Wargear

Wargear

Joined Member # 634281
8 Posts 13 Replies 64 Reputation

A very annoying bug I encounter is when a planet I own is attacked and the defending ship is destroyed then I get a messagesaying my defenses are holding.!!!!. What defeneses? They were just destroyed! It seems I have "Bagdad Bob" working as my defense minister! ~SDC~

684 Replies 22,837 Views

Did u say a computer version of Empire in Arms....I bought the game like 20 years ago and never found some one to play with....yes,yes i play with myself sometimes.....wait , that didnt come out right.... Where did u get the info on the Empire in Arms computer conversion? ~SDC~

61 Replies 2,306 Views

How does the repair rate work? Seems like it take for ever for my damaged ships to repair...my repair rate is 50% with 3 star bases with the repair upgrade in them. ~SDC~

2 Replies 186 Views

the bonus is what is add to the base....in his example it is just redundant information. example class 15 planet = morale of 89%. class 16 planet = morale of 96% 96 - 89 _____ = 7 7 is listed as bonus...just meaning that is the difference from that class planet compared to class 15 planet. ~SDC~

79 Replies 32,902 Views

The UP voted to not allow the destruction of frieghters. I had 4 sectors together on a huge map, the mushroom head aliens had 3/4 the rest of the map. I surrounded my starbase with frieghters and put one in orbit of each planet. The computer could not get to my starbase or planets because of the ban on attacking them. I was slowey able to move ships escorted by frieghters where ever i wanted...eventually starbases with mil upgrades were built to counter the mushroom head allien weapons advan

10 Replies 1,179 Views

Here is my smart exception report: Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows 2000 Video Card : NVIDIA GeForce 256 Application Exception code: C0000005 ACCESS_VIOLATION Crash Addr: 00447A1E 01:00046A1E D:\Program Files\Galactic Civilizations\galciv.exe Processor Registers (x86): EAX:0DB7AF70 EBX:0013ABB8 ECX:08350020 EDX:00000002 ESI:0056D751 EDI:00000202 CS:EIP:00

684 Replies 22,837 Views

I posted a thread in the wrong section.....GC Stategies....sorry wasnt paying attention I guess. Anyway seems the default govenor lets u build unique items allready built and the speed modules on the starbases dont seem to work...at least multiple star base modules dont add up. ~SDC~

684 Replies 22,837 Views

Updated latest version of galciv via Stardock and the game i am playing crashes everynow and then upon hitting the leave option after talking with aliens. also... The default governor(imperial, republic...whatever) will build unique items even if has been already built...I use this feature to create several economic capitals. Also i noticed multiple speed modules dont seem to effect ships or slow down enemy ships when put into several starbases in the same sector.

3 Replies 234 Views

I built a trade good, then a forty turns later the computer empires started building them too!! I no longer had a corner on the market for that good....damn computer empires.....i couldnt build their goods.....%#^$**!!!! ~SDC~

4 Replies 198 Views

Is it just me or is some of the text in the game plaqued by bad grammar? Anyway, here is the important question!!!! I was trying to make a super economic/industrial sector that would build all my big ships and projects, but it seems that all my planets spend money on production even when there is nothing q'ed. So now i have every planet building something...usually constructors because it seems there is a use it or lose it appoarch to production points and their cost...is this corre

1 Replies 100 Views