Currently running latest patch (1.0D.008 IIRC) and have encountered the following bugs: 1) When you conquer a new planet with a transport that was on auto-move it dumps you into the planet screen. If you leave the planet screen at any time (say to go to the Shipayrd or Planetary Details screen) the computer AIs continue to move while you can't see the galaxy map. This has been around since Beta, just a minor annoyance rather than anything
robl68
I would humbly like to request an in-game clock function and/or alarm so that I have a chance of getting to sleep at a reasonably sane hour
Make sure you have downloaded the Multimedia component. Click the little + sign next to the GalCivII line item in Stardock Central. You should have Multimedia, Tutorials and Videos as subcomponents beneath that (from memory, so I could be mistaken on the names). Make sure you download the Multimedia to get sound, and you may also want to get the Tutorials and Videos. If you do already have the Multimedia stuff then I don't have any other
My understanding (which could easily be incorrect) is that the extra production gets "wasted". However, you doesn't cost you anything. This is one of the biggest differences betweeen other 4X games and it took me a while to wrap my head around it. If you have 20 Social Production on a given planet, if you are using that production it costs you 20 credits (1 credit per production point) to fund that production. If you aren't producing anyt
This was something that I had never noticed during the Beta (admittedly I didn't get a chance to play the Beta). Now I'm seeing Ship X (requires 3 more techs) all the time. While it's hardly a game-killer, it would be very, very nice to be able to find out what those other 3 techs are rather than having to search manually through the tech tree. One reason I can think of that I didn't notice this during the Beta is that the skirmish games
5 stars for my experience with the preload and the final download. Went smooth as silk for me. 4 stars for the game so far... As of this time I've played through the first 2 scenarios of the campaign. The story so far is interesting, but I would have liked to see a bit more depth during play. I'm hopeful it will get more interesting as I progress further in the scenarios <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" bor
I was able to successfully run the Beta after renaming the directory (GalCiv2Beta) and then installing the new GalCiv2 preload into the old directory. Of note: I was never able to successfully download the multimedia files for the Beta. On a lark I copied the Movies and a couple other directories (sorry, don't remember, at work currently) from the live version to the Beta and it worked. Was somewhat surreal actually hearing sound effects
There is a link floating around somewhere to a draft of the manual (I think it's somewhere under the Databanks, but I could never find the link that way). However, the pdf manual is in the preload
Figured I'd create a post for all of us (some of us?) to say that we successfully managed to preload GalCiv2 and thank all the devs for the hard work they put in. Data points if it matters: OS: WinXP SP2 (English) Server: Chicago Purchase Method: pre-order directly through Total Gaming Network Connection Type: Cablemodem
I believe the actual question is: After you get Xeno Ethics and choose "Good", what happens if you keep choosing the "Evil" option on random events? Choosing the "Evil" events will cause you to slide away from "Good" but would you still keep the "Good" bonuses? To extrapolate further, what would happen if you started your "slide toward Evil" after building the Temple of Righteousness? I need to experiment with this myself <img s
Ah well, the new UI looks so much better I'll live without the good/neutral/evil UI variants for now. Here's hoping they make it into a bonus pack
I've been playing the demo of GalCiv 2 for a week or so now and one thing I have been missing from GalCiv1 is the "alignment UI". What I mean by that is the UI would change based on your alignment. Grey for Neutral, blindingly white for Good and black/red for Evil. While this doesn't seem to be present in the Beta, I'm hoping that it will be in the final release. Any word on if we'll be seeing this in the final release or if it's been dro