire frame phase lane screen, the error ding and dumped me to the desktop right away. At least it asked me to save the minidump, so I don't think it's the same ctd from B2. Kind of frustrating to lose all my progress to then, but I'll save everything and start a new game. I did send the dump and save game to support. If you need
I agree with the logistics points thing, it also seems that we can build fewer things. The nebulas should be placed in the way to other systems, I get too many as dead-end systems off of planets. The penalties don't mean a thing if you never go there or fight there. Does the AI still have the cap ship cheese? It seems that they build a LOT of caps. In a 1v1 game where we end up balanced planet/asteroid wise, the AI has dozens of frigates and keeps being able to build cap
/waiting impatiently off pek
Think I found a bug on Beta 2 (waiting for 3, hint, hint). I use the mouse wheel to zoom in/out. When I zoom all the way in on a ship, continuing to zoom will result in a clockwise rotation of the screen, like a right click/ mouse move. The reverse is not true, zooming out from a ship will not result in counter-clockwise screen rotation. pek
/waiting impatiently on pek
I second that motion, Beta 3 now!!!! It's got fixes for at least 3 different crashes/hangs I've found so far, at least that's what I've heard from support when I've sent in dumps. Not that much concerned with MP, just want to find more bugs. Like to find bugs. pek
I don't know about adding to the pirate's asteroid defense, I've run into the case of almost 100 pirates in their lair, I wish I could get your pirate bases Is it just a case of an impending pirate raid that hadn't taken off yet? <br
I don't know about adding to the pirate's asteroid defense, I've run into the case of almost 100 pirates in their lair, they eat fleets that try to root out alive and leave a pile of bones at the entrance to the phase jump lane. I've been trying to figure out the logic, when I go into a new, uninhabited star system the pirate base has ~10 ships and it stays that way until I colonize all the planets/asteroids. When I go to clean them out, there's still 10 to 20. When you go to an established s
DFM, sorry, was upset about another game and took it out on you. The only game beta I've participated in on is GC2, working with Stardock is why I took this beta shot. I've been involved in commercial beta's, where they actually give you the beta to see if it solves your problem/business need. When you're talking about a large scale busines app there's a lot of things to test and as in any development project, the devs are too close to the product to see potential problems. You write the way
The whole idea of a beta is to have outside people play the game in it's current version to see what may break. And I think we've found a rew broken bits here and there (zooming on an enemy retreat) but the developers are trying out different things that they are under no obligation to keep in the gold version. They get to see if their code works and we get to play a game (well, we pay for it and hopefully we get to play what may be the game a little earlier than the proletariat). In reward w
I think just about any fight with a large-ish number of ships will do it. Make sure it's NOT at one of your planets. As I said on one of my other posts, if you zoom in to watch your enemies be destroyed, you will get the freeze/crash. It may be a matter of timing as they're beatin' feet, getting destroyed and zooming, but for me, it's pretty consistant. The enemy must be retreating. I also find once in a while that if I catch myself from zooming in, the game will stutter/pause just a bit wh
That looks like what I see. Cowardly enemy fleeing my righteous wrath and when I zoom to watch the carnage it freezes. The empire window doesn't seem to have an affect for me,. Altho I did have a freeze-on-load save game just now. Game saved about 5 min in. pek
I think we really, really need to be able to adjust priorities ourselves. Like I said before, I can't stand it when my ships go haring off after a colony ship or trade ship when they should be getting rid of the structures that MAKE the ships. Or flack ships that go after cap ships, they need to go after the fighter/bombers or maybe the robot ships, maybe. It would be nice to see who is after who on the diplo screen. It make it hard to tell when you hear the announcer say that an a
On the corrupted saves; It looks like when a save is loaded, the first thing painted is the wireframe phase jump lanes, then the planets and the rest. It could be something corrupted after the phase lanes and influence graphics get loaded because that is where I see a lot of freezes. Maybe that's 3 types of problems. I think I'm playing this game too much. pek
Oh, it seems to me that there are 2 different problems floating around (may be the same but with different symptoms): 1. A game and it's saves get corrupted and when you load the bad save it starts zoomed in and frozen, no ctd within my normal waiting time soI have to re-boot. 2. During a game, it freezes and ctd's after about 90 seconds(reminds me of the gc2 beta), but save games aren't corrupted and you can continue on from the last save. Looks like I'll have to turn autosave back o
I've run into this over 10 times this weekend, I submitted a ticket and have been sending the smartex dumps and the dr watson dumps when they happen. I've got corrupt game saves also, load it and it goes to the initial game start screen but it's frozen there. I've found if you wait it out (game in full screen mode) you'll get a ctd in about 90 seconds and your pc back. For me, it also wipes out my desktop background, for some reason. Smartex has an empty .dmp file and a short .cra, so I gues
Ah, I see, I think. I'm not sure why one would want to play a multiplayer game save as a single, that kind of defeats the purpose of multiplayer. Unless the AI plays a stronger game than some humans. Found the release notes, thanks. Does the explore REALLY do anything? Out of 5 planets I haven't found anything, yet. Seems like a waste of credits. pek
I think this is technical. When you start a game, you have to choose single/multi player. Then, if you want to load a saved game after you've chosen single player, the next screen has you choose single/multi player again. It's kind of redundant. Does this in both the older version of b2 and the 8/30 patch. Is there a bugfix/feature list for the patch, BTW? pek
I'll keep the thread going for the patch, I think I'm first with a comment (just started a game). It's nice to have a choice of flagships, What really threw me was the change of military/civilian research stations. That's really going to slow down development to save up for both. Or, slow down the intial land rush if you have to research infrastructure upgrades first. So far, my feelings are mixed. Being able to choose your insignia is cool. When I've finished a game I'll post so
As far as I can tell, you can't set a rally point in another system, I haven't been able to do it, anyway. So if you're cranking out ships in one system and your fleet is in another, you have to rally in the manufacturing system, then move them over to the new system, then highlight the entire group and "ctrl#" the lot. That said, a sugestion for the gold, let _us_ prioritize our AI's attack. When you have you fleet shootin' up the bad guy, have his warships wiped out but have those p
Haven't tried the rally point thing, yet. But, if the fleet is in another system you're hosed, at least in this beta. pek